Prostagma? Age of Mythology: Retold tools

Replay-derived match flow, timings, and composition.

Advanced match analysis

FortExz vs DennisMakotoito

Ranked 1v1 SupremacyStarted 3 days ago

Type Ranked 1v1 Supremacy Started Ended Duration 12:29
Savannah map preview
Map Savannah
Defeated
FortExzZeus
Pre-match Elo968
Win probability24.8%
12:29 Match length DennisMakotoito favored
Winner
DennisMakotoitoSusanoo
Pre-match Elo1161
Win probability75.2%

Match at a glance

FortExz vs DennisMakotoito

WinnerDennisMakotoito
MapSavannah
QueueRanked 1v1 Supremacy
Duration12:29
Started
Ended
Elo favorite75.2%DennisMakotoito
Fastest Classical3:29*DennisMakotoito
First pressure4:06DennisMakotoito · Stable Japanese
Most military units41DennisMakotoito
Highest EAPM33.7DennisMakotoito

FortExz

Zeus

Defeat
Elo968-32
EAPM11.2
Military units13
First pressure9:37Stable
First expansion
Market volume0
Total score 6,457
Military score 1,650
Economic score 4,514
Kills score 293
Units killed 11
Units lost 32
Buildings razed 0
Largest army 13
Favorite unit Minotaur 7 fielded
Classical 6:40* Research start 5:40
Heroic Not reached
Mythic Not reached

DennisMakotoito

Susanoo

Victory
Elo1161+9
EAPM33.7
Military units41
First pressure4:06Stable Japanese
First expansion
Market volume0
Total score 14,863
Military score 7,205
Economic score 6,727
Kills score 931
Units killed 32
Units lost 11
Buildings razed 2
Largest army 41
Favorite unit Naginata Rider 14 fielded
Classical 3:29* Estimated start 2:29
Heroic 10:20* Estimated start 9:05
Mythic Not reached

Age progression

Minor God Paths

Resolved replay choices and each player's estimated Age completion.

Athena
ClassicalAge
Minakatatomi
No choice recorded
HeroicAge
Raijin
No choice recorded
MythicAge
No choice recorded

Chronology

Timeline

Events share one match clock; Age bands show each player's progression.

FortExzZeus
Match time
DennisMakotoitoSusanoo
Key technologyHand Axe
Key technologyPickaxe
Minotaur3 training queues
God powerRestoration
God powerBolt
First military pressureStable
Minotaur4 training queues
Key technologyPlow
Toxotes5 training queues
DefeatMatch result
Key technologyHand Axe
First military pressureStable Japanese
God powerShrine Of The Hunt
Naginata Rider3 training queues
Kitsune2 training queues
Wanyudo2 training queues
Onna Musha5 training queues
ArmoryArmory
Key technologyCopper Shields
Key technologyCopper Armor
God powerKusanagi
Naginata Rider10 training queues
Key technologyPickaxe
Key technologyCopper Armor
Kitsune5 training queues
Wanyudo2 training queues
Samurai4 training queues
Bushi2 training queues
VictoryMatch result

*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.

Match highlights

Replay-derived moments

Elo favorite75.2%DennisMakotoito
Fastest Classical3:29*DennisMakotoito
Fastest Heroic10:20*DennisMakotoito
First pressure4:06DennisMakotoito · Stable Japanese
Armory timing7:35DennisMakotoito · Armory

Player highlights

Standout performances

Highest total score14,863DennisMakotoito
Highest military score7,205DennisMakotoito
Highest economy score6,727DennisMakotoito
Most kills931DennisMakotoito
Most units killed32DennisMakotoito
Most deaths32FortExz
Most buildings razed2DennisMakotoito
Largest army41DennisMakotoito
Favorite unitNaginata RiderDennisMakotoito · 14 fielded

FortExz

Most Deaths

DennisMakotoito

Highest ScoreLargest ArmyMost ImprovementsMost KillsMost Resources

Observed patterns

Building intent signals

Signals describe replay evidence, not guaranteed strategic intent.

FortExz

Late Classical6:40 estimated completion
Delayed pressure9:37 · Stable

DennisMakotoito

Fast Classical3:29 estimated completion
Early pressure4:06 · Stable Japanese
Early armory / Heroic prep7:35 · Armory
FortExz · 1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
FortExz · Late ClassicalClassical completed after 5:00 on a standard land opening.
DennisMakotoito · Early MilitaryMeaningful trained combat units were produced during the early opening.
DennisMakotoito · Fast ClassicalClassical completed before 4:00 on a standard land opening.
DennisMakotoito · Semi-Fast HeroicMeaningful Classical military production preceded an early Heroic research commitment.

Match flow

Military production

Age-ups, military openings, expansions, fortresses, powers, Wonders, Titans, and match results appear as interactive milestones.

Tempo

EAPM over time

Resource exchangeMarket flow No market trades observed

No market trades observed.

Final totals

Composition

Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.

FortExz

Army

Minotaur7
Toxotes5
Jason1
Buildings8 types
House4
Farm2
Storehouse2
Archery Range1
Granary1
Military Academy1
Stable1
Temple1
God powers2 invoked
Bolt1
Restoration1

DennisMakotoito

Army

Naginata Rider14
Kitsune8
Samurai6
Onna Musha5
Wanyudo5
Bushi2
Yumi Archer1
Buildings9 types
House12
Shrine Japanese3
Watermill3
Armory1
Dojo1
Guardhouse1
Mining Camp Japanese1
Stable Japanese1
Temple1
God powers2 invoked
Kusanagi1
Shrine Of The Hunt1