Prostagma? Age of Mythology: Retold tools

Replay-derived match flow, timings, and composition.

Advanced match analysis

Grand_Strategist vs fpod

Ranked 1v1 SupremacyStarted 3 days ago

Type Ranked 1v1 Supremacy Started Ended Duration 18:00
Mount Olympus map preview
Map Mount Olympus
Defeated
Grand_StrategistHuitzilopochtli
Pre-match Elo1227
Win probability20.8%
18:00 Match length fpod favored
Winner
fpodIsis
Pre-match Elo1459
Win probability79.2%

Match at a glance

Grand_Strategist vs fpod

Winnerfpod
MapMount Olympus
QueueRanked 1v1 Supremacy
Duration18:00
Started
Ended
Elo favorite79.2%fpod
Fastest Classical4:15*fpod
First pressure3:48Grand_Strategist · Warrior Priest trained
Market timing5:55fpod · Market
First extra TC4:10fpod · Town Center
Most military units121fpod
Highest EAPM53.0fpod
Market volume300fpod

Grand_Strategist

Huitzilopochtli

Defeat
Elo1227-7
EAPM32.6
Military units103
First pressure3:48Warrior Priest trained
First expansion5:29
Market volume0
Total score 17,700
Military score 5,583
Economic score 9,988
Kills score 2,129
Units killed 82
Units lost 113
Buildings razed 4
Largest army 103
Favorite unit Warrior Priest 23 fielded
Classical 5:23* Estimated start 4:23
Heroic 13:44* Estimated start 12:29
Mythic Not reached

fpod

Isis

Victory
Elo1459+7
EAPM53.0
Military units121
First pressure5:16Barracks
First expansion4:10
Market volume300
Total score 31,450
Military score 13,827
Economic score 15,165
Kills score 2,489
Units killed 112
Units lost 81
Buildings razed 8
Largest army 121
Favorite unit Spearman 51 fielded
Classical 4:15* Estimated start 3:15
Heroic 8:40* Estimated start 7:25
Mythic 17:57* Estimated start 15:57

Age progression

Minor God Paths

Resolved replay choices and each player's estimated Age completion.

Patecatl
ClassicalAge
Anubis
Coatlicue
HeroicAge
Sobek
No choice recorded
MythicAge
Thoth

Chronology

Timeline

Events share one match clock; Age bands show each player's progression.

Grand_StrategistHuitzilopochtli
Match time
fpodIsis
First military pressureWarrior Priest trained
Warrior Priest4 training queues
Key technologyPickaxe
Village CenterAdditional center
Tlamanih Spearman10 training queues
God powerBlood Pact
Tequihua Archer15 training queues
Key technologyHusbandry
Tlamanih Spearman2 training queues
Warrior Priest3 training queues
ArmoryArmory
Key technologyBallistics
Tequihua Archer3 training queues
Warrior Priest2 training queues
Centzon Totochtin3 training queues
Tlamanih Spearman4 training queues
Tequihua Archer2 training queues
Warrior Priest4 training queues
God powerEarth Monster
Shorn One2 training queues
Key technologyHand Axe
Key technologyShaft Mine
Warrior Priest3 training queues
Eagle Warrior16 training queues
God powerAgave Bloom
Shorn One6 training queues
Ocelotl Warrior4 training queues
Tlamanih Spearman4 training queues
Key technologyMedium Nobles Hut Soldiers
Centzon Totochtin4 training queues
Coyote Warrior4 training queues
Warrior Priest6 training queues
DefeatMatch result
Key technologyPickaxe
Town CenterAdditional center
First military pressureBarracks
God powerPlague Of Serpents
MarketMarket
God powerProsperity
Fortress-tier buildingMigdol Stronghold
Petsuchos29 training queues
Chariot Archer28 training queues
Key technologyHand Axe
Fortress-tier buildingMigdol Stronghold
Spearman8 training queues
ArmoryArmory
Key technologyMedium Spearmen
Key technologyBow Saw
Key technologyShaft Mine
God powerLocust Swarm
Key technologyHeavy Chariot Archers
Farm transition20 farms clustered
Key technologyPlow
Spearman42 training queues
Key technologyCopper Armor
Key technologyCopper Weapons
Key technologyCopper Shields
Key technologyBallistics
Key technologyHeavy Spearmen
Chariot Archer10 training queues
Town CenterAdditional center
War Elephant2 training queues
VictoryMatch result

*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.

Match highlights

Replay-derived moments

Elo favorite79.2%fpod
Fastest Classical4:15*fpod
Fastest Heroic8:40*fpod
Fastest Mythic17:57*fpod
First pressure3:48Grand_Strategist · Warrior Priest trained
First extra TC4:10fpod · Town Center
Fortress timing8:34fpod · Migdol Stronghold
Market timing5:55fpod · Market
Armory timing10:59Grand_Strategist · Armory
Farm transition13:20–13:47fpod · 20 farms clustered

Player highlights

Standout performances

Highest total score31,450fpod
Highest military score13,827fpod
Highest economy score15,165fpod
Most kills2,489fpod
Most units killed112fpod
Most deaths113Grand_Strategist
Most buildings razed8fpod
Largest army121fpod
Favorite unitSpearmanfpod · 51 fielded

Grand_Strategist

Most Deaths

fpod

Highest ScoreLargest ArmyMost ImprovementsMost KillsMost Resources

Observed patterns

Building intent signals

Signals describe replay evidence, not guaranteed strategic intent.

Grand_Strategist

Late Classical5:23 estimated completion
Early pressure3:48 · Warrior Priest trained
Fast expansion5:29 · Village Center
Early armory / Heroic prep10:59 · Armory
Large army production103 military units

fpod

Classical timing4:15 estimated completion
Early pressure5:16 · Barracks
Fast expansion4:10 · Town Center
Multi-TC boom signal2 expansion build events
Early market / Heroic prep5:55 · Market
Early armory / Heroic prep11:11 · Armory
Fortress tech path8:34 · Migdol Stronghold
Farm transition13:20–13:47 · 20 farms clustered
Market economy signal300 total resource volume
Large army production121 military units
Grand_Strategist · 1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
Grand_Strategist · Archer DeathballThe final army profile was archer-heavy with at least 25 military units.
Grand_Strategist · Early MilitaryMeaningful trained combat units were produced during the early opening.
Grand_Strategist · Late ClassicalClassical completed after 5:00 on a standard land opening.
fpod · Fast 2nd TCThe first genuine additional Town Center started by 6:00.
fpod · Fast HeroicHeroic completed inside the applicable Fast Heroic window.
fpod · Semi-Fast HeroicMeaningful Classical military production preceded an early Heroic research commitment.

Match flow

Military production

Age-ups, military openings, expansions, fortresses, powers, Wonders, Titans, and match results appear as interactive milestones.

Tempo

EAPM over time

Resource exchangeMarket flow 300 total volume

Grand_Strategist

Bought

No buys

Sold

No sells

Total player market volume0

fpod

Bought

Food300

Sold

No sells

Total player market volume300

Final totals

Composition

Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.

Grand_Strategist

Army

Warrior Priest23
Tequihua Archer21
Tlamanih Spearman20
Eagle Warrior16
Shorn One8
Centzon Totochtin7
Coyote Warrior4
Ocelotl Warrior4
Buildings9 types
House26
Nobles Hut11
Calpulli10
Wall3
War Hut3
Armory1
Great Temple1
Temple1
Village Center1
God powers3 invoked
Agave Bloom1
Blood Pact1
Earth Monster1

fpod

Army

Spearman51
Chariot Archer38
Petsuchos29
War Elephant2
Siege Tower1
Buildings17 types
Farm22
House21
Granary6
Mining Camp6
Obelisk6
Barracks4
Migdol Stronghold2
Siege Works2
Temple2
Town Center2
Armory1
Lumber Camp1
Market1
Monument To Pharaohs1
Monument To Priests1
Monument To Soldiers1
Monument To Villagers1
God powers3 invoked
Locust Swarm1
Plague Of Serpents1
Prosperity1