Prostagma? Age of Mythology: Retold tools

Replay-derived match flow, timings, and composition.

Advanced match analysis

jmcallister12 vs Gerard_sky_dive

Ranked 1v1 SupremacyStarted 3 days ago

Type Ranked 1v1 Supremacy Started Ended Duration 11:38
Mirage map preview
Map Mirage
Defeated
jmcallister12Loki
Pre-match Elo602
Win probability10.5%
11:38 Match length Gerard_sky_dive favored
Winner
Gerard_sky_diveHades
Pre-match Elo974
Win probability89.5%

Match at a glance

jmcallister12 vs Gerard_sky_dive

WinnerGerard_sky_dive
MapMirage
QueueRanked 1v1 Supremacy
Duration11:38
Started
Ended
Elo favorite89.5%Gerard_sky_dive
Fastest Classical4:32*jmcallister12
First pressure3:17jmcallister12 · Hersir trained
First extra TC8:23Gerard_sky_dive · Town Center
Most military units34Gerard_sky_dive
Highest EAPM21.8jmcallister12
Defeat
Elo602-4
EAPM21.8
Military units20
First pressure3:17Hersir trained
First expansion
Market volume0
Total score 10,433
Military score 2,110
Economic score 7,795
Kills score 528
Units killed 16
Units lost 29
Buildings razed 2
Largest army 20
Favorite unit Hersir 17 fielded
Classical 4:32* Estimated start 3:32
Heroic 11:04* Estimated start 9:49
Mythic Not reached
Victory
Elo974+4
EAPM18.1
Military units34
First pressure5:14Archery Range
First expansion8:23
Market volume0
Total score 12,558
Military score 3,660
Economic score 8,036
Kills score 889
Units killed 29
Units lost 16
Buildings razed 0
Largest army 34
Favorite unit Toxotes 15 fielded
Classical 4:33* Estimated start 3:33
Heroic Not reached
Mythic Not reached

Age progression

Minor God Paths

Resolved replay choices and each player's estimated Age completion.

Forseti
ClassicalAge
Ares
Njord
HeroicAge
No choice recorded
No choice recorded
MythicAge
No choice recorded

Chronology

Timeline

Events share one match clock; Age bands show each player's progression.

jmcallister12Loki
Match time
Gerard_sky_diveHades
First military pressureHersir trained
Hersir14 training queues
God powerSpy
God powerHealing Spring
Raiding Cavalry3 training queues
ArmoryArmory
Hersir3 training queues
God powerWalking Woods
DefeatMatch result
God powerSentinel
First military pressureArchery Range
Toxotes3 training queues
Hoplite8 training queues
Hippeus7 training queues
Toxotes7 training queues
Town CenterAdditional center
Key technologyPlow
Key technologyPickaxe
Key technologyHand Axe
Farm transition7 farms clustered
Key technologyHusbandry
ArmoryArmory
Toxotes5 training queues
VictoryMatch result

*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.

Match highlights

Replay-derived moments

Elo favorite89.5%Gerard_sky_dive
Fastest Classical4:32*jmcallister12
Fastest Heroic11:04*jmcallister12
First pressure3:17jmcallister12 · Hersir trained
First extra TC8:23Gerard_sky_dive · Town Center
Armory timing8:19jmcallister12 · Armory
Farm transition9:43–9:44Gerard_sky_dive · 7 farms clustered

Player highlights

Standout performances

Highest total score12,558Gerard_sky_dive
Highest military score3,660Gerard_sky_dive
Highest economy score8,036Gerard_sky_dive
Most kills889Gerard_sky_dive
Most units killed29Gerard_sky_dive
Most deaths29jmcallister12
Most buildings razed2jmcallister12
Largest army34Gerard_sky_dive
Favorite unitHersirjmcallister12 · 17 fielded

jmcallister12

Most Deaths

Gerard_sky_dive

Highest ScoreLargest ArmyMost KillsMost Resources

Observed patterns

Building intent signals

Signals describe replay evidence, not guaranteed strategic intent.

jmcallister12

Classical timing4:32 estimated completion
Early pressure3:17 · Hersir trained
Early armory / Heroic prep8:19 · Armory

Gerard_sky_dive

Classical timing4:33 estimated completion
Early pressure5:14 · Archery Range
Fast expansion8:23 · Town Center
Early armory / Heroic prep10:34 · Armory
Farm transition9:43–9:44 · 7 farms clustered
jmcallister12 · Early MilitaryMeaningful trained combat units were produced during the early opening.
Gerard_sky_dive · Archer DeathballThe final army profile was archer-heavy with at least 25 military units.
Gerard_sky_dive · Early MilitaryMeaningful trained combat units were produced during the early opening.

Match flow

Military production

Age-ups, military openings, expansions, fortresses, powers, Wonders, Titans, and match results appear as interactive milestones.

Tempo

EAPM over time

Resource exchangeMarket flow No market trades observed

No market trades observed.

Final totals

Composition

Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.

jmcallister12

Army

Hersir17
Raiding Cavalry3
Buildings6 types
House8
Ox Cart Building2
Armory1
Farm1
Great Hall1
Temple1
God powers3 invoked
Healing Spring1
Spy1
Walking Woods1

Gerard_sky_dive

Army

Toxotes15
Hoplite9
Hippeus7
Ajax2
Achilles1
Buildings10 types
House10
Farm7
Storehouse6
Temple3
Granary2
Archery Range1
Armory1
Military Academy1
Stable1
Town Center1
God powers1 invoked
Sentinel1