Prostagma? Age of Mythology: Retold tools

Replay-derived match flow, timings, and composition.

Advanced match analysis

calebstonis vs BahamianViking

Ranked 1v1 SupremacyStarted 3 days ago

Type Ranked 1v1 Supremacy Started Ended Duration 21:30
Anatolia map preview
Map Anatolia
Defeated
calebstonisIsis
Pre-match Elo846
Win probability41.2%
21:30 Match length BahamianViking favored
Winner
BahamianVikingSusanoo
Pre-match Elo908
Win probability58.8%

Match at a glance

calebstonis vs BahamianViking

WinnerBahamianViking
MapAnatolia
QueueRanked 1v1 Supremacy
Duration21:30
Started
Ended
Elo favorite58.8%BahamianViking
Fastest Classical5:05*calebstonis
First pressure5:48calebstonis · Barracks
Market timing14:10calebstonis · Market
First extra TC6:35BahamianViking · Town Center
Most military units52calebstonis
Highest EAPM48.3calebstonis
Defeat
Elo846-14
EAPM48.3
Military units52
First pressure5:48Barracks
First expansion7:30
Market volume0
Total score 41,107
Military score 15,496
Economic score 24,749
Kills score 862
Units killed 24
Units lost 49
Buildings razed 0
Largest army 52
Favorite unit Slinger 42 fielded
Classical 5:05* Research start 4:05
Heroic 15:03* Research start 13:48
Mythic Research start 21:07 · not reached

BahamianViking

Susanoo

Victory
Elo908+14
EAPM35.6
Military units35
First pressure6:52Stable Japanese
First expansion6:35
Market volume0
Total score 40,427
Military score 16,884
Economic score 22,824
Kills score 719
Units killed 37
Units lost 23
Buildings razed 4
Largest army 35
Favorite unit Naginata Rider 11 fielded
Classical 5:31* Research start 4:31
Heroic 17:14* Research start 15:59
Mythic 21:10* Research start 19:10

Age progression

Minor God Paths

Resolved replay choices and each player's estimated Age completion.

Anubis
ClassicalAge
Inari Okami
Nephthys
HeroicAge
Fujin
Thoth
MythicAge
Takemikazuchi

Chronology

Timeline

Events share one match clock; Age bands show each player's progression.

calebstonisIsis
Match time
BahamianVikingSusanoo
Key technologyPickaxe
First military pressureBarracks
Key technologyMedium Slingers
Slinger10 training queues
Town CenterAdditional center
God powerPlague Of Serpents
Slinger4 training queues
Slinger20 training queues
Farm transition6 farms clustered
ArmoryArmory
Key technologyCopper Shields
Key technologyCopper Armor
Key technologyBallistics
Key technologyCopper Weapons
MarketMarket
Town CenterAdditional center
Key technologyHeavy Slingers
Key technologyPlow
Key technologyBronze Shields
Key technologyBronze Armor
Key technologyBronze Weapons
Slinger3 training queues
Fortress-tier buildingMigdol Stronghold
Fortress-tier buildingMigdol Stronghold
Key technologyHeavy War Elephants
God powerAncestors
God powerPlague Of Serpents
War Elephant8 training queues
Slinger3 training queues
Key technologyCrenellations
Fortress-tier buildingMigdol Stronghold
God powerProsperity
Slinger2 training queues
DefeatMatch result
DockDock
Key technologyHand Axe
Town CenterAdditional center
God powerSwampland
First military pressureStable Japanese
Naginata Rider2 training queues
God powerKusanagi
Samurai2 training queues
Key technologyPickaxe
God powerKusanagi
Farm transition5 farms clustered
Key technologyPlow
Key technologyHusbandry
Key technologyCrenellations
Key technologyMedium Dojo Soldiers
Town CenterAdditional center
Naginata Rider2 training queues
God powerSwampland
ArmoryArmory
Naginata Rider6 training queues
Key technologyCopper Weapons
Key technologyCopper Armor
Key technologyCopper Shields
Key technologyBallistics
ArmoryArmory
Daimyo3 training queues
Onna Musha2 training queues
Shinobi2 training queues
Fortress-tier buildingCastle
Key technologyHeavy Dojo Soldiers
Fortress-tier buildingCastle
Key technologyBow Saw
MarketMarket
Fortress-tier buildingCastle
Bushi6 training queues
Oyumi2 training queues
God powerSmiting Gust
VictoryMatch result

*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.

Match highlights

Replay-derived moments

Elo favorite58.8%BahamianViking
Fastest Classical5:05*calebstonis
Fastest Heroic15:03*calebstonis
Fastest Mythic21:10*BahamianViking
First pressure5:48calebstonis · Barracks
First extra TC6:35BahamianViking · Town Center
Fortress timing17:08calebstonis · Migdol Stronghold
Market timing14:10calebstonis · Market
Armory timing12:44calebstonis · Armory
Farm transition10:34–10:48BahamianViking · 5 farms clustered

Player highlights

Standout performances

Highest total score41,107calebstonis
Highest military score16,884BahamianViking
Highest economy score24,749calebstonis
Most kills862calebstonis
Most units killed37BahamianViking
Most deaths49calebstonis
Most buildings razed4BahamianViking
Largest army52calebstonis
Favorite unitSlingercalebstonis · 42 fielded

calebstonis

Highest ScoreLargest ArmyMost DeathsMost Improvements

BahamianViking

Most KillsMost Resources

Observed patterns

Building intent signals

Signals describe replay evidence, not guaranteed strategic intent.

calebstonis

Late Classical5:05 estimated completion
Early pressure5:48 · Barracks
Fast expansion7:30 · Town Center
Multi-TC boom signal2 expansion build events
Early market / Heroic prep14:10 · Market
Early armory / Heroic prep12:44 · Armory
Fortress tech path17:08 · Migdol Stronghold
Farm transition11:18–11:19 · 6 farms clustered

BahamianViking

Late Classical5:31 estimated completion
Early pressure6:52 · Stable Japanese
Fast expansion6:35 · Town Center
Multi-TC boom signal2 expansion build events
Early market / Heroic prep20:17 · Market
Early armory / Heroic prep13:47 · Armory
Fortress tech path17:59 · Castle
Water commitment signal1 dock build events
Farm transition10:34–10:48 · 5 farms clustered
calebstonis · 2 TC Classical FightAn opening additional Town Center remained in Classical with meaningful military production.
calebstonis · Archer DeathballThe final army profile was archer-heavy with at least 25 military units.
calebstonis · Delayed 2nd TCThe first genuine additional Town Center started after 6:00 but within the opening.
calebstonis · Late ClassicalClassical completed after 5:00 on a standard land opening.
calebstonis · Long ClassicalHeroic completion was delayed past 14:00 while military production was already significant.
BahamianViking · 2 TC Classical FightAn opening additional Town Center remained in Classical with meaningful military production.
BahamianViking · Delayed 2nd TCThe first genuine additional Town Center started after 6:00 but within the opening.
BahamianViking · Late ClassicalClassical completed after 5:00 on a standard land opening.
BahamianViking · Long ClassicalHeroic completion was delayed past 14:00 while military production was already significant.

Match flow

Military production

Age-ups, military openings, expansions, fortresses, powers, Wonders, Titans, and match results appear as interactive milestones.

Tempo

EAPM over time

Resource exchangeMarket flow No market trades observed

No market trades observed.

Final totals

Composition

Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.

calebstonis

Army

Slinger42
War Elephant8
Anubite2
Buildings17 types
Farm38
House16
Obelisk6
Granary5
Barracks4
Mining Camp4
Lumber Camp3
Migdol Stronghold3
Temple3
Town Center2
Armory1
Market1
Monument To Pharaohs1
Monument To Priests1
Monument To Soldiers1
Monument To Villagers1
Siege Works1
God powers3 invoked
Plague Of Serpents2
Ancestors1
Prosperity1

BahamianViking

Army

Naginata Rider11
Bushi6
Samurai6
Onna Musha4
Daimyo3
Oyumi2
Shinobi2
Oni1
Buildings16 types
Farm21
House16
Sentry Tower7
Shrine Japanese5
Wall5
Watermill5
Mining Camp Japanese4
Castle3
Guardhouse3
Stable Japanese3
Temple3
Armory2
Dojo2
Town Center2
Dock1
Market1
God powers3 invoked
Kusanagi2
Swampland2
Smiting Gust1