Prostagma? Age of Mythology: Retold tools

Replay-derived match flow, timings, and composition.

Advanced match analysis

shroominyung vs SrMijo

Ranked 1v1 SupremacyStarted 3 days ago

Type Ranked 1v1 Supremacy Started Ended Duration 14:50
Alfheim map preview
Map Alfheim
Defeated
shroominyungShennong
Pre-match Elo1267
Win probability33.3%
14:50 Match length SrMijo favored
Winner
SrMijoLoki
Pre-match Elo1388
Win probability66.7%

Match at a glance

shroominyung vs SrMijo

WinnerSrMijo
MapAlfheim
QueueRanked 1v1 Supremacy
Duration14:50
Started
Ended
Elo favorite66.7%SrMijo
Fastest Classical3:55*shroominyung
First pressure2:59SrMijo · Hersir trained
First extra TC13:09shroominyung · Town Center
Market timing12:08SrMijo · Market
Most military units83shroominyung
Highest EAPM56.0SrMijo
Market volume500SrMijo

shroominyung

Shennong

Defeat
Elo1267-12
EAPM43.0
Military units83
First pressure3:00Pioneer produced
First expansion13:09
Market volume0
Total score 14,429
Military score 5,020
Economic score 8,916
Kills score 493
Units killed 20
Units lost 73
Buildings razed 0
Largest army 83
Favorite unit Fire Archer 44 fielded
Classical 3:55* Research start 2:55
Heroic Not reached
Mythic Not reached

SrMijo

Loki

Victory
Elo1388+12
EAPM56.0
Military units68
First pressure2:59Hersir trained
First expansion
Market volume500
Total score 19,736
Military score 9,460
Economic score 8,571
Kills score 1,726
Units killed 73
Units lost 20
Buildings razed 1
Largest army 68
Favorite unit Throwing Axeman 24 fielded
Classical 4:30* Estimated start 3:30
Heroic 11:23* Estimated start 10:08
Mythic Not reached

Age progression

Minor God Paths

Resolved replay choices and each player's estimated Age completion.

Chiyou
ClassicalAge
Heimdall
No choice recorded
HeroicAge
Bragi
No choice recorded
MythicAge
No choice recorded

Chronology

Timeline

Events share one match clock; Age bands show each player's progression.

shroominyungShennong
Match time
SrMijoLoki
First military pressurePioneer produced
Pioneer2 training queues
Key technologyPickaxe
Key technologyHand Axe
Key technologyPickaxe
Fire Archer39 training queues
ArmoryArmory
Key technologyBallistics
Key technologyMedium Archers
Pioneer3 training queues
God powerProsperous Seeds
Key technologyCopper Weapons
Key technologyCopper Armor
Ge Halberdier17 training queues
ArmoryArmory
Key technologyHusbandry
Pioneer2 training queues
Town CenterAdditional center
Key technologyMedium Infantry
God powerLightning Weapons
Ge Halberdier10 training queues
Fire Archer5 training queues
Farm transition3 farms clustered
DefeatMatch result
First military pressureHersir trained
Hersir6 training queues
Throwing Axeman24 training queues
ArmoryArmory
Key technologyPickaxe
Hersir2 training queues
God powerSpy
Key technologyCopper Armor
Raiding Cavalry14 training queues
Berserk4 training queues
Key technologyCopper Shields
Key technologyHusbandry
Einheri2 training queues
Key technologyMedium Infantry
Key technologyCopper Weapons
MarketMarket
Key technologyMedium Cavalry
Key technologyHand Axe
God powerFlaming Weapons
Berserk3 training queues
Jarl3 training queues
God powerUndermine
Key technologyHeavy Infantry
Hersir3 training queues
VictoryMatch result

*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.

Match highlights

Replay-derived moments

Elo favorite66.7%SrMijo
Fastest Classical3:55*shroominyung
Fastest Heroic11:23*SrMijo
First pressure2:59SrMijo · Hersir trained
First extra TC13:09shroominyung · Town Center
Market timing12:08SrMijo · Market
Armory timing6:05SrMijo · Armory
Farm transition14:25–14:26shroominyung · 3 farms clustered

Player highlights

Standout performances

Highest total score19,736SrMijo
Highest military score9,460SrMijo
Highest economy score8,916shroominyung
Most kills1,726SrMijo
Most units killed73SrMijo
Most deaths73shroominyung
Most buildings razed1SrMijo
Largest army83shroominyung
Favorite unitFire Archershroominyung · 44 fielded

shroominyung

Largest ArmyMost DeathsMost ImprovementsMost Resources

SrMijo

Highest ScoreMost Kills

Observed patterns

Building intent signals

Signals describe replay evidence, not guaranteed strategic intent.

shroominyung

Fast Classical3:55 estimated completion
Early pressure3:00 · Pioneer produced
Expansion signal13:09 · Town Center
Early armory / Heroic prep6:44 · Armory
Farm transition14:25–14:26 · 3 farms clustered
Large army production83 military units

SrMijo

Classical timing4:30 estimated completion
Early pressure2:59 · Hersir trained
Early market / Heroic prep12:08 · Market
Early armory / Heroic prep6:05 · Armory
Heavy walling signal7 wall build events
Market economy signal500 total resource volume
shroominyung · 1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
shroominyung · Archer DeathballThe final army profile was archer-heavy with at least 25 military units.
shroominyung · Early MilitaryMeaningful trained combat units were produced during the early opening.
shroominyung · Fast ClassicalClassical completed before 4:00 on a standard land opening.
SrMijo · 1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
SrMijo · Early MilitaryMeaningful trained combat units were produced during the early opening.

Match flow

Military production

Age-ups, military openings, expansions, fortresses, powers, Wonders, Titans, and match results appear as interactive milestones.

Tempo

EAPM over time

Resource exchangeMarket flow 500 total volume

shroominyung

Bought

No buys

Sold

No sells

Total player market volume0

SrMijo

Bought

Food300

Sold

Wood200
Total player market volume500

Final totals

Composition

Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.

shroominyung

Army

Fire Archer44
Ge Halberdier27
Pioneer9
Ya Zi2
Wuzu Javelineer1
Buildings8 types
House16
Farm6
Machine Workshop6
Silo6
Military Camp4
Armory2
Temple1
Town Center1
God powers2 invoked
Lightning Weapons1
Prosperous Seeds1

SrMijo

Army

Throwing Axeman24
Raiding Cavalry14
Hersir13
Berserk10
Einheri4
Jarl3
Buildings9 types
House16
Wall7
Longhouse3
Ox Cart Building3
Farm2
Great Hall2
Armory1
Market1
Temple1
God powers3 invoked
Flaming Weapons1
Spy1
Undermine1