Prostagma? Age of Mythology: Retold tools

Replay-derived match flow, timings, and composition.

Advanced match analysis

DennisMakotoito vs Wololoh59

Ranked 1v1 SupremacyStarted 3 days ago

Type Ranked 1v1 Supremacy Started Ended Duration 27:55
Savannah map preview
Map Savannah
Defeated
DennisMakotoitoSusanoo
Pre-match Elo1143
Win probability49.1%
27:55 Match length Wololoh59 favored
Winner
Wololoh59Zeus
Pre-match Elo1149
Win probability50.9%

Match at a glance

DennisMakotoito vs Wololoh59

WinnerWololoh59
MapSavannah
QueueRanked 1v1 Supremacy
Duration27:55
Started
Ended
Elo favorite50.9%Wololoh59
Fastest Classical3:46*DennisMakotoito
First pressure4:43Wololoh59 · Military Academy
Market timing26:17DennisMakotoito · Market
First extra TC12:09Wololoh59 · Town Center
Most military units115DennisMakotoito
Highest EAPM45.5DennisMakotoito

DennisMakotoito

Susanoo

Defeat
Elo1143-18
EAPM45.5
Military units115
First pressure14:45Stable Japanese
First expansion
Market volume0
Total score 31,757
Military score 12,000
Economic score 13,442
Kills score 6,315
Units killed 249
Units lost 122
Buildings razed 0
Largest army 115
Favorite unit Samurai 30 fielded
Classical 3:46* Estimated start 2:46
Heroic 12:20* Estimated start 11:05
Mythic 24:05* Estimated start 22:05

Wololoh59

Zeus

Victory
Elo1149+31
EAPM37.8
Military units7
First pressure4:43Military Academy
First expansion12:09
Market volume0
Total score 44,391
Military score 20,075
Economic score 20,870
Kills score 3,536
Units killed 119
Units lost 251
Buildings razed 16
Largest army 7
Favorite unit Jason 2 fielded
Classical 4:18* Research start 3:18
Heroic 22:38* Research start 21:23
Mythic Not reached

Age progression

Minor God Paths

Resolved replay choices and each player's estimated Age completion.

Minakatatomi
ClassicalAge
Hermes
Raijin
HeroicAge
Dionysus
Takemikazuchi
MythicAge
No choice recorded

Chronology

Timeline

Events share one match clock; Age bands show each player's progression.

DennisMakotoitoSusanoo
Match time
Wololoh59Zeus
God powerShrine Of The Hunt
Samurai2 training queues
Kitsune3 training queues
ArmoryArmory
Yari Spearman2 training queues
Bushi2 training queues
Key technologyCopper Shields
Key technologyCopper Armor
Yumi Archer3 training queues
Key technologyPickaxe
Farm transition11 farms clustered
Samurai4 training queues
God powerKusanagi
God powerKusanagi
Key technologyBallistics
Kitsune3 training queues
Bushi4 training queues
Yari Spearman4 training queues
Yumi Archer2 training queues
Samurai2 training queues
Key technologyCopper Weapons
Key technologyBronze Shields
First military pressureStable Japanese
God powerThunder Burst
Daimyo2 training queues
God powerKusanagi
Samurai2 training queues
Bushi3 training queues
Key technologyBronze Armor
Yumi Archer2 training queues
God powerShrine Of The Hunt
Fortress-tier buildingCastle
Samurai8 training queues
Yumi Horse Archer10 training queues
Daimyo2 training queues
God powerKusanagi
Daimyo2 training queues
Kitsune4 training queues
Key technologyShaft Mine
Samurai2 training queues
Yumi Horse Archer2 training queues
Daimyo3 training queues
Shinobi3 training queues
Samurai3 training queues
Yari Spearman4 training queues
Daimyo2 training queues
Wanyudo3 training queues
Samurai2 training queues
Naginata Rider2 training queues
MarketMarket
Wanyudo5 training queues
Yari Spearman6 training queues
Shinobi3 training queues
God powerKusanagi
Samurai5 training queues
Onna Musha2 training queues
DefeatMatch result
First military pressureMilitary Academy
God powerBolt
Key technologyHusbandry
Key technologyHand Axe
Town CenterAdditional center
Key technologyMedium Infantry
ArmoryArmory
Farm transition26 farms clustered
Key technologyPlow
Key technologyPickaxe
Town CenterAdditional center
God powerCease Fire
Key technologyHeavy Infantry
Key technologyMedium Cavalry
God powerBronze
Key technologyMedium Archers
Fortress-tier buildingFortress
Town CenterAdditional center
Key technologyCopper Weapons
Key technologyCopper Armor
Key technologyBallistics
ArmoryArmory
ArmoryArmory
Key technologyHeavy Cavalry
Key technologyCopper Shields
Key technologyHeavy Archers
VictoryMatch result

*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.

Match highlights

Replay-derived moments

Elo favorite50.9%Wololoh59
Fastest Classical3:46*DennisMakotoito
Fastest Heroic12:20*DennisMakotoito
Fastest Mythic24:05*DennisMakotoito
First pressure4:43Wololoh59 · Military Academy
First extra TC12:09Wololoh59 · Town Center
Fortress timing17:08DennisMakotoito · Castle
Market timing26:17DennisMakotoito · Market
Armory timing5:01DennisMakotoito · Armory
Farm transition8:04–8:05DennisMakotoito · 11 farms clustered

Player highlights

Standout performances

Highest total score44,391Wololoh59
Highest military score20,075Wololoh59
Highest economy score20,870Wololoh59
Most kills6,315DennisMakotoito
Most units killed249DennisMakotoito
Most deaths251Wololoh59
Most buildings razed16Wololoh59
Largest army115DennisMakotoito
Favorite unitSamuraiDennisMakotoito · 30 fielded

DennisMakotoito

Most ImprovementsMost Kills

Wololoh59

Highest ScoreLargest ArmyMost DeathsMost Resources

Observed patterns

Building intent signals

Signals describe replay evidence, not guaranteed strategic intent.

DennisMakotoito

Fast Classical3:46 estimated completion
Delayed pressure14:45 · Stable Japanese
Early market / Heroic prep26:17 · Market
Early armory / Heroic prep5:01 · Armory
Fortress tech path17:08 · Castle
Farm transition8:04–8:05 · 11 farms clustered
Large army production115 military units

Wololoh59

Classical timing4:18 estimated completion
Early pressure4:43 · Military Academy
Expansion signal12:09 · Town Center
Multi-TC boom signal3 expansion build events
Early armory / Heroic prep12:20 · Armory
Fortress tech path24:43 · Fortress
Heavy walling signal17 wall build events
Farm transition15:56–16:27 · 26 farms clustered
DennisMakotoito · 1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
DennisMakotoito · Early MilitaryMeaningful trained combat units were produced during the early opening.
DennisMakotoito · Fast ClassicalClassical completed before 4:00 on a standard land opening.
Wololoh59 · 1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
Wololoh59 · Early MilitaryMeaningful trained combat units were produced during the early opening.

Match flow

Military production

Age-ups, military openings, expansions, fortresses, powers, Wonders, Titans, and match results appear as interactive milestones.

Tempo

EAPM over time

Resource exchangeMarket flow No market trades observed

No market trades observed.

Final totals

Composition

Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.

DennisMakotoito

Army

Samurai30
Yari Spearman16
Yumi Horse Archer12
Daimyo11
Kitsune10
Bushi9
Wanyudo8
Yumi Archer7
Shinobi6
Onna Musha4
Naginata Rider2
Buildings12 types
House27
Farm17
Mining Camp Japanese5
Guardhouse4
Shrine Japanese3
Watermill3
Dojo2
Temple2
Armory1
Castle1
Market1
Stable Japanese1
God powers3 invoked
Kusanagi5
Shrine Of The Hunt2
Thunder Burst1

Wololoh59

Army

Jason2
Centaur1
Heracles1
Odysseus1
Peltast1
Toxotes1
Buildings12 types
Farm61
House21
Wall17
Storehouse12
Stable9
Archery Range7
Granary7
Military Academy5
Armory3
Town Center3
Fortress1
Temple1
God powers3 invoked
Bolt1
Bronze1
Cease Fire1