Prostagma? Age of Mythology: Retold tools

Replay-derived match flow, timings, and composition.

Advanced match analysis

chuck102 vs marcechamba23

Ranked 1v1 SupremacyStarted 3 days ago

Type Ranked 1v1 Supremacy Started Ended Duration 14:33
Yellow River map preview
Map Yellow River
Defeated
chuck102Zeus
Pre-match Elo1182
Win probability35.9%
14:33 Match length marcechamba23 favored
Winner
marcechamba23Loki
Pre-match Elo1283
Win probability64.1%

Match at a glance

chuck102 vs marcechamba23

Winnermarcechamba23
MapYellow River
QueueRanked 1v1 Supremacy
Duration14:33
Started
Ended
Elo favorite64.1%marcechamba23
Fastest Classical3:44*marcechamba23
First pressure3:01marcechamba23 · Hersir trained
First extra TC10:07chuck102 · Town Center
Most military units64marcechamba23
Highest EAPM42.0marcechamba23

chuck102

Zeus

Defeat
Elo1182-13
EAPM36.2
Military units36
First pressure3:54Military Academy
First expansion10:07
Market volume0
Total score 16,039
Military score 6,019
Economic score 9,776
Kills score 244
Units killed 16
Units lost 14
Buildings razed 0
Largest army 36
Favorite unit Hoplite 16 fielded
Classical 3:49* Research start 2:49
Heroic 10:42* Research start 9:27
Mythic Not reached
Victory
Elo1283+13
EAPM42.0
Military units64
First pressure3:01Hersir trained
First expansion11:32
Market volume0
Total score 20,050
Military score 10,261
Economic score 9,433
Kills score 400
Units killed 14
Units lost 16
Buildings razed 1
Largest army 64
Favorite unit Throwing Axeman 25 fielded
Classical 3:44* Research start 2:44
Heroic 10:22* Research start 9:07
Mythic Not reached

Age progression

Minor God Paths

Resolved replay choices and each player's estimated Age completion.

Athena
ClassicalAge
Forseti
Apollo
HeroicAge
Bragi
No choice recorded
MythicAge
No choice recorded

Chronology

Timeline

Events share one match clock; Age bands show each player's progression.

chuck102Zeus
Match time
marcechamba23Loki
First military pressureMilitary Academy
God powerBolt
Hoplite12 training queues
Key technologyPickaxe
Key technologyMedium Infantry
Key technologyHusbandry
Toxotes4 training queues
ArmoryArmory
Town CenterAdditional center
Key technologyHand Axe
Key technologyPlow
Hypaspist6 training queues
Hoplite2 training queues
Toxotes4 training queues
Hoplite2 training queues
Fortress-tier buildingFortress
God powerRestoration
DefeatMatch result
First military pressureHersir trained
Hersir7 training queues
Key technologyPickaxe
Key technologyHand Axe
ArmoryArmory
Key technologyCopper Weapons
God powerSpy
Throwing Axeman4 training queues
Throwing Axeman6 training queues
Raiding Cavalry7 training queues
Key technologyCopper Armor
Throwing Axeman7 training queues
Key technologyBow Saw
Key technologyShaft Mine
Town CenterAdditional center
Key technologyCopper Shields
Key technologyBronze Armor
Key technologyBronze Weapons
Fortress-tier buildingHill Fort
Throwing Axeman8 training queues
Troll3 training queues
Berserk2 training queues
Godi3 training queues
Hersir2 training queues
Portable Ram5 training queues
God powerHealing Spring
God powerFlaming Weapons
VictoryMatch result

*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.

Match highlights

Replay-derived moments

Elo favorite64.1%marcechamba23
Fastest Classical3:44*marcechamba23
Fastest Heroic10:22*marcechamba23
First pressure3:01marcechamba23 · Hersir trained
First extra TC10:07chuck102 · Town Center
Fortress timing12:35marcechamba23 · Hill Fort
Armory timing5:40marcechamba23 · Armory

Player highlights

Standout performances

Highest total score20,050marcechamba23
Highest military score10,261marcechamba23
Highest economy score9,776chuck102
Most kills400marcechamba23
Most units killed16chuck102
Most deaths16marcechamba23
Most buildings razed1marcechamba23
Largest army64marcechamba23
Favorite unitThrowing Axemanmarcechamba23 · 25 fielded

chuck102

Most Kills

marcechamba23

Highest ScoreLargest ArmyMost DeathsMost ImprovementsMost Resources

Observed patterns

Building intent signals

Signals describe replay evidence, not guaranteed strategic intent.

chuck102

Fast Classical3:49 estimated completion
Early pressure3:54 · Military Academy
Expansion signal10:07 · Town Center
Early armory / Heroic prep9:06 · Armory
Fortress tech path13:42 · Fortress
Heavy walling signal14 wall build events

marcechamba23

Fast Classical3:44 estimated completion
Early pressure3:01 · Hersir trained
Expansion signal11:32 · Town Center
Early armory / Heroic prep5:40 · Armory
Fortress tech path12:35 · Hill Fort
chuck102 · Early MilitaryMeaningful trained combat units were produced during the early opening.
chuck102 · Fast ClassicalClassical completed before 4:00 on a standard land opening.
chuck102 · Semi-Fast HeroicMeaningful Classical military production preceded an early Heroic research commitment.
marcechamba23 · Early MilitaryMeaningful trained combat units were produced during the early opening.
marcechamba23 · Fast ClassicalClassical completed before 4:00 on a standard land opening.
marcechamba23 · Semi-Fast HeroicMeaningful Classical military production preceded an early Heroic research commitment.

Match flow

Military production

Age-ups, military openings, expansions, fortresses, powers, Wonders, Titans, and match results appear as interactive milestones.

Tempo

EAPM over time

Resource exchangeMarket flow No market trades observed

No market trades observed.

Final totals

Composition

Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.

chuck102

Army

Hoplite16
Toxotes8
Hypaspist6
Jason2
Heracles1
Hippeus1
Manticore1
Peltast1
Buildings11 types
Wall14
House10
Granary3
Storehouse3
Archery Range2
Military Academy2
Armory1
Fortress1
Stable1
Temple1
Town Center1
God powers2 invoked
Bolt1
Restoration1

marcechamba23

Army

Throwing Axeman25
Hersir9
Raiding Cavalry8
Berserk6
Portable Ram5
Hirdman4
Godi3
Troll3
Battle Boar1
Buildings9 types
House12
Ox Cart Building5
Wall5
Longhouse3
Great Hall2
Armory1
Hill Fort1
Temple1
Town Center1
God powers3 invoked
Flaming Weapons1
Healing Spring1
Spy1