Prostagma? Age of Mythology: Retold tools

Replay-derived match flow, timings, and composition.

Advanced match analysis

RIP Rudog vs c4r_lit0s

Ranked 1v1 SupremacyStarted 3 days ago

Type Ranked 1v1 Supremacy Started Ended Duration 22:57
Megalopolis map preview
Map Megalopolis
Winner
RIP RudogQuetzalcoatl
Pre-match Elo950
Win probability54.7%
22:57 Match length RIP Rudog favored
Defeated
c4r_lit0sZeus
Pre-match Elo917
Win probability45.3%

Match at a glance

RIP Rudog vs c4r_lit0s

WinnerRIP Rudog
MapMegalopolis
QueueRanked 1v1 Supremacy
Duration22:57
Started
Ended
Elo favorite54.7%RIP Rudog
Fastest Classical4:15*c4r_lit0s
First pressure2:56RIP Rudog · Warrior Priest trained
First extra TC6:38c4r_lit0s · Town Center
Market timing13:20RIP Rudog · Market
Most military units98c4r_lit0s
Highest EAPM22.3c4r_lit0s

RIP Rudog

Quetzalcoatl

Victory
Elo950+16
EAPM18.6
Military units57
First pressure2:56Warrior Priest trained
First expansion10:29
Market volume0
Total score 38,802
Military score 15,345
Economic score 20,693
Kills score 2,877
Units killed 117
Units lost 21
Buildings razed 7
Largest army 57
Favorite unit Coyote Warrior 19 fielded
Classical 4:17* Research start 3:17
Heroic 16:14* Research start 14:59
Mythic 22:38* Research start 20:38

c4r_lit0s

Zeus

Defeat
Elo917-16
EAPM22.3
Military units98
First pressure6:43Military Academy
First expansion6:38
Market volume0
Total score 15,908
Military score 4,123
Economic score 11,258
Kills score 527
Units killed 21
Units lost 117
Buildings razed 0
Largest army 98
Favorite unit Toxotes 35 fielded
Classical 4:15* Estimated start 3:15
Heroic 18:30* Estimated start 17:15
Mythic Not reached

Age progression

Minor God Paths

Resolved replay choices and each player's estimated Age completion.

Patecatl
ClassicalAge
Hermes
Coyolxauhqui
HeroicAge
Apollo
Xolotl
MythicAge
No choice recorded

Chronology

Timeline

Events share one match clock; Age bands show each player's progression.

RIP RudogQuetzalcoatl
Match time
c4r_lit0sZeus
First military pressureWarrior Priest trained
Warrior Priest4 training queues
Coyote Warrior9 training queues
God powerTailwind
Ocelotl Warrior3 training queues
Key technologyMedium Nobles Hut Soldiers
ArmoryArmory
Key technologyHand Axe
God powerAgave Bloom
Ocelotl Warrior2 training queues
Warrior Priest4 training queues
Town CenterAdditional center
Ocelotl Warrior2 training queues
Coyote Warrior2 training queues
Key technologyPlow
Ocelotl Warrior5 training queues
Coyote Warrior5 training queues
Warrior Priest4 training queues
MarketMarket
Key technologyPickaxe
Farm transition3 farms clustered
MarketMarket
Key technologyBow Saw
Key technologyShaft Mine
Warrior Priest2 training queues
Key technologyHeavy Nobles Hut Soldiers
Eagle Warrior6 training queues
Ocelotl Warrior4 training queues
Coyote Warrior3 training queues
Key technologyCrenellations Aztec
Trade route startedCaravan Aztec queued
Key technologyHusbandry
Key technologyBallistics
VictoryMatch result
God powerBolt
Town CenterAdditional center
First military pressureMilitary Academy
Hoplite12 training queues
Key technologyPlow
Key technologyHand Axe
God powerCease Fire
Hoplite3 training queues
Toxotes11 training queues
Key technologyPickaxe
Toxotes6 training queues
ArmoryArmory
Farm transition6 farms clustered
Key technologyShaft Mine
Key technologyBow Saw
Toxotes9 training queues
Peltast3 training queues
Key technologyMedium Archers
MarketMarket
MarketMarket
Key technologyShaft Mine
Trade route startedCaravan Greek queued
Key technologyHeavy Archers
Peltast20 training queues
Toxotes9 training queues
Hypaspist14 training queues
Hoplite9 training queues
DefeatMatch result

*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.

Match highlights

Replay-derived moments

Elo favorite54.7%RIP Rudog
Fastest Classical4:15*c4r_lit0s
Fastest Heroic16:14*RIP Rudog
Fastest Mythic22:38*RIP Rudog
First pressure2:56RIP Rudog · Warrior Priest trained
First extra TC6:38c4r_lit0s · Town Center
Market timing13:20RIP Rudog · Market
Armory timing8:21RIP Rudog · Armory
Farm transition14:11–14:14RIP Rudog · 3 farms clustered
Trade route started19:06c4r_lit0s

Player highlights

Standout performances

Highest total score38,802RIP Rudog
Highest military score15,345RIP Rudog
Highest economy score20,693RIP Rudog
Most kills2,877RIP Rudog
Most units killed117RIP Rudog
Most deaths117c4r_lit0s
Most buildings razed7RIP Rudog
Largest army98c4r_lit0s
Favorite unitToxotesc4r_lit0s · 35 fielded

RIP Rudog

Highest ScoreLargest ArmyMost ImprovementsMost KillsMost Resources

c4r_lit0s

Most Deaths

Observed patterns

Building intent signals

Signals describe replay evidence, not guaranteed strategic intent.

RIP Rudog

Classical timing4:17 estimated completion
Early pressure2:56 · Warrior Priest trained
Expansion signal10:29 · Town Center
Early market / Heroic prep13:20 · Market
Early armory / Heroic prep8:21 · Armory
Farm transition14:11–14:14 · 3 farms clustered
Trade route started19:56 · Caravan Aztec queued

c4r_lit0s

Classical timing4:15 estimated completion
Early pressure6:43 · Military Academy
Fast expansion6:38 · Town Center
Early market / Heroic prep18:22 · Market
Early armory / Heroic prep15:45 · Armory
Heavy walling signal7 wall build events
Farm transition16:19–17:04 · 6 farms clustered
Trade route started19:06 · Caravan Greek queued
Large army production98 military units
RIP Rudog · 1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
RIP Rudog · Early MilitaryMeaningful trained combat units were produced during the early opening.
RIP Rudog · Long ClassicalHeroic completion was delayed past 14:00 while military production was already significant.
c4r_lit0s · 1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
c4r_lit0s · Archer DeathballThe final army profile was archer-heavy with at least 25 military units.
c4r_lit0s · Early MilitaryMeaningful trained combat units were produced during the early opening.
c4r_lit0s · Long ClassicalHeroic completion was delayed past 14:00 while military production was already significant.

Match flow

Military production

Age-ups, military openings, expansions, fortresses, powers, Wonders, Titans, and match results appear as interactive milestones.

Tempo

EAPM over time

Resource exchangeMarket flow No market trades observed

No market trades observed.

Final totals

Composition

Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.

RIP Rudog

Army

Coyote Warrior19
Ocelotl Warrior17
Warrior Priest14
Eagle Warrior6
Quimichin Spy1
Buildings10 types
House16
Farm15
Calpulli6
Nobles Hut6
Great Temple4
Sentry Tower4
Market2
Temple2
Armory1
Town Center1
God powers2 invoked
Agave Bloom1
Tailwind1

c4r_lit0s

Army

Toxotes35
Hoplite24
Peltast23
Hypaspist14
Heracles1
Jason1
Buildings12 types
House19
Farm8
Wall7
Archery Range4
Granary4
Military Academy3
Storehouse3
Market2
Temple2
Armory1
Sentry Tower1
Town Center1
God powers2 invoked
Bolt1
Cease Fire1