Prostagma? Age of Mythology: Retold tools

Replay-derived match flow, timings, and composition.

Advanced match analysis

jaalsaru21 vs griffinjd321

Ranked 1v1 SupremacyStarted 3 days ago

Type Ranked 1v1 Supremacy Started Ended Duration 8:58
Watering Hole map preview
Map Watering Hole
Winner
jaalsaru21Freyr
Pre-match Elo1164
Win probability66.1%
8:58 Match length jaalsaru21 favored
Defeated
griffinjd321Zeus
Pre-match Elo1048
Win probability33.9%

Match at a glance

jaalsaru21 vs griffinjd321

Winnerjaalsaru21
MapWatering Hole
QueueRanked 1v1 Supremacy
Duration8:58
Started
Ended
Elo favorite66.1%jaalsaru21
Fastest Classical3:50*griffinjd321
First pressure2:57jaalsaru21 · Hersir trained
First extra TC6:06griffinjd321 · Town Center
Most military units29jaalsaru21
Highest EAPM47.6jaalsaru21

jaalsaru21

Freyr

Victory
Elo1164+12
EAPM47.6
Military units29
First pressure2:57Hersir trained
First expansion
Market volume0
Total score 8,412
Military score 3,650
Economic score 4,379
Kills score 383
Units killed 12
Units lost 5
Buildings razed 2
Largest army 29
Favorite unit Berserk 12 fielded
Classical 4:46* Research start 3:46
Heroic Not reached
Mythic Not reached
Defeat
Elo1048-12
EAPM21.4
Military units11
First pressure4:43Military Academy
First expansion6:06
Market volume0
Total score 7,460
Military score 1,755
Economic score 5,557
Kills score 148
Units killed 5
Units lost 12
Buildings razed 0
Largest army 11
Favorite unit Hoplite 9 fielded
Classical 3:50* Estimated start 2:50
Heroic Not reached
Mythic Not reached

Age progression

Minor God Paths

Resolved replay choices and each player's estimated Age completion.

Freyja
ClassicalAge
Athena
No choice recorded
HeroicAge
No choice recorded
No choice recorded
MythicAge
No choice recorded

Chronology

Timeline

Events share one match clock; Age bands show each player's progression.

jaalsaru21Freyr
Match time
griffinjd321Zeus
First military pressureHersir trained
Key technologyPickaxe
Key technologyHand Axe
Hersir3 training queues
Raiding Cavalry8 training queues
Throwing Axeman2 training queues
Berserk12 training queues
God powerForest Fire
Throwing Axeman3 training queues
Key technologyMedium Cavalry
VictoryMatch result
Key technologyPickaxe
Key technologyHusbandry
First military pressureMilitary Academy
God powerBolt
Hoplite2 training queues
Town CenterAdditional center
Key technologyMedium Infantry
Hoplite7 training queues
DefeatMatch result

*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.

Match highlights

Replay-derived moments

Elo favorite66.1%jaalsaru21
Fastest Classical3:50*griffinjd321
First pressure2:57jaalsaru21 · Hersir trained
First extra TC6:06griffinjd321 · Town Center

Player highlights

Standout performances

Highest total score8,412jaalsaru21
Highest military score3,650jaalsaru21
Highest economy score5,557griffinjd321
Most kills383jaalsaru21
Most units killed12jaalsaru21
Most deaths12griffinjd321
Most buildings razed2jaalsaru21
Largest army29jaalsaru21
Favorite unitBerserkjaalsaru21 · 12 fielded

jaalsaru21

Highest ScoreLargest ArmyMost Kills

griffinjd321

Most DeathsMost Resources

Observed patterns

Building intent signals

Signals describe replay evidence, not guaranteed strategic intent.

jaalsaru21

Classical timing4:46 estimated completion
Early pressure2:57 · Hersir trained

griffinjd321

Fast Classical3:50 estimated completion
Early pressure4:43 · Military Academy
Fast expansion6:06 · Town Center
jaalsaru21 · 1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
jaalsaru21 · Early MilitaryMeaningful trained combat units were produced during the early opening.
griffinjd321 · 1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
griffinjd321 · Early MilitaryMeaningful trained combat units were produced during the early opening.
griffinjd321 · Fast ClassicalClassical completed before 4:00 on a standard land opening.

Match flow

Military production

Age-ups, military openings, expansions, fortresses, powers, Wonders, Titans, and match results appear as interactive milestones.

Tempo

EAPM over time

Resource exchangeMarket flow No market trades observed

No market trades observed.

Final totals

Composition

Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.

jaalsaru21

Army

Berserk12
Raiding Cavalry8
Throwing Axeman5
Hersir4
Buildings5 types
House6
Longhouse2
Ox Cart Building2
Great Hall1
Temple1
God powers1 invoked
Forest Fire1

griffinjd321

Army

Hoplite9
Heracles1
Jason1
Buildings6 types
Granary4
Storehouse3
House2
Military Academy2
Temple1
Town Center1
God powers1 invoked
Bolt1