Prostagma? Age of Mythology: Retold tools

Replay-derived match flow, timings, and composition.

Advanced match analysis

BahamianViking vs Mr Theodore II

Ranked 1v1 SupremacyStarted 3 days ago

Type Ranked 1v1 Supremacy Started Ended Duration 29:30
Giza map preview
Map Giza
Winner
BahamianVikingSusanoo
Pre-match Elo927
Win probability45.6%
29:30 Match length UpsetThe Elo underdog won
Defeated
Mr Theodore IIZeus
Pre-match Elo958
Win probability54.4%

Match at a glance

BahamianViking vs Mr Theodore II

WinnerBahamianViking
MapGiza
QueueRanked 1v1 Supremacy
Duration29:30
Started
Ended
Elo favorite54.4%Mr Theodore II · Upset
Fastest Classical3:42*Mr Theodore II
First pressure3:58Mr Theodore II · Military Academy
First extra TC5:21BahamianViking · Town Center
Market timing10:47Mr Theodore II · Market
Most military units192Mr Theodore II
Highest EAPM45.8Mr Theodore II
Market volume7,400Mr Theodore II

BahamianViking

Susanoo

Victory
Elo927+19
EAPM34.3
Military units48
First pressure5:30Stable Japanese
First expansion5:21
Market volume0
Total score 67,258
Military score 22,786
Economic score 39,447
Kills score 5,037
Units killed 153
Units lost 78
Buildings razed 9
Largest army 48
Favorite unit Naginata Rider 10 fielded
Classical 5:13* Research start 4:13
Heroic 15:35* Research start 14:20
Mythic 21:24* Research start 19:24
Defeat
Elo958-19
EAPM45.8
Military units192
First pressure3:58Military Academy
First expansion10:01
Market volume7400
Total score 40,790
Military score 16,298
Economic score 21,675
Kills score 2,817
Units killed 69
Units lost 153
Buildings razed 32
Largest army 192
Favorite unit Hoplite 71 fielded
Classical 3:42* Research start 2:42
Heroic 17:26* Research start 16:11
Mythic 28:54* Estimated start 26:54

Age progression

Minor God Paths

Resolved replay choices and each player's estimated Age completion.

Inari Okami
ClassicalAge
Athena
Fujin
HeroicAge
Dionysus
Takemikazuchi
MythicAge
Hera

Chronology

Timeline

Events share one match clock; Age bands show each player's progression.

BahamianVikingSusanoo
Match time
Mr Theodore IIZeus
Key technologyHand Axe
Town CenterAdditional center
First military pressureStable Japanese
Key technologyHusbandry
God powerSwampland
Key technologyPickaxe
Key technologyPlow
God powerKusanagi
Key technologyCrenellations
Farm transition5 farms clustered
Key technologyMedium Dojo Soldiers
ArmoryArmory
MarketMarket
MarketMarket
Fortress-tier buildingCastle
Key technologyShaft Mine
Fortress-tier buildingCastle
Key technologyBow Saw
Key technologyMedium Stable Soldiers
God powerSmiting Gust
Trade route startedCaravan Japanese queued
Fortress-tier buildingCastle
Naginata Rider7 training queues
Yumi Horse Archer4 training queues
Daimyo7 training queues
Key technologyHeavy Dojo Soldiers
Shinobi2 training queues
Fortress-tier buildingCastle
Fortress-tier buildingCastle
God powerDivine Slash
Fortress-tier buildingCastle
Fortress-tier buildingCastle
God powerSmiting Gust
Onmyoji2 training queues
Oyumi2 training queues
Asura4 training queues
God powerKusanagi
Key technologyChampion Dojo Soldiers
Asura2 training queues
God powerTitan Gate
Town CenterAdditional center
VictoryMatch result
First military pressureMilitary Academy
Hoplite17 training queues
Hippeus5 training queues
Key technologyPickaxe
Key technologyHand Axe
God powerRestoration
Town CenterAdditional center
Hoplite11 training queues
Hippeus2 training queues
Key technologyPlow
Key technologyHusbandry
MarketMarket
ArmoryArmory
Hippeus2 training queues
Key technologyHusbandry
Key technologyMedium Infantry
Hoplite15 training queues
Minotaur2 training queues
Toxotes2 training queues
Key technologyMedium Archers
Key technologyMedium Cavalry
Hoplite5 training queues
Hippeus3 training queues
Minotaur2 training queues
Toxotes6 training queues
Town CenterAdditional center
Key technologyBow Saw
Key technologyShaft Mine
Key technologyHeavy Infantry
Key technologyHeavy Archers
Key technologyMedium Cavalry
Fortress-tier buildingFortress
Minotaur3 training queues
Toxotes3 training queues
Town CenterAdditional center
Petrobolos4 training queues
Fortress-tier buildingFortress
Fortress-tier buildingFortress
Petrobolos7 training queues
Farm transition19 farms clustered
Minotaur11 training queues
Toxotes6 training queues
Fortress-tier buildingFortress
God powerBolt
Hoplite13 training queues
Minotaur11 training queues
Toxotes15 training queues
Peltast6 training queues
Hippeus16 training queues
Key technologyBallistics
Key technologyCopper Shields
Key technologyCopper Armor
Fortress-tier buildingFortress
Fortress-tier buildingFortress
God powerBronze
Hydra2 training queues
Hypaspist2 training queues
Hoplite10 training queues
Toxotes5 training queues
Fortress-tier buildingFortress
Fortress-tier buildingFortress
DefeatMatch result

*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.

Match highlights

Replay-derived moments

Elo favorite54.4%Mr Theodore II · Upset
Fastest Classical3:42*Mr Theodore II
Fastest Heroic15:35*BahamianViking
Fastest Mythic21:24*BahamianViking
First pressure3:58Mr Theodore II · Military Academy
First extra TC5:21BahamianViking · Town Center
Fortress timing16:07BahamianViking · Castle
Market timing10:47Mr Theodore II · Market
Armory timing10:49Mr Theodore II · Armory
Farm transition12:24–13:21BahamianViking · 5 farms clustered
Trade route started17:19BahamianViking

Player highlights

Standout performances

Highest total score67,258BahamianViking
Highest military score22,786BahamianViking
Highest economy score39,447BahamianViking
Most kills5,037BahamianViking
Most units killed153BahamianViking
Most deaths153Mr Theodore II
Most buildings razed32Mr Theodore II
Largest army192Mr Theodore II
Favorite unitHopliteMr Theodore II · 71 fielded

BahamianViking

Highest ScoreMost ImprovementsMost KillsMost Resources

Mr Theodore II

Largest ArmyMost Deaths

Observed patterns

Building intent signals

Signals describe replay evidence, not guaranteed strategic intent.

BahamianViking

Late Classical5:13 estimated completion
Early pressure5:30 · Stable Japanese
Fast expansion5:21 · Town Center
Multi-TC boom signal2 expansion build events
Early market / Heroic prep15:52 · Market
Early armory / Heroic prep13:42 · Armory
Fortress tech path16:07 · Castle
Heavy walling signal45 wall build events
Farm transition12:24–13:21 · 5 farms clustered
Trade route started17:19 · Caravan Japanese queued

Mr Theodore II

Fast Classical3:42 estimated completion
Early pressure3:58 · Military Academy
Expansion signal10:01 · Town Center
Multi-TC boom signal3 expansion build events
Early market / Heroic prep10:47 · Market
Early armory / Heroic prep10:49 · Armory
Fortress tech path18:37 · Fortress
Heavy walling signal56 wall build events
Farm transition22:09–23:22 · 19 farms clustered
Market economy signal7,400 total resource volume
Large army production192 military units
BahamianViking · 2 TC Classical FightAn opening additional Town Center remained in Classical with meaningful military production.
BahamianViking · Fast 2nd TCThe first genuine additional Town Center started by 6:00.
BahamianViking · Late ClassicalClassical completed after 5:00 on a standard land opening.
BahamianViking · Long ClassicalHeroic completion was delayed past 14:00 while military production was already significant.
Mr Theodore II · 1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
Mr Theodore II · Early MilitaryMeaningful trained combat units were produced during the early opening.
Mr Theodore II · Fast ClassicalClassical completed before 4:00 on a standard land opening.
Mr Theodore II · Long ClassicalHeroic completion was delayed past 14:00 while military production was already significant.

Match flow

Military production

Age-ups, military openings, expansions, fortresses, powers, Wonders, Titans, and match results appear as interactive milestones.

Tempo

EAPM over time

Resource exchangeMarket flow 7400 total volume

BahamianViking

Bought

No buys

Sold

No sells

Total player market volume0

Mr Theodore II

Bought

Food1400

Sold

Food300
Wood5700
Total player market volume7400

Final totals

Composition

Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.

BahamianViking

Army

Naginata Rider10
Asura7
Daimyo7
Samurai5
Shinobi5
Yumi Horse Archer4
Onmyoji3
Bushi2
Onna Musha2
Oyumi2
Yumi Archer1
Buildings15 types
Wall45
Shrine Japanese31
Farm30
House16
Sentry Tower13
Castle7
Watermill7
Stable Japanese6
Dojo5
Mining Camp Japanese5
Temple5
Guardhouse2
Market2
Town Center2
Armory1
God powers5 invoked
Kusanagi2
Smiting Gust2
Divine Slash1
Swampland1
Titan Gate1

Mr Theodore II

Army

Hoplite71
Toxotes37
Hippeus29
Minotaur29
Petrobolos11
Peltast6
Heracles2
Hydra2
Hypaspist2
Jason2
Odysseus1
Buildings14 types
Wall56
Farm43
House26
Storehouse11
Fortress8
Granary8
Stable6
Military Academy4
Town Center3
Archery Range2
Armory1
Market1
Sentry Tower1
Temple1
God powers3 invoked
Bolt1
Bronze1
Restoration1