Prostagma? Age of Mythology: Retold tools

Replay-derived match flow, timings, and composition.

Advanced match analysis

Zorson Trilucent vs HAMMERHEADDUDE1

Ranked 1v1 SupremacyStarted 3 days ago

Type Ranked 1v1 Supremacy Started Ended Duration 14:44
Giza map preview
Map Giza
Defeated
Zorson TrilucentTezcatlipoca
Pre-match Elo970
Win probability42.3%
14:44 Match length HAMMERHEADDUDE1 favored
Winner
HAMMERHEADDUDE1Freyr
Pre-match Elo1024
Win probability57.7%

Match at a glance

Zorson Trilucent vs HAMMERHEADDUDE1

WinnerHAMMERHEADDUDE1
MapGiza
QueueRanked 1v1 Supremacy
Duration14:44
Started
Ended
Elo favorite57.7%HAMMERHEADDUDE1
Fastest Classical4:01*HAMMERHEADDUDE1
First pressure3:07HAMMERHEADDUDE1 · Hersir trained
First extra TC5:19HAMMERHEADDUDE1 · Town Center
Most military units61HAMMERHEADDUDE1
Highest EAPM53.1HAMMERHEADDUDE1

Zorson Trilucent

Tezcatlipoca

Defeat
Elo970-15
EAPM36.6
Military units44
First pressure3:47Warrior Priest trained
First expansion11:23
Market volume0
Total score 18,178
Military score 6,971
Economic score 10,613
Kills score 594
Units killed 23
Units lost 24
Buildings razed 0
Largest army 44
Favorite unit Tequihua Archer 31 fielded
Classical 6:36* Research start 5:36
Heroic 12:14* Research start 10:59
Mythic Not reached
Victory
Elo1024+15
EAPM53.1
Military units61
First pressure3:07Hersir trained
First expansion5:19
Market volume0
Total score 19,610
Military score 6,915
Economic score 12,409
Kills score 286
Units killed 14
Units lost 24
Buildings razed 0
Largest army 61
Favorite unit Throwing Axeman 30 fielded
Classical 4:01* Research start 3:01
Heroic Estimated start 14:20 · not reached
Mythic Not reached

Age progression

Minor God Paths

Resolved replay choices and each player's estimated Age completion.

Huehuecoyotl
ClassicalAge
Ullr
Itzpapalotl
HeroicAge
Aegir
No choice recorded
MythicAge
No choice recorded

Chronology

Timeline

Events share one match clock; Age bands show each player's progression.

Zorson TrilucentTezcatlipoca
Match time
HAMMERHEADDUDE1Freyr
God powerObsidian Mirror
First military pressureWarrior Priest trained
Warrior Priest3 training queues
Key technologyHusbandry
Key technologyHand Axe
Key technologyPickaxe
Key technologyMedium War Hut Soldiers
Tequihua Archer16 training queues
Key technologyPlow
Warrior Priest2 training queues
ArmoryArmory
Key technologyMedium Nobles Hut Soldiers
Tequihua Archer5 training queues
Town CenterAdditional center
God powerLullaby
God powerObsidian Mirror
Key technologyHeavy War Hut Soldiers
Tequihua Archer10 training queues
God powerPurge
Key technologyBow Saw
Eagle Warrior5 training queues
DefeatMatch result
First military pressureHersir trained
Hersir3 training queues
Town CenterAdditional center
Hersir3 training queues
Key technologyHand Axe
Key technologyPickaxe
God powerAsgardian Bastion
Throwing Axeman30 training queues
ArmoryArmory
Huskarl13 training queues
Hersir8 training queues
Key technologyMedium Infantry
Key technologyCopper Armor
Key technologyCopper Weapons
Key technologyCopper Shields
Key technologyCopper Weapons
Key technologyHusbandry
Hersir3 training queues
VictoryMatch result

*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.

Match highlights

Replay-derived moments

Elo favorite57.7%HAMMERHEADDUDE1
Fastest Classical4:01*HAMMERHEADDUDE1
Fastest Heroic12:14*Zorson Trilucent
First pressure3:07HAMMERHEADDUDE1 · Hersir trained
First extra TC5:19HAMMERHEADDUDE1 · Town Center
Armory timing8:06HAMMERHEADDUDE1 · Armory

Player highlights

Standout performances

Highest total score19,610HAMMERHEADDUDE1
Highest military score6,971Zorson Trilucent
Highest economy score12,409HAMMERHEADDUDE1
Most kills594Zorson Trilucent
Most units killed23Zorson Trilucent
Most deaths24Zorson Trilucent
Most buildings razed0Zorson Trilucent
Largest army61HAMMERHEADDUDE1
Favorite unitTequihua ArcherZorson Trilucent · 31 fielded

Zorson Trilucent

Most ImprovementsMost Kills

HAMMERHEADDUDE1

Highest ScoreLargest ArmyMost Resources

Observed patterns

Building intent signals

Signals describe replay evidence, not guaranteed strategic intent.

Zorson Trilucent

Late Classical6:36 estimated completion
Early pressure3:47 · Warrior Priest trained
Expansion signal11:23 · Town Center
Early armory / Heroic prep10:24 · Armory

HAMMERHEADDUDE1

Classical timing4:01 estimated completion
Early pressure3:07 · Hersir trained
Fast expansion5:19 · Town Center
Early armory / Heroic prep8:06 · Armory
Zorson Trilucent · 1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
Zorson Trilucent · Archer DeathballThe final army profile was archer-heavy with at least 25 military units.
Zorson Trilucent · Early MilitaryMeaningful trained combat units were produced during the early opening.
Zorson Trilucent · Late ClassicalClassical completed after 5:00 on a standard land opening.
HAMMERHEADDUDE1 · 1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
HAMMERHEADDUDE1 · Early MilitaryMeaningful trained combat units were produced during the early opening.

Match flow

Military production

Age-ups, military openings, expansions, fortresses, powers, Wonders, Titans, and match results appear as interactive milestones.

Tempo

EAPM over time

Resource exchangeMarket flow No market trades observed

No market trades observed.

Final totals

Composition

Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.

Zorson Trilucent

Army

Tequihua Archer31
Eagle Warrior5
Warrior Priest5
Ocelotl Warrior2
Quimichin Spy1
Buildings7 types
House11
Calpulli6
Nobles Hut2
War Hut2
Armory1
Temple1
Town Center1
God powers3 invoked
Obsidian Mirror2
Lullaby1
Purge1

HAMMERHEADDUDE1

Army

Throwing Axeman30
Hersir17
Huskarl14
Buildings7 types
House16
Ox Cart Building5
Longhouse3
Armory1
Great Hall1
Temple1
Town Center1
God powers1 invoked
Asgardian Bastion1