Prostagma? Age of Mythology: Retold tools

Replay-derived match flow, timings, and composition.

Advanced match analysis

Grand_Strategist vs diego_doso

Ranked 1v1 SupremacyStarted 3 days ago

Type Ranked 1v1 Supremacy Started Ended Duration 9:26
Oasis map preview
Map Oasis
Winner
Grand_StrategistHuitzilopochtli
Pre-match Elo1241
Win probability61.6%
9:26 Match length Grand_Strategist favored
Defeated
diego_dosoPoseidon
Pre-match Elo1159
Win probability38.4%

Match at a glance

Grand_Strategist vs diego_doso

WinnerGrand_Strategist
MapOasis
QueueRanked 1v1 Supremacy
Duration9:26
Started
Ended
Elo favorite61.6%Grand_Strategist
Fastest Classical3:57*diego_doso
First pressure4:11Grand_Strategist · Warrior Priest trained
Market timing9:03diego_doso · Market
First extra TC5:27Grand_Strategist · Village Center
Most military units21Grand_Strategist
Highest EAPM32.1Grand_Strategist

Grand_Strategist

Huitzilopochtli

Victory
Elo1241+14
EAPM32.1
Military units21
First pressure4:11Warrior Priest trained
First expansion5:27
Market volume0
Total score 11,194
Military score 4,456
Economic score 6,522
Kills score 216
Units killed 7
Units lost 5
Buildings razed 0
Largest army 21
Favorite unit Tlamanih Spearman 12 fielded
Classical 5:18* Estimated start 4:18
Heroic Not reached
Mythic Not reached

diego_doso

Poseidon

Defeat
Elo1159-14
EAPM22.8
Military units13
First pressure4:55Stable
First expansion7:47
Market volume0
Total score 8,234
Military score 3,095
Economic score 5,097
Kills score 59
Units killed 3
Units lost 7
Buildings razed 0
Largest army 13
Favorite unit Hippeus 9 fielded
Classical 3:57* Estimated start 2:57
Heroic Not reached
Mythic Not reached

Age progression

Minor God Paths

Resolved replay choices and each player's estimated Age completion.

Patecatl
ClassicalAge
Hermes
No choice recorded
HeroicAge
No choice recorded
No choice recorded
MythicAge
No choice recorded

Chronology

Timeline

Events share one match clock; Age bands show each player's progression.

Grand_StrategistHuitzilopochtli
Match time
diego_dosoPoseidon
First military pressureWarrior Priest trained
Warrior Priest2 training queues
Key technologyPickaxe
Village CenterAdditional center
God powerBlood Pact
Warrior Priest3 training queues
Key technologyHand Axe
Key technologyHusbandry
God powerAgave Bloom
Tlamanih Spearman12 training queues
Warrior Priest2 training queues
Centzon Totochtin2 training queues
VictoryMatch result
God powerLure
Key technologyHusbandry
Key technologyPickaxe
First military pressureStable
Hippeus5 training queues
Key technologyMedium Cavalry
Town CenterAdditional center
Hippeus4 training queues
God powerCease Fire
MarketMarket
DefeatMatch result

*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.

Match highlights

Replay-derived moments

Elo favorite61.6%Grand_Strategist
Fastest Classical3:57*diego_doso
First pressure4:11Grand_Strategist · Warrior Priest trained
First extra TC5:27Grand_Strategist · Village Center
Market timing9:03diego_doso · Market

Player highlights

Standout performances

Highest total score11,194Grand_Strategist
Highest military score4,456Grand_Strategist
Highest economy score6,522Grand_Strategist
Most kills216Grand_Strategist
Most units killed7Grand_Strategist
Most deaths7diego_doso
Most buildings razed0Grand_Strategist
Largest army21Grand_Strategist
Favorite unitTlamanih SpearmanGrand_Strategist · 12 fielded

Grand_Strategist

Highest ScoreLargest ArmyMost KillsMost Resources

diego_doso

Most Deaths

Observed patterns

Building intent signals

Signals describe replay evidence, not guaranteed strategic intent.

Grand_Strategist

Late Classical5:18 estimated completion
Early pressure4:11 · Warrior Priest trained
Fast expansion5:27 · Village Center
Heavy walling signal6 wall build events

diego_doso

Fast Classical3:57 estimated completion
Early pressure4:55 · Stable
Fast expansion7:47 · Town Center
Early market / Heroic prep9:03 · Market
Grand_Strategist · 1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
Grand_Strategist · Early MilitaryMeaningful trained combat units were produced during the early opening.
Grand_Strategist · Late ClassicalClassical completed after 5:00 on a standard land opening.
diego_doso · 1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
diego_doso · Early MilitaryMeaningful trained combat units were produced during the early opening.
diego_doso · Fast ClassicalClassical completed before 4:00 on a standard land opening.

Match flow

Military production

Age-ups, military openings, expansions, fortresses, powers, Wonders, Titans, and match results appear as interactive milestones.

Tempo

EAPM over time

Resource exchangeMarket flow No market trades observed

No market trades observed.

Final totals

Composition

Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.

Grand_Strategist

Army

Tlamanih Spearman12
Warrior Priest7
Centzon Totochtin2
Buildings7 types
House21
Spike Trap7
Wall6
Calpulli5
War Hut2
Temple1
Village Center1
God powers2 invoked
Agave Bloom1
Blood Pact1

diego_doso

Army

Hippeus9
Centaur2
Atalanta1
Theseus1
Buildings7 types
House6
Granary2
Stable2
Market1
Storehouse1
Temple1
Town Center1
God powers2 invoked
Cease Fire1
Lure1