Prostagma? Age of Mythology: Retold tools

Replay-derived match flow, timings, and composition.

Advanced match analysis

Grand_Strategist vs vInI

Ranked 1v1 SupremacyStarted 3 days ago

Type Ranked 1v1 Supremacy Started Ended Duration 20:02
Savannah map preview
Map Savannah
Defeated
Grand_StrategistHuitzilopochtli
Pre-match Elo1224
Win probability47.3%
20:02 Match length vInI favored
Winner
vInIThor
Pre-match Elo1243
Win probability52.7%

Match at a glance

Grand_Strategist vs vInI

WinnervInI
MapSavannah
QueueRanked 1v1 Supremacy
Duration20:02
Started
Ended
Elo favorite52.7%vInI
Fastest Classical4:56*vInI
First pressure3:43Grand_Strategist · Warrior Priest trained
First extra TC6:02Grand_Strategist · Village Center
Most military units148Grand_Strategist
Highest EAPM35.6Grand_Strategist

Grand_Strategist

Huitzilopochtli

Defeat
Elo1224-17
EAPM35.6
Military units148
First pressure3:43Warrior Priest trained
First expansion6:02
Market volume0
Total score 20,276
Military score 6,578
Economic score 12,285
Kills score 1,413
Units killed 57
Units lost 158
Buildings razed 4
Largest army 148
Favorite unit Tlamanih Spearman 59 fielded
Classical 5:19* Estimated start 4:19
Heroic 11:27* Estimated start 10:12
Mythic Not reached

vInI

Thor

Victory
Elo1243+17
EAPM25.4
Military units108
First pressure3:47Hersir trained
First expansion16:18
Market volume0
Total score 30,134
Military score 13,372
Economic score 13,869
Kills score 2,893
Units killed 155
Units lost 56
Buildings razed 2
Largest army 108
Favorite unit Throwing Axeman 32 fielded
Classical 4:56* Estimated start 3:56
Heroic 7:39* Estimated start 6:24
Mythic Not reached

Age progression

Minor God Paths

Resolved replay choices and each player's estimated Age completion.

Patecatl
ClassicalAge
Freyja
Coatlicue
HeroicAge
Skadi
No choice recorded
MythicAge
No choice recorded

Chronology

Timeline

Events share one match clock; Age bands show each player's progression.

Grand_StrategistHuitzilopochtli
Match time
vInIThor
First military pressureWarrior Priest trained
Warrior Priest7 training queues
Key technologyPickaxe
God powerBlood Pact
Key technologyMedium War Hut Soldiers
Village CenterAdditional center
Key technologyHusbandry
Tequihua Archer4 training queues
Tlamanih Spearman2 training queues
Warrior Priest9 training queues
God powerAgave Bloom
Key technologyHand Axe
ArmoryArmory
Tequihua Archer18 training queues
Tlamanih Spearman14 training queues
Key technologyBallistics
Tlamanih Spearman5 training queues
Centzon Totochtin2 training queues
Warrior Priest3 training queues
Tequihua Archer2 training queues
Key technologyHeavy War Hut Soldiers
God powerEarth Monster
Centzon Totochtin2 training queues
Tlamanih Spearman11 training queues
Eagle Warrior26 training queues
Tequihua Archer3 training queues
Farm transition28 farms clustered
Key technologyPlow
Tlamanih Spearman27 training queues
Shorn One3 training queues
Warrior Priest5 training queues
Centzon Totochtin2 training queues
DefeatMatch result
ArmoryDwarven Armory
Key technologyCopper Armor
Key technologyCopper Shields
First military pressureHersir trained
Hersir4 training queues
Key technologyCopper Weapons
Raiding Cavalry13 training queues
Key technologyPickaxe
Key technologyHusbandry
Key technologyHand Axe
God powerForest Fire
Hersir3 training queues
Hersir2 training queues
Key technologyMedium Cavalry
Throwing Axeman7 training queues
Key technologyMedium Infantry
Throwing Axeman10 training queues
Raiding Cavalry5 training queues
Key technologyHeavy Cavalry
God powerFrost
Jarl5 training queues
Key technologyHeavy Infantry
Jarl10 training queues
Throwing Axeman5 training queues
Frost Giant2 training queues
Hersir6 training queues
Town CenterAdditional center
Throwing Axeman10 training queues
Jarl15 training queues
Fortress-tier buildingHill Fort
Town CenterAdditional center
Portable Ram2 training queues
Huskarl2 training queues
Berserk5 training queues
Farm transition12 farms clustered
VictoryMatch result

*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.

Match highlights

Replay-derived moments

Elo favorite52.7%vInI
Fastest Classical4:56*vInI
Fastest Heroic7:39*vInI
First pressure3:43Grand_Strategist · Warrior Priest trained
First extra TC6:02Grand_Strategist · Village Center
Fortress timing18:13vInI · Hill Fort
Armory timing0:10vInI · Dwarven Armory
Farm transition16:21–17:26Grand_Strategist · 28 farms clustered

Player highlights

Standout performances

Highest total score30,134vInI
Highest military score13,372vInI
Highest economy score13,869vInI
Most kills2,893vInI
Most units killed155vInI
Most deaths158Grand_Strategist
Most buildings razed4Grand_Strategist
Largest army148Grand_Strategist
Favorite unitTlamanih SpearmanGrand_Strategist · 59 fielded

Grand_Strategist

Most Deaths

vInI

Highest ScoreLargest ArmyMost ImprovementsMost KillsMost Resources

Observed patterns

Building intent signals

Signals describe replay evidence, not guaranteed strategic intent.

Grand_Strategist

Late Classical5:19 estimated completion
Early pressure3:43 · Warrior Priest trained
Fast expansion6:02 · Village Center
Early armory / Heroic prep8:04 · Armory
Farm transition16:21–17:26 · 28 farms clustered
Large army production148 military units

vInI

Classical timing4:56 estimated completion
Early pressure3:47 · Hersir trained
Expansion signal16:18 · Town Center
Multi-TC boom signal2 expansion build events
Early armory / Heroic prep0:10 · Dwarven Armory
Fortress tech path18:13 · Hill Fort
Farm transition19:55–19:57 · 12 farms clustered
Large army production108 military units
Grand_Strategist · 1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
Grand_Strategist · Early MilitaryMeaningful trained combat units were produced during the early opening.
Grand_Strategist · Late ClassicalClassical completed after 5:00 on a standard land opening.
vInI · Early MilitaryMeaningful trained combat units were produced during the early opening.
vInI · Fast HeroicHeroic completed inside the applicable Fast Heroic window.
vInI · Semi-Fast HeroicMeaningful Classical military production preceded an early Heroic research commitment.

Match flow

Military production

Age-ups, military openings, expansions, fortresses, powers, Wonders, Titans, and match results appear as interactive milestones.

Tempo

EAPM over time

Resource exchangeMarket flow No market trades observed

No market trades observed.

Final totals

Composition

Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.

Grand_Strategist

Army

Tlamanih Spearman59
Tequihua Archer27
Eagle Warrior26
Warrior Priest25
Centzon Totochtin6
Shorn One3
Ayotochtli1
Otontin1
Buildings10 types
House39
Farm28
Calpulli12
Nobles Hut4
Wall2
War Hut2
Armory1
Great Temple1
Temple1
Village Center1
God powers3 invoked
Agave Bloom1
Blood Pact1
Earth Monster1

vInI

Army

Throwing Axeman32
Jarl30
Raiding Cavalry18
Hersir15
Berserk5
Frost Giant2
Huskarl2
Portable Ram2
Valkyrie2
Buildings9 types
House22
Farm12
Ox Cart Building5
Great Hall3
Longhouse3
Town Center2
Dwarven Armory1
Hill Fort1
Temple1
God powers2 invoked
Forest Fire1
Frost1