Prostagma? Age of Mythology: Retold tools

Replay-derived match flow, timings, and composition.

Advanced match analysis

odjr1783 vs The_renegade_of_funk

Ranked 1v1 SupremacyStarted 3 days ago

Type Ranked 1v1 Supremacy Started Ended Duration 13:20
Giza map preview
Map Giza
Defeated
odjr1783Loki
Pre-match Elo805
Win probability29.8%
13:20 Match length The_renegade_of_funk favored
Winner
The_renegade_of_funkFuxi
Pre-match Elo954
Win probability70.2%

Match at a glance

odjr1783 vs The_renegade_of_funk

WinnerThe_renegade_of_funk
MapGiza
QueueRanked 1v1 Supremacy
Duration13:20
Started
Ended
Elo favorite70.2%The_renegade_of_funk
Fastest Classical4:38*The_renegade_of_funk
First pressure3:36odjr1783 · Hersir trained
Most military units80The_renegade_of_funk
Highest EAPM51.5The_renegade_of_funk

odjr1783

Loki

Defeat
Elo805-10
EAPM19.8
Military units76
First pressure3:36Hersir trained
First expansion
Market volume0
Total score 10,770
Military score 4,445
Economic score 5,640
Kills score 685
Units killed 31
Units lost 59
Buildings razed 0
Largest army 76
Favorite unit Throwing Axeman 34 fielded
Classical 5:02* Estimated start 4:02
Heroic Not reached
Mythic Not reached
Victory
Elo954+10
EAPM51.5
Military units80
First pressure5:02Imperial Academy
First expansion
Market volume0
Total score 13,488
Military score 6,585
Economic score 5,522
Kills score 1,425
Units killed 59
Units lost 31
Buildings razed 0
Largest army 80
Favorite unit Ge Halberdier 40 fielded
Classical 4:38* Estimated start 3:38
Heroic Not reached
Mythic Not reached

Age progression

Minor God Paths

Resolved replay choices and each player's estimated Age completion.

Forseti
ClassicalAge
Chiyou
No choice recorded
HeroicAge
No choice recorded
No choice recorded
MythicAge
No choice recorded

Chronology

Timeline

Events share one match clock; Age bands show each player's progression.

odjr1783Loki
Match time
The_renegade_of_funkFuxi
God powerSpy
First military pressureHersir trained
Hersir4 training queues
Key technologyPickaxe
Key technologyHand Axe
Key technologyMedium Infantry
Berserk2 training queues
Raiding Cavalry14 training queues
Hersir2 training queues
Key technologyMedium Cavalry
ArmoryArmory
Throwing Axeman33 training queues
Key technologyCopper Shields
Key technologyCopper Armor
Key technologyCopper Weapons
Key technologyCopper Weapons
Hersir4 training queues
Raiding Cavalry12 training queues
Hersir3 training queues
DefeatMatch result
God powerThe Peach Blossom Spring
Pioneer3 training queues
First military pressureImperial Academy
Key technologyHand Axe
ArmoryArmory
Key technologyPickaxe
Fire Archer21 training queues
Key technologyMedium Archers
Ge Halberdier31 training queues
Key technologyMedium Archers
Key technologyMedium Infantry
Key technologyBallistics
Key technologyCopper Weapons
Key technologyCopper Shields
Fire Archer5 training queues
Key technologyBallistics
Key technologyCopper Armor
God powerLightning Weapons
Dao Swordsman8 training queues
Ge Halberdier9 training queues
VictoryMatch result

*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.

Match highlights

Replay-derived moments

Elo favorite70.2%The_renegade_of_funk
Fastest Classical4:38*The_renegade_of_funk
First pressure3:36odjr1783 · Hersir trained
Armory timing6:26The_renegade_of_funk · Armory

Player highlights

Standout performances

Highest total score13,488The_renegade_of_funk
Highest military score6,585The_renegade_of_funk
Highest economy score5,640odjr1783
Most kills1,425The_renegade_of_funk
Most units killed59The_renegade_of_funk
Most deaths59odjr1783
Most buildings razed0odjr1783
Largest army80The_renegade_of_funk
Favorite unitGe HalberdierThe_renegade_of_funk · 40 fielded

odjr1783

Most DeathsMost Resources

The_renegade_of_funk

Highest ScoreLargest ArmyMost ImprovementsMost Kills

Observed patterns

Building intent signals

Signals describe replay evidence, not guaranteed strategic intent.

odjr1783

Late Classical5:02 estimated completion
Early pressure3:36 · Hersir trained
Early armory / Heroic prep8:50 · Armory

The_renegade_of_funk

Classical timing4:38 estimated completion
Early pressure5:02 · Imperial Academy
Early armory / Heroic prep6:26 · Armory
Large army production80 military units
odjr1783 · 1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
odjr1783 · Early MilitaryMeaningful trained combat units were produced during the early opening.
odjr1783 · Late ClassicalClassical completed after 5:00 on a standard land opening.
The_renegade_of_funk · 1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
The_renegade_of_funk · Early MilitaryMeaningful trained combat units were produced during the early opening.

Match flow

Military production

Age-ups, military openings, expansions, fortresses, powers, Wonders, Titans, and match results appear as interactive milestones.

Tempo

EAPM over time

Resource exchangeMarket flow No market trades observed

No market trades observed.

Final totals

Composition

Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.

odjr1783

Army

Throwing Axeman34
Raiding Cavalry26
Hersir13
Berserk2
Hirdman1
Buildings6 types
House14
Great Hall3
Longhouse3
Ox Cart Building2
Armory1
Temple1
God powers1 invoked
Spy1

The_renegade_of_funk

Army

Ge Halberdier40
Fire Archer26
Dao Swordsman8
Pioneer4
Nezha Child1
Wuzu Javelineer1
Buildings7 types
House25
Silo4
Military Camp2
Armory1
Imperial Academy1
Machine Workshop1
Temple1
God powers2 invoked
Lightning Weapons1
The Peach Blossom Spring1