Prostagma? Age of Mythology: Retold tools

Replay-derived match flow, timings, and composition.

Advanced match analysis

_abacaxi_ vs BenSavvy

Ranked 1v1 SupremacyStarted 3 days ago

Type Ranked 1v1 Supremacy Started Ended Duration 27:54
Marsh map preview
Map Marsh
Winner
_abacaxi_Zeus
Pre-match Elo1558
Win probability83.5%
27:54 Match length _abacaxi_ favored
Defeated
BenSavvyAmaterasu
Pre-match Elo1276
Win probability16.5%

Match at a glance

_abacaxi_ vs BenSavvy

Winner_abacaxi_
MapMarsh
QueueRanked 1v1 Supremacy
Duration27:54
Started
Ended
Elo favorite83.5%_abacaxi_
Fastest Classical3:43*_abacaxi_
First pressure3:59_abacaxi_ · Military Academy
Market timing18:13BenSavvy · Market
First extra TC10:41_abacaxi_ · Town Center
Most military units234_abacaxi_
Highest EAPM122.2_abacaxi_
Market volume1,500BenSavvy

_abacaxi_

Zeus

Victory
Elo1558+6
EAPM122.2
Military units234
First pressure3:59Military Academy
First expansion10:41
Market volume0
Total score 53,053
Military score 23,956
Economic score 21,651
Kills score 7,504
Units killed 224
Units lost 169
Buildings razed 30
Largest army 234
Favorite unit Hoplite 76 fielded
Classical 3:43* Research start 2:43
Heroic 14:25* Estimated start 13:10
Mythic 22:24* Research start 20:24

BenSavvy

Amaterasu

Defeat
Elo1276-6
EAPM39.7
Military units161
First pressure7:56Stable Japanese
First expansion13:26
Market volume1500
Total score 32,425
Military score 11,695
Economic score 16,530
Kills score 4,221
Units killed 171
Units lost 252
Buildings razed 4
Largest army 161
Favorite unit Yumi Horse Archer 65 fielded
Classical 4:20* Research start 3:20
Heroic 13:36* Estimated start 12:21
Mythic 22:10* Estimated start 20:10

Age progression

Minor God Paths

Resolved replay choices and each player's estimated Age completion.

Athena
ClassicalAge
Ame No Uzume
Apollo
HeroicAge
Raijin
Hera
MythicAge
Takemikazuchi

Chronology

Timeline

Events share one match clock; Age bands show each player's progression.

_abacaxi_Zeus
Match time
BenSavvyAmaterasu
Jason2 training queues
Heracles3 training queues
First military pressureMilitary Academy
Hoplite6 training queues
God powerBolt
Toxotes17 training queues
Key technologyHand Axe
Key technologyMedium Archers
Hoplite9 training queues
Key technologyMedium Infantry
Key technologyMedium Archers
God powerRestoration
Town CenterAdditional center
Key technologyPickaxe
Key technologyHusbandry
ArmoryArmory
Hoplite8 training queues
Toxotes5 training queues
Farm transition10 farms clustered
Key technologyPlow
Manticore6 training queues
Key technologyHeavy Infantry
Hypaspist6 training queues
God powerUnderworld Passage
Hoplite6 training queues
Fortress-tier buildingFortress
Manticore6 training queues
Odysseus3 training queues
Peltast21 training queues
Hypaspist4 training queues
Hoplite5 training queues
Key technologyHeavy Archers
Town CenterAdditional center
Town CenterAdditional center
MarketMarket
Fortress-tier buildingFortress
Key technologyHeavy Archers
Key technologyShaft Mine
Key technologyBow Saw
Hypaspist7 training queues
Fortress-tier buildingFortress
Key technologyCopper Weapons
Key technologyCopper Armor
Key technologyChampion Infantry
Hoplite42 training queues
God powerLightning Storm
Manticore5 training queues
Hypaspist4 training queues
Fortress-tier buildingFortress
Helepolis5 training queues
Heracles2 training queues
Fortress-tier buildingFortress
Jason3 training queues
Peltast4 training queues
Hypaspist6 training queues
Manticore5 training queues
Petrobolos2 training queues
Key technologyBallistics
Key technologyCopper Shields
Key technologyBronze Armor
Key technologyChampion Infantry
Key technologyChampion Archers
Fortress-tier buildingFortress
Key technologyCrenellations
Town CenterAdditional center
Peltast15 training queues
Hypaspist23 training queues
Manticore3 training queues
MarketMarket
MarketMarket
MarketMarket
MarketMarket
Fortress-tier buildingFortress
VictoryMatch result
God powerGoshinboku
Bushi2 training queues
God powerSolar Shield
Samurai6 training queues
Yumi Archer6 training queues
Key technologyHand Axe
First military pressureStable Japanese
Naginata Rider3 training queues
Samurai2 training queues
ArmoryArmory
Key technologyPickaxe
Key technologyHusbandry
Yumi Archer4 training queues
Naginata Rider4 training queues
God powerSolar Shield
Key technologyBallistics
Key technologyCopper Shields
Town CenterAdditional center
Shinobi14 training queues
Yumi Horse Archer5 training queues
Key technologyShaft Mine
Key technologyCopper Weapons
God powerThunder Burst
Key technologyPlow
Shinobi9 training queues
Yumi Horse Archer5 training queues
MarketMarket
Key technologyBronze Weapons
Key technologyBronze Shields
Key technologyCopper Armor
Fortress-tier buildingCastle
Farm transition8 farms clustered
Key technologyBow Saw
God powerSolar Shield
Raiju2 training queues
Yumi Horse Archer8 training queues
Bushi4 training queues
Fortress-tier buildingCastle
Yumi Horse Archer47 training queues
Shinobi5 training queues
God powerDivine Slash
Daimyo2 training queues
Asura2 training queues
Samurai12 training queues
Onna Musha5 training queues
Samurai7 training queues
Daimyo2 training queues
DefeatMatch result

*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.

Match highlights

Replay-derived moments

Elo favorite83.5%_abacaxi_
Fastest Classical3:43*_abacaxi_
Fastest Heroic13:36*BenSavvy
Fastest Mythic22:10*BenSavvy
First pressure3:59_abacaxi_ · Military Academy
First extra TC10:41_abacaxi_ · Town Center
Fortress timing16:49_abacaxi_ · Fortress
Market timing18:13BenSavvy · Market
Armory timing10:29BenSavvy · Armory
Farm transition14:23–14:26_abacaxi_ · 10 farms clustered

Player highlights

Standout performances

Highest total score53,053_abacaxi_
Highest military score23,956_abacaxi_
Highest economy score21,651_abacaxi_
Most kills7,504_abacaxi_
Most units killed224_abacaxi_
Most deaths252BenSavvy
Most buildings razed30_abacaxi_
Largest army234_abacaxi_
Favorite unitHoplite_abacaxi_ · 76 fielded

_abacaxi_

Highest ScoreLargest ArmyMost KillsMost Resources

BenSavvy

Most DeathsMost Improvements

Observed patterns

Building intent signals

Signals describe replay evidence, not guaranteed strategic intent.

_abacaxi_

Fast Classical3:43 estimated completion
Early pressure3:59 · Military Academy
Expansion signal10:41 · Town Center
Multi-TC boom signal4 expansion build events
Early market / Heroic prep19:56 · Market
Early armory / Heroic prep11:40 · Armory
Fortress tech path16:49 · Fortress
Heavy walling signal40 wall build events
Farm transition14:23–14:26 · 10 farms clustered
Large army production234 military units

BenSavvy

Classical timing4:20 estimated completion
Delayed pressure7:56 · Stable Japanese
Expansion signal13:26 · Town Center
Early market / Heroic prep18:13 · Market
Early armory / Heroic prep10:29 · Armory
Fortress tech path19:10 · Castle
Farm transition19:47–19:48 · 8 farms clustered
Market economy signal1,500 total resource volume
Large army production161 military units
_abacaxi_ · 1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
_abacaxi_ · Early MilitaryMeaningful trained combat units were produced during the early opening.
_abacaxi_ · Fast ClassicalClassical completed before 4:00 on a standard land opening.
_abacaxi_ · Long ClassicalHeroic completion was delayed past 14:00 while military production was already significant.
BenSavvy · 1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
BenSavvy · Archer DeathballThe final army profile was archer-heavy with at least 25 military units.
BenSavvy · Early MilitaryMeaningful trained combat units were produced during the early opening.

Match flow

Military production

Age-ups, military openings, expansions, fortresses, powers, Wonders, Titans, and match results appear as interactive milestones.

Tempo

EAPM over time

Resource exchangeMarket flow 1500 total volume

_abacaxi_

Bought

No buys

Sold

No sells

Total player market volume0

BenSavvy

Bought

Food500

Sold

Food1000
Total player market volume1500

Final totals

Composition

Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.

_abacaxi_

Army

Hoplite76
Hypaspist50
Peltast40
Manticore26
Toxotes22
Helepolis5
Heracles5
Jason5
Odysseus3
Petrobolos2
Buildings12 types
Wall40
Farm33
Storehouse21
House17
Military Academy15
Granary14
Archery Range7
Fortress7
Market5
Town Center4
Armory1
Temple1
God powers4 invoked
Bolt1
Lightning Storm1
Restoration1
Underworld Passage1

BenSavvy

Army

Yumi Horse Archer65
Samurai28
Shinobi28
Yumi Archer10
Naginata Rider8
Bushi7
Onna Musha6
Daimyo4
Raiju3
Asura2
Buildings13 types
Farm24
House16
Watermill14
Dojo10
Stable Japanese10
Mining Camp Japanese5
Castle2
Guardhouse2
Shrine Japanese2
Armory1
Market1
Temple1
Town Center1
God powers4 invoked
Solar Shield3
Divine Slash1
Goshinboku1
Thunder Burst1