Prostagma? Age of Mythology: Retold tools

Replay-derived match flow, timings, and composition.

Advanced match analysis

arbnknght vs odjr1783

Ranked 1v1 SupremacyStarted 3 days ago

Type Ranked 1v1 Supremacy Started Ended Duration 19:12
Tundra map preview
Map Tundra
Winner
arbnknghtAmaterasu
Pre-match Elo832
Win probability52.4%
19:12 Match length arbnknght favored
Defeated
odjr1783Loki
Pre-match Elo815
Win probability47.6%

Match at a glance

arbnknght vs odjr1783

Winnerarbnknght
MapTundra
QueueRanked 1v1 Supremacy
Duration19:12
Started
Ended
Elo favorite52.4%arbnknght
Fastest Classical4:45*odjr1783
First pressure3:43odjr1783 · Hersir trained
Market timing6:44odjr1783 · Market
First extra TC13:51odjr1783 · Town Center
Most military units113odjr1783
Highest EAPM19.2arbnknght
Market volume1,000odjr1783

arbnknght

Amaterasu

Victory
Elo832+17
EAPM19.2
Military units46
First pressure11:20Stable Japanese
First expansion
Market volume0
Total score 28,410
Military score 15,222
Economic score 10,333
Kills score 2,917
Units killed 90
Units lost 26
Buildings razed 1
Largest army 46
Favorite unit Samurai 31 fielded
Classical 5:19* Research start 4:19
Heroic 12:26* Research start 11:11
Mythic Not reached

odjr1783

Loki

Defeat
Elo815-17
EAPM18.1
Military units113
First pressure3:43Hersir trained
First expansion13:51
Market volume1000
Total score 20,952
Military score 8,890
Economic score 10,889
Kills score 1,173
Units killed 26
Units lost 90
Buildings razed 2
Largest army 113
Favorite unit Hirdman 20 fielded
Classical 4:45* Estimated start 3:45
Heroic 11:25* Research start 10:10
Mythic Not reached

Age progression

Minor God Paths

Resolved replay choices and each player's estimated Age completion.

Minakatatomi
ClassicalAge
Forseti
Hachiman
HeroicAge
Bragi
No choice recorded
MythicAge
No choice recorded

Chronology

Timeline

Events share one match clock; Age bands show each player's progression.

arbnknghtAmaterasu
Match time
odjr1783Loki
Key technologyHand Axe
Key technologyPickaxe
God powerShrine Of The Hunt
Samurai5 training queues
ArmoryArmory
Samurai18 training queues
Key technologyMedium Dojo Soldiers
Key technologyCopper Armor
Key technologyCopper Weapons
First military pressureStable Japanese
God powerShrine Of The Hunt
Key technologyPlow
Wanyudo2 training queues
Key technologyHeavy Dojo Soldiers
God powerShogun
God powerSolar Shield
Fortress-tier buildingCastle
Key technologyShaft Mine
Onna Musha4 training queues
Oyumi2 training queues
Samurai8 training queues
VictoryMatch result
God powerSpy
Key technologyPickaxe
First military pressureHersir trained
Hersir6 training queues
Hirdman9 training queues
ArmoryArmory
Key technologyCopper Shields
MarketMarket
Key technologyMedium Infantry
Key technologyCopper Armor
Throwing Axeman5 training queues
Key technologyHand Axe
Key technologyPlow
Key technologyBow Saw
Key technologyShaft Mine
Raiding Cavalry5 training queues
Key technologyMedium Cavalry
Hirdman4 training queues
Key technologyHeavy Infantry
Key technologyCopper Weapons
Godi2 training queues
Fortress-tier buildingHill Fort
Jarl5 training queues
Huskarl13 training queues
Town CenterAdditional center
Portable Ram5 training queues
God powerFlaming Weapons
Jarl3 training queues
Berserk6 training queues
Hirdman7 training queues
Raiding Cavalry5 training queues
Godi13 training queues
Farm transition9 farms clustered
Key technologyPlow
Portable Ram6 training queues
Hersir2 training queues
Throwing Axeman4 training queues
Huskarl5 training queues
Raiding Cavalry2 training queues
DefeatMatch result

*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.

Match highlights

Replay-derived moments

Elo favorite52.4%arbnknght
Fastest Classical4:45*odjr1783
Fastest Heroic11:25*odjr1783
First pressure3:43odjr1783 · Hersir trained
First extra TC13:51odjr1783 · Town Center
Fortress timing12:24odjr1783 · Hill Fort
Market timing6:44odjr1783 · Market
Armory timing5:26odjr1783 · Armory
Farm transition16:12–16:43odjr1783 · 9 farms clustered

Player highlights

Standout performances

Highest total score28,410arbnknght
Highest military score15,222arbnknght
Highest economy score10,889odjr1783
Most kills2,917arbnknght
Most units killed90arbnknght
Most deaths90odjr1783
Most buildings razed2odjr1783
Largest army113odjr1783
Favorite unitSamuraiarbnknght · 31 fielded

arbnknght

Highest ScoreLargest ArmyMost ImprovementsMost Kills

odjr1783

Most DeathsMost Resources

Observed patterns

Building intent signals

Signals describe replay evidence, not guaranteed strategic intent.

arbnknght

Late Classical5:19 estimated completion
Delayed pressure11:20 · Stable Japanese
Early armory / Heroic prep8:20 · Armory
Fortress tech path15:58 · Castle
Heavy walling signal8 wall build events

odjr1783

Classical timing4:45 estimated completion
Early pressure3:43 · Hersir trained
Expansion signal13:51 · Town Center
Early market / Heroic prep6:44 · Market
Early armory / Heroic prep5:26 · Armory
Fortress tech path12:24 · Hill Fort
Farm transition16:12–16:43 · 9 farms clustered
Market economy signal1,000 total resource volume
Large army production113 military units
arbnknght · 1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
arbnknght · Late ClassicalClassical completed after 5:00 on a standard land opening.
odjr1783 · 1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
odjr1783 · Early MilitaryMeaningful trained combat units were produced during the early opening.

Match flow

Military production

Age-ups, military openings, expansions, fortresses, powers, Wonders, Titans, and match results appear as interactive milestones.

Tempo

EAPM over time

Resource exchangeMarket flow 1000 total volume

arbnknght

Bought

No buys

Sold

No sells

Total player market volume0

odjr1783

Bought

Food600

Sold

Wood400
Total player market volume1000

Final totals

Composition

Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.

arbnknght

Army

Samurai31
Onna Musha5
Wanyudo4
Oyumi2
Daimyo1
Kitsune1
Shinobi1
Tengu1
Buildings13 types
House18
Wall8
Sentry Tower6
Shrine Japanese6
Watermill6
Mining Camp Japanese3
Dojo2
Armory1
Castle1
Farm1
Guardhouse1
Stable Japanese1
Temple1
God powers3 invoked
Shrine Of The Hunt2
Shogun1
Solar Shield1

odjr1783

Army

Hirdman20
Huskarl18
Godi15
Raiding Cavalry12
Portable Ram11
Hersir10
Throwing Axeman9
Jarl8
Berserk7
Troll3
Buildings11 types
House14
Farm9
Ox Cart Building6
Great Hall2
Longhouse2
Sentry Tower2
Armory1
Hill Fort1
Market1
Temple1
Town Center1
God powers2 invoked
Flaming Weapons1
Spy1