Prostagma? Age of Mythology: Retold tools

Replay-derived match flow, timings, and composition.

Advanced match analysis

_abacaxi_ vs Divine

Ranked 1v1 SupremacyStarted 3 days ago

Type Ranked 1v1 Supremacy Started Ended Duration 19:52
Blue Lagoon map preview
Map Blue Lagoon
Defeated
_abacaxi_Zeus
Pre-match Elo1556
Win probability5.9%
19:52 Match length Divine favored
Winner
DivineHades
Pre-match Elo2037
Win probability94.1%

Match at a glance

_abacaxi_ vs Divine

WinnerDivine
MapBlue Lagoon
QueueRanked 1v1 Supremacy
Duration19:52
Started
Ended
Elo favorite94.1%Divine
Fastest Classical3:54*_abacaxi_
First pressure4:34_abacaxi_ · Stable
First extra TC11:21Divine · Town Center
Market timing4:35Divine · Market
Most military units81_abacaxi_
Highest EAPM122.4_abacaxi_
Market volume800Divine

_abacaxi_

Zeus

Defeat
Elo1556-2
EAPM122.4
Military units81
First pressure4:34Stable
First expansion13:39
Market volume0
Total score 20,132
Military score 8,571
Economic score 10,923
Kills score 638
Units killed 27
Units lost 65
Buildings razed 0
Largest army 81
Favorite unit Centaur 28 fielded
Classical 3:54* Research start 2:54
Heroic Estimated start 18:47 · not reached
Mythic Not reached

Divine

Hades

Victory
Elo2037+2
EAPM74.0
Military units48
First pressure5:01Archery Range
First expansion11:21
Market volume800
Total score 32,715
Military score 10,104
Economic score 20,911
Kills score 1,700
Units killed 66
Units lost 30
Buildings razed 5
Largest army 48
Favorite unit Toxotes 26 fielded
Classical 4:23* Research start 3:23
Heroic 7:20* Estimated start 6:05
Mythic 16:50* Estimated start 14:50

Age progression

Minor God Paths

Resolved replay choices and each player's estimated Age completion.

Hermes
ClassicalAge
Athena
Dionysus
HeroicAge
Aphrodite
No choice recorded
MythicAge
Artemis

Chronology

Timeline

Events share one match clock; Age bands show each player's progression.

_abacaxi_Zeus
Match time
DivineHades
Jason2 training queues
Heracles2 training queues
First military pressureStable
Centaur11 training queues
Hippeus11 training queues
God powerBolt
Key technologyPickaxe
Key technologyHusbandry
Key technologyHand Axe
Key technologyMedium Cavalry
Hoplite16 training queues
God powerCease Fire
Key technologyMedium Infantry
Centaur6 training queues
Hippeus3 training queues
Town CenterAdditional center
Farm transition11 farms clustered
Key technologyPlow
Hoplite2 training queues
Hippeus2 training queues
Jason2 training queues
Centaur3 training queues
ArmoryArmory
Hoplite6 training queues
Hippeus7 training queues
MarketMarket
Centaur7 training queues
DefeatMatch result
MarketMarket
First military pressureArchery Range
Key technologyHusbandry
God powerSentinel
Key technologyMedium Cavalry
Prodromos5 training queues
Hippeus4 training queues
Prodromos5 training queues
God powerCurse
Key technologyHeavy Cavalry
Town CenterAdditional center
God powerRestoration
Key technologyMedium Archers
Fortress-tier buildingFortress
Town CenterAdditional center
Toxotes26 training queues
Key technologyHeavy Archers
Prodromos2 training queues
Key technologyPickaxe
Key technologyHand Axe
Key technologyPlow
ArmoryArmory
God powerCurse
Farm transition13 farms clustered
Fortress-tier buildingFortress
Key technologyCopper Weapons
Key technologyCopper Armor
Key technologyCopper Shields
Key technologyBallistics
God powerCurse
God powerEarthquake
VictoryMatch result

*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.

Match highlights

Replay-derived moments

Elo favorite94.1%Divine
Fastest Classical3:54*_abacaxi_
Fastest Heroic7:20*Divine
Fastest Mythic16:50*Divine
First pressure4:34_abacaxi_ · Stable
First extra TC11:21Divine · Town Center
Fortress timing13:37Divine · Fortress
Market timing4:35Divine · Market
Armory timing15:47Divine · Armory
Farm transition14:10–15:14_abacaxi_ · 11 farms clustered

Player highlights

Standout performances

Highest total score32,715Divine
Highest military score10,104Divine
Highest economy score20,911Divine
Most kills1,700Divine
Most units killed66Divine
Most deaths65_abacaxi_
Most buildings razed5Divine
Largest army81_abacaxi_
Favorite unitCentaur_abacaxi_ · 28 fielded

_abacaxi_

Most Deaths

Divine

Highest ScoreLargest ArmyMost ImprovementsMost KillsMost Resources

Observed patterns

Building intent signals

Signals describe replay evidence, not guaranteed strategic intent.

_abacaxi_

Fast Classical3:54 estimated completion
Early pressure4:34 · Stable
Expansion signal13:39 · Town Center
Early market / Heroic prep18:00 · Market
Early armory / Heroic prep17:17 · Armory
Heavy walling signal48 wall build events
Farm transition14:10–15:14 · 11 farms clustered
Large army production81 military units

Divine

Classical timing4:23 estimated completion
Early pressure5:01 · Archery Range
Expansion signal11:21 · Town Center
Multi-TC boom signal2 expansion build events
Early market / Heroic prep4:35 · Market
Early armory / Heroic prep15:47 · Armory
Fortress tech path13:37 · Fortress
Farm transition16:33–16:56 · 13 farms clustered
Market economy signal800 total resource volume
_abacaxi_ · 1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
_abacaxi_ · Early MilitaryMeaningful trained combat units were produced during the early opening.
_abacaxi_ · Fast ClassicalClassical completed before 4:00 on a standard land opening.
Divine · Archer DeathballThe final army profile was archer-heavy with at least 25 military units.
Divine · Early MilitaryMeaningful trained combat units were produced during the early opening.
Divine · Fast HeroicHeroic completed inside the applicable Fast Heroic window.
Divine · Semi-Fast HeroicMeaningful Classical military production preceded an early Heroic research commitment.

Match flow

Military production

Age-ups, military openings, expansions, fortresses, powers, Wonders, Titans, and match results appear as interactive milestones.

Tempo

EAPM over time

Resource exchangeMarket flow 800 total volume

_abacaxi_

Bought

No buys

Sold

No sells

Total player market volume0

Divine

Bought

Food300
Wood400

Sold

Wood100
Total player market volume800

Final totals

Composition

Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.

_abacaxi_

Army

Centaur28
Hoplite24
Hippeus23
Jason4
Heracles2
Buildings12 types
Wall48
Farm25
House10
Storehouse9
Military Academy8
Granary6
Stable3
Archery Range1
Armory1
Market1
Temple1
Town Center1
God powers2 invoked
Bolt1
Cease Fire1

Divine

Army

Toxotes26
Prodromos12
Hippeus4
Ajax3
Achilles2
Chiron1
Buildings11 types
House17
Farm13
Storehouse10
Granary6
Archery Range2
Fortress2
Stable2
Town Center2
Armory1
Market1
Temple1
God powers4 invoked
Curse3
Earthquake1
Restoration1
Sentinel1