Prostagma? Age of Mythology: Retold tools

Replay-derived match flow, timings, and composition.

Advanced match analysis

fpod vs MikeKing

Ranked 1v1 SupremacyStarted 3 days ago

Type Ranked 1v1 Supremacy Started Ended Duration 26:12
Ghost Lake map preview
Map Ghost Lake
Defeated
fpodIsis
Pre-match Elo1450
Win probability25.9%
26:12 Match length MikeKing favored
Winner
MikeKingPoseidon
Pre-match Elo1633
Win probability74.1%

Match at a glance

fpod vs MikeKing

WinnerMikeKing
MapGhost Lake
QueueRanked 1v1 Supremacy
Duration26:12
Started
Ended
Elo favorite74.1%MikeKing
Fastest Classical4:05*MikeKing
First pressure5:20fpod · Barracks
First extra TC4:07MikeKing · Town Center
Market timing5:22fpod · Market
Most military units334MikeKing
Highest EAPM78.6MikeKing
Market volume3,500MikeKing

fpod

Isis

Defeat
Elo1450-9
EAPM63.2
Military units332
First pressure5:20Barracks
First expansion4:09
Market volume700
Total score 32,120
Military score 10,154
Economic score 15,904
Kills score 6,107
Units killed 191
Units lost 345
Buildings razed 11
Largest army 332
Favorite unit Spearman 225 fielded
Classical 4:19* Estimated start 3:19
Heroic 8:07* Estimated start 6:52
Mythic 19:21* Estimated start 17:21

MikeKing

Poseidon

Victory
Elo1633+9
EAPM78.6
Military units334
First pressure8:36Military Academy
First expansion4:07
Market volume3500
Total score 59,098
Military score 25,139
Economic score 25,576
Kills score 8,437
Units killed 345
Units lost 186
Buildings razed 15
Largest army 334
Favorite unit Hoplite 127 fielded
Classical 4:05* Research start 3:05
Heroic 9:25* Estimated start 8:10
Mythic 14:15* Estimated start 12:15

Age progression

Minor God Paths

Resolved replay choices and each player's estimated Age completion.

Anubis
ClassicalAge
Hermes
Sobek
HeroicAge
Aphrodite
Thoth
MythicAge
Hephaestus

Chronology

Timeline

Events share one match clock; Age bands show each player's progression.

fpodIsis
Match time
MikeKingPoseidon
Key technologyPickaxe
Town CenterAdditional center
First military pressureBarracks
MarketMarket
God powerPlague Of Serpents
Spearman4 training queues
God powerProsperity
Petsuchos5 training queues
Spearman4 training queues
Farm transition7 farms clustered
Key technologyPlow
Fortress-tier buildingMigdol Stronghold
Key technologyMedium Spearmen
Chariot Archer6 training queues
Petsuchos46 training queues
Key technologyHeavy Spearmen
ArmoryArmory
Spearman217 training queues
Town CenterAdditional center
Key technologyChampion Spearmen
Key technologyBallistics
Chariot Archer4 training queues
Key technologyHeavy Chariot Archers
Key technologyCopper Shields
God powerLocust Swarm
Chariot Archer11 training queues
Key technologyShaft Mine
Fortress-tier buildingMigdol Stronghold
Fortress-tier buildingMigdol Stronghold
Fortress-tier buildingMigdol Stronghold
Camel Rider13 training queues
Key technologyHeavy War Elephants
Siege Tower4 training queues
MarketMarket
MarketMarket
MarketMarket
War Elephant9 training queues
Trade route startedCaravan Egyptian queued
Slinger3 training queues
Key technologyBronze Shields
War Elephant2 training queues
DefeatMatch result
Town CenterAdditional center
God powerLure
MarketMarket
ArmoryArmory
ArmoryArmory
First military pressureMilitary Academy
Key technologyPickaxe
Key technologyHand Axe
Key technologyPickaxe
Fortress-tier buildingFortress
Key technologyShaft Mine
Key technologyBow Saw
Farm transition3 farms clustered
Key technologyMedium Infantry
ArmoryArmory
ArmoryArmory
Key technologyHusbandry
God powerCurse
Key technologyMedium Infantry
Town CenterAdditional center
Key technologyHeavy Infantry
Key technologyMedium Archers
Hoplite127 training queues
Peltast60 training queues
Key technologyMedium Cavalry
God powerPlenty Vault
God powerCease Fire
Key technologyCopper Armor
Key technologyCopper Weapons
Key technologyCopper Shields
Hetairos2 training queues
Key technologyHeavy Archers
Toxotes6 training queues
Key technologyHeavy Archers
Trade route startedCaravan Greek queued
Fortress-tier buildingFortress
Hetairos12 training queues
Key technologyPlow
Key technologyBronze Weapons
Key technologyBronze Armor
Key technologyBronze Shields
Polyphemus2 training queues
Fortress-tier buildingFortress
Key technologyChampion Archers
Key technologyIron Weapons
Key technologyIron Armor
Key technologyIron Shields
Theseus2 training queues
Petrobolos2 training queues
Toxotes3 training queues
Fortress-tier buildingFortress
Hetairos15 training queues
Fortress-tier buildingFortress
Key technologyBallistics
Helepolis3 training queues
Petrobolos2 training queues
MarketMarket
MarketMarket
Key technologyChampion Infantry
Hippolyta3 training queues
Peltast25 training queues
Atalanta2 training queues
Theseus3 training queues
Hetairos12 training queues
Petrobolos2 training queues
God powerCurse
Hippeus3 training queues
Key technologyHeavy Cavalry
MarketMarket
MarketMarket
Toxotes2 training queues
Fortress-tier buildingFortress
Fortress-tier buildingFortress
Key technologyChampion Cavalry
Hetairos25 training queues
Helepolis5 training queues
Fortress-tier buildingFortress
Key technologyCrenellations
VictoryMatch result

*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.

Match highlights

Replay-derived moments

Elo favorite74.1%MikeKing
Fastest Classical4:05*MikeKing
Fastest Heroic8:07*fpod
Fastest Mythic14:15*MikeKing
First pressure5:20fpod · Barracks
First extra TC4:07MikeKing · Town Center
Fortress timing9:50MikeKing · Fortress
Market timing5:22fpod · Market
Armory timing7:53MikeKing · Armory
Farm transition10:12–10:13fpod · 7 farms clustered
Trade route started16:52MikeKing

Player highlights

Standout performances

Highest total score59,098MikeKing
Highest military score25,139MikeKing
Highest economy score25,576MikeKing
Most kills8,437MikeKing
Most units killed345MikeKing
Most deaths345fpod
Most buildings razed15MikeKing
Largest army334MikeKing
Favorite unitSpearmanfpod · 225 fielded

fpod

Largest ArmyMost Deaths

MikeKing

Highest ScoreMost ImprovementsMost KillsMost Resources

Observed patterns

Building intent signals

Signals describe replay evidence, not guaranteed strategic intent.

fpod

Classical timing4:19 estimated completion
Early pressure5:20 · Barracks
Fast expansion4:09 · Town Center
Multi-TC boom signal2 expansion build events
Early market / Heroic prep5:22 · Market
Early armory / Heroic prep12:06 · Armory
Fortress tech path10:56 · Migdol Stronghold
Farm transition10:12–10:13 · 7 farms clustered
Trade route started23:20 · Caravan Egyptian queued
Market economy signal700 total resource volume
Large army production332 military units

MikeKing

Classical timing4:05 estimated completion
Delayed pressure8:36 · Military Academy
Fast expansion4:07 · Town Center
Multi-TC boom signal2 expansion build events
Early market / Heroic prep6:40 · Market
Early armory / Heroic prep7:53 · Armory
Fortress tech path9:50 · Fortress
Heavy walling signal24 wall build events
Farm transition11:08–12:04 · 3 farms clustered
Trade route started16:52 · Caravan Greek queued
Market economy signal3,500 total resource volume
Large army production334 military units
fpod · 2 TC Fast HeroicAn additional Town Center commitment preceded Heroic research, followed by a Fast Heroic completion without a meaningful Classical military commitment.
fpod · Fast 2nd TCThe first genuine additional Town Center started by 6:00.
fpod · Fast HeroicHeroic completed inside the applicable Fast Heroic window.
MikeKing · Early MilitaryMeaningful trained combat units were produced during the early opening.
MikeKing · Fast 2nd TCThe first genuine additional Town Center started by 6:00.
MikeKing · Fast HeroicHeroic completed inside the applicable Fast Heroic window.
MikeKing · Semi-Fast HeroicMeaningful Classical military production preceded an early Heroic research commitment.

Match flow

Military production

Age-ups, military openings, expansions, fortresses, powers, Wonders, Titans, and match results appear as interactive milestones.

Tempo

EAPM over time

Resource exchangeMarket flow 4200 total volume

fpod

Bought

Food700

Sold

No sells

Total player market volume700

MikeKing

Bought

Food800
Wood800

Sold

Wood1900
Total player market volume3500

Final totals

Composition

Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.

fpod

Army

Spearman225
Petsuchos51
Chariot Archer21
Camel Rider13
War Elephant12
Siege Tower6
Slinger3
Axeman1
Buildings18 types
Farm52
House19
Granary10
Mining Camp7
Obelisk7
Barracks4
Market4
Migdol Stronghold4
Temple2
Town Center2
Wall2
Armory1
Lumber Camp1
Monument To Pharaohs1
Monument To Priests1
Monument To Soldiers1
Monument To Villagers1
Siege Works1
God powers3 invoked
Locust Swarm1
Plague Of Serpents1
Prosperity1

MikeKing

Army

Hoplite127
Peltast85
Hetairos66
Toxotes11
Helepolis9
Theseus8
Atalanta7
Polyphemus7
Petrobolos6
Hippolyta5
Hippeus3
Buildings13 types
Farm44
Wall24
House20
Military Academy17
Storehouse16
Fortress8
Granary7
Market5
Armory4
Archery Range2
Stable2
Temple2
Town Center2
God powers4 invoked
Curse2
Cease Fire1
Lure1
Plenty Vault1