Prostagma? Age of Mythology: Retold tools

Replay-derived match flow, timings, and composition.

Advanced match analysis

jmcallister12 vs Suuuh_K_Gypt

Ranked 1v1 SupremacyStarted 3 days ago

Type Ranked 1v1 Supremacy Started Ended Duration 14:25
Savannah map preview
Map Savannah
Winner
jmcallister12Hades
Pre-match Elo606
Win probability64.7%
14:25 Match length jmcallister12 favored
Defeated
Suuuh_K_GyptFuxi
Pre-match Elo501
Win probability35.3%

Match at a glance

jmcallister12 vs Suuuh_K_Gypt

Winnerjmcallister12
MapSavannah
QueueRanked 1v1 Supremacy
Duration14:25
Started
Ended
Elo favorite64.7%jmcallister12
Fastest Classical4:05*jmcallister12
First pressure8:08Suuuh_K_Gypt · Imperial Academy
First extra TC9:48Suuuh_K_Gypt · Town Center
Most military units29jmcallister12
Highest EAPM17.8jmcallister12
Victory
Elo606+12
EAPM17.8
Military units29
First pressure8:28Fortress
First expansion
Market volume0
Total score 13,562
Military score 4,519
Economic score 8,074
Kills score 969
Units killed 5
Units lost 11
Buildings razed 16
Largest army 29
Favorite unit Toxotes 14 fielded
Classical 4:05* Estimated start 3:05
Heroic 7:03* Estimated start 5:48
Mythic Not reached
Defeat
Elo501-12
EAPM14.2
Military units2
First pressure8:08Imperial Academy
First expansion9:48
Market volume0
Total score 10,484
Military score 1,455
Economic score 8,593
Kills score 504
Units killed 11
Units lost 5
Buildings razed 1
Largest army 2
Favorite unit Tao Tie 1 fielded
Classical 8:13* Estimated start 7:13
Heroic 11:49* Estimated start 10:34
Mythic Not reached

Age progression

Minor God Paths

Resolved replay choices and each player's estimated Age completion.

Ares
ClassicalAge
Chiyou
Apollo
HeroicAge
Nuba
No choice recorded
MythicAge
No choice recorded

Chronology

Timeline

Events share one match clock; Age bands show each player's progression.

jmcallister12Hades
Match time
Suuuh_K_GyptFuxi
ArmoryArmory
God powerUnderworld Passage
Farm transition4 farms clustered
First military pressureFortress
Fortress-tier buildingFortress
God powerPestilence
God powerSentinel
Petrobolos3 training queues
Toxotes14 training queues
Key technologyMedium Archers
Petrobolos3 training queues
Peltast7 training queues
VictoryMatch result
God powerThe Peach Blossom Spring
Key technologyHand Axe
First military pressureImperial Academy
ArmoryArmory
Town CenterAdditional center
God powerDrought Land
DefeatMatch result

*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.

Match highlights

Replay-derived moments

Elo favorite64.7%jmcallister12
Fastest Classical4:05*jmcallister12
Fastest Heroic7:03*jmcallister12
First pressure8:08Suuuh_K_Gypt · Imperial Academy
First extra TC9:48Suuuh_K_Gypt · Town Center
Fortress timing8:28jmcallister12 · Fortress
Armory timing4:18jmcallister12 · Armory
Farm transition8:08–9:06jmcallister12 · 4 farms clustered

Player highlights

Standout performances

Highest total score13,562jmcallister12
Highest military score4,519jmcallister12
Highest economy score8,593Suuuh_K_Gypt
Most kills969jmcallister12
Most units killed11Suuuh_K_Gypt
Most deaths11jmcallister12
Most buildings razed16jmcallister12
Largest army29jmcallister12
Favorite unitToxotesjmcallister12 · 14 fielded

jmcallister12

Highest ScoreLargest ArmyMost DeathsMost Resources

Suuuh_K_Gypt

Most ImprovementsMost Kills

Observed patterns

Building intent signals

Signals describe replay evidence, not guaranteed strategic intent.

jmcallister12

Classical timing4:05 estimated completion
Delayed pressure8:28 · Fortress
Early armory / Heroic prep4:18 · Armory
Fortress tech path8:28 · Fortress
Farm transition8:08–9:06 · 4 farms clustered

Suuuh_K_Gypt

Late Classical8:13 estimated completion
Delayed pressure8:08 · Imperial Academy
Expansion signal9:48 · Town Center
Early armory / Heroic prep9:04 · Armory
jmcallister12 · 1 TC Fast HeroicHeroic completed by 10:00 without a pre-commitment extra Town Center or meaningful Classical military commitment.
jmcallister12 · Archer DeathballThe final army profile was archer-heavy with at least 25 military units.
jmcallister12 · Fast HeroicHeroic completed inside the applicable Fast Heroic window.
Suuuh_K_Gypt · 1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
Suuuh_K_Gypt · Late ClassicalClassical completed after 5:00 on a standard land opening.

Match flow

Military production

Age-ups, military openings, expansions, fortresses, powers, Wonders, Titans, and match results appear as interactive milestones.

Tempo

EAPM over time

Resource exchangeMarket flow No market trades observed

No market trades observed.

Final totals

Composition

Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.

jmcallister12

Army

Toxotes14
Peltast7
Petrobolos6
Achilles1
Ajax1
Buildings8 types
Farm15
House7
Storehouse3
Granary2
Archery Range1
Armory1
Fortress1
Temple1
God powers3 invoked
Pestilence1
Sentinel1
Underworld Passage1

Suuuh_K_Gypt

Army

Tao Tie1
White Horse Cavalry1
Buildings7 types
House7
Silo6
Temple2
Armory1
Baolei1
Imperial Academy1
Town Center1
God powers2 invoked
Drought Land1
The Peach Blossom Spring1