Prostagma? Age of Mythology: Retold tools

Replay-derived match flow, timings, and composition.

Advanced match analysis

sickplayer69 vs LegoSloth

Ranked 1v1 SupremacyStarted 3 days ago

Type Ranked 1v1 Supremacy Started Ended Duration 19:14
Elysium map preview
Map Elysium
Winner
sickplayer69Zeus
Pre-match Elo1522
Win probability63.7%
19:14 Match length sickplayer69 favored
Defeated
LegoSlothHades
Pre-match Elo1424
Win probability36.3%

Match at a glance

sickplayer69 vs LegoSloth

Winnersickplayer69
MapElysium
QueueRanked 1v1 Supremacy
Duration19:14
Started
Ended
Elo favorite63.7%sickplayer69
Fastest Classical3:30*sickplayer69
First pressure3:40sickplayer69 · Stable
First extra TC4:58LegoSloth · Town Center
Market timing10:53LegoSloth · Market
Most military units61LegoSloth
Highest EAPM73.0sickplayer69
Market volume1,400LegoSloth
Victory
Elo1522+13
EAPM73.0
Military units38
First pressure3:40Stable
First expansion
Market volume0
Total score 26,888
Military score 12,528
Economic score 11,993
Kills score 2,401
Units killed 51
Units lost 14
Buildings razed 21
Largest army 38
Favorite unit Hippeus 16 fielded
Classical 3:30* Research start 2:30
Heroic 10:11* Estimated start 8:56
Mythic Not reached

LegoSloth

Hades

Defeat
Elo1424-13
EAPM40.1
Military units61
First pressure5:12Archery Range
First expansion4:58
Market volume1400
Total score 19,988
Military score 6,934
Economic score 12,550
Kills score 504
Units killed 14
Units lost 59
Buildings razed 0
Largest army 61
Favorite unit Toxotes 47 fielded
Classical 4:43* Research start 3:43
Heroic 12:55* Estimated start 11:40
Mythic Not reached

Age progression

Minor God Paths

Resolved replay choices and each player's estimated Age completion.

Hermes
ClassicalAge
Ares
Apollo
HeroicAge
Apollo
No choice recorded
MythicAge
No choice recorded

Chronology

Timeline

Events share one match clock; Age bands show each player's progression.

sickplayer69Zeus
Match time
LegoSlothHades
First military pressureStable
Hippeus6 training queues
God powerBolt
ArmoryArmory
Centaur2 training queues
Key technologyBallistics
Key technologyCopper Weapons
Key technologyHusbandry
Key technologyPickaxe
Hippeus4 training queues
Key technologyMedium Cavalry
Key technologyHand Axe
Centaur2 training queues
Key technologyBow Saw
Key technologyBronze Weapons
Key technologyCopper Shields
Key technologyHeavy Cavalry
Manticore2 training queues
Prodromos2 training queues
Hippeus5 training queues
God powerUnderworld Passage
Fortress-tier buildingFortress
Farm transition7 farms clustered
Petrobolos3 training queues
Key technologyPlow
Key technologyCopper Armor
Key technologyShaft Mine
VictoryMatch result
God powerSentinel
Town CenterAdditional center
First military pressureArchery Range
Village CenterAdditional center
Village CenterAdditional center
Toxotes3 training queues
Key technologyHand Axe
Key technologyMedium Archers
Toxotes4 training queues
Achilles2 training queues
ArmoryArmory
ArmoryArmory
MarketMarket
Farm transition8 farms clustered
Toxotes5 training queues
Fortress-tier buildingFortress
Key technologyHeavy Archers
Key technologyPickaxe
Key technologyBallistics
Key technologyCopper Weapons
Key technologyCrenellations
Toxotes10 training queues
Fortress-tier buildingFortress
Town CenterAdditional center
God powerUnderworld Passage
MarketMarket
Manticore3 training queues
Trade route startedCaravan Greek queued
Fortress-tier buildingFortress
Toxotes25 training queues
Key technologyBronze Weapons
DefeatMatch result

*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.

Match highlights

Replay-derived moments

Elo favorite63.7%sickplayer69
Fastest Classical3:30*sickplayer69
Fastest Heroic10:11*sickplayer69
First pressure3:40sickplayer69 · Stable
First extra TC4:58LegoSloth · Town Center
Fortress timing13:06LegoSloth · Fortress
Market timing10:53LegoSloth · Market
Armory timing7:26sickplayer69 · Armory
Farm transition11:35–12:02LegoSloth · 8 farms clustered
Trade route started16:48LegoSloth

Player highlights

Standout performances

Highest total score26,888sickplayer69
Highest military score12,528sickplayer69
Highest economy score12,550LegoSloth
Most kills2,401sickplayer69
Most units killed51sickplayer69
Most deaths59LegoSloth
Most buildings razed21sickplayer69
Largest army61LegoSloth
Favorite unitToxotesLegoSloth · 47 fielded

sickplayer69

Highest ScoreLargest ArmyMost ImprovementsMost Kills

LegoSloth

Most DeathsMost Resources

Observed patterns

Building intent signals

Signals describe replay evidence, not guaranteed strategic intent.

sickplayer69

Fast Classical3:30 estimated completion
Early pressure3:40 · Stable
Early armory / Heroic prep7:26 · Armory
Fortress tech path14:22 · Fortress
Heavy walling signal10 wall build events
Farm transition15:46–16:34 · 7 farms clustered

LegoSloth

Classical timing4:43 estimated completion
Early pressure5:12 · Archery Range
Fast expansion4:58 · Town Center
Multi-TC boom signal4 expansion build events
Early market / Heroic prep10:53 · Market
Early armory / Heroic prep10:10 · Armory
Fortress tech path13:06 · Fortress
Heavy walling signal7 wall build events
Farm transition11:35–12:02 · 8 farms clustered
Trade route started16:48 · Caravan Greek queued
Market economy signal1,400 total resource volume
sickplayer69 · Early MilitaryMeaningful trained combat units were produced during the early opening.
sickplayer69 · Fast ClassicalClassical completed before 4:00 on a standard land opening.
sickplayer69 · Semi-Fast HeroicMeaningful Classical military production preceded an early Heroic research commitment.
LegoSloth · 3 TC BoomTwo genuine additional Town Centers were established by 8:00.
LegoSloth · Archer DeathballThe final army profile was archer-heavy with at least 25 military units.
LegoSloth · Early MilitaryMeaningful trained combat units were produced during the early opening.
LegoSloth · Fast 2nd TCThe first genuine additional Town Center started by 6:00.

Match flow

Military production

Age-ups, military openings, expansions, fortresses, powers, Wonders, Titans, and match results appear as interactive milestones.

Tempo

EAPM over time

Resource exchangeMarket flow 1400 total volume

sickplayer69

Bought

No buys

Sold

No sells

Total player market volume0

LegoSloth

Bought

No buys

Sold

Food700
Wood700
Total player market volume1400

Final totals

Composition

Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.

sickplayer69

Army

Hippeus16
Centaur7
Manticore4
Prodromos4
Petrobolos3
Jason2
Heracles1
Odysseus1
Buildings9 types
House15
Farm14
Wall10
Storehouse7
Granary6
Temple5
Armory1
Fortress1
Stable1
God powers2 invoked
Bolt1
Underworld Passage1

LegoSloth

Army

Toxotes47
Achilles5
Ajax4
Manticore3
Chiron2
Buildings13 types
House15
Farm11
Storehouse9
Wall7
Granary6
Archery Range3
Fortress3
Armory2
Market2
Temple2
Town Center2
Village Center2
Sentry Tower1
God powers2 invoked
Sentinel1
Underworld Passage1