Prostagma? Age of Mythology: Retold tools

Replay-derived match flow, timings, and composition.

Advanced match analysis

Mario vs Mestre AnaoX

Ranked 1v1 SupremacyStarted 3 days ago

Type Ranked 1v1 Supremacy Started Ended Duration 15:12
Megalopolis map preview
Map Megalopolis
Winner
MarioLoki
Pre-match Elo979
Win probability60.8%
15:12 Match length Mario favored
Defeated
Mestre AnaoXHades
Pre-match Elo903
Win probability39.2%

Match at a glance

Mario vs Mestre AnaoX

WinnerMario
MapMegalopolis
QueueRanked 1v1 Supremacy
Duration15:12
Started
Ended
Elo favorite60.8%Mario
Fastest Classical5:34*Mario
First pressure4:21Mario · Hersir trained
Market timing14:34Mestre AnaoX · Market
First extra TC9:36Mario · Town Center
Most military units61Mario
Highest EAPM43.9Mario

Mario

Loki

Victory
Elo979+15
EAPM43.9
Military units61
First pressure4:21Hersir trained
First expansion9:36
Market volume0
Total score 20,423
Military score 7,962
Economic score 11,453
Kills score 1,183
Units killed 38
Units lost 23
Buildings razed 16
Largest army 61
Favorite unit Hersir 24 fielded
Classical 5:34* Estimated start 4:34
Heroic 11:24* Estimated start 10:09
Mythic Not reached

Mestre AnaoX

Hades

Defeat
Elo903-44
EAPM13.9
Military units13
First pressure6:26Military Academy
First expansion14:00
Market volume0
Total score 7,202
Military score 1,149
Economic score 5,467
Kills score 586
Units killed 22
Units lost 39
Buildings razed 0
Largest army 13
Favorite unit Hoplite 9 fielded
Classical 6:20* Estimated start 5:20
Heroic Not reached
Mythic Not reached

Age progression

Minor God Paths

Resolved replay choices and each player's estimated Age completion.

Forseti
ClassicalAge
Ares
Bragi
HeroicAge
No choice recorded
No choice recorded
MythicAge
No choice recorded

Chronology

Timeline

Events share one match clock; Age bands show each player's progression.

MarioLoki
Match time
Mestre AnaoXHades
God powerSpy
Key technologyPickaxe
Key technologyHand Axe
Key technologyHusbandry
First military pressureHersir trained
Hersir4 training queues
Hersir5 training queues
Key technologyMedium Infantry
Throwing Axeman18 training queues
ArmoryArmory
Hersir9 training queues
Key technologyCopper Weapons
Key technologyCopper Shields
Key technologyCopper Armor
Town CenterAdditional center
God powerHealing Spring
Troll3 training queues
Hersir6 training queues
Hirdman6 training queues
Berserk3 training queues
Throwing Axeman3 training queues
Godi4 training queues
God powerFlaming Weapons
VictoryMatch result
Key technologyHusbandry
Farm transition3 farms clustered
First military pressureMilitary Academy
God powerSentinel
Hoplite4 training queues
Key technologyPlow
Toxotes3 training queues
Hoplite5 training queues
Key technologyMedium Infantry
Key technologyMedium Archers
Town CenterAdditional center
MarketMarket
DefeatMatch result

*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.

Match highlights

Replay-derived moments

Elo favorite60.8%Mario
Fastest Classical5:34*Mario
Fastest Heroic11:24*Mario
First pressure4:21Mario · Hersir trained
First extra TC9:36Mario · Town Center
Market timing14:34Mestre AnaoX · Market
Armory timing8:39Mario · Armory
Farm transition5:58–6:03Mestre AnaoX · 3 farms clustered

Player highlights

Standout performances

Highest total score20,423Mario
Highest military score7,962Mario
Highest economy score11,453Mario
Most kills1,183Mario
Most units killed38Mario
Most deaths39Mestre AnaoX
Most buildings razed16Mario
Largest army61Mario
Favorite unitHersirMario · 24 fielded

Mario

Highest ScoreLargest ArmyMost ImprovementsMost KillsMost Resources

Mestre AnaoX

Most Deaths

Observed patterns

Building intent signals

Signals describe replay evidence, not guaranteed strategic intent.

Mario

Late Classical5:34 estimated completion
Early pressure4:21 · Hersir trained
Expansion signal9:36 · Town Center
Early armory / Heroic prep8:39 · Armory

Mestre AnaoX

Late Classical6:20 estimated completion
Early pressure6:26 · Military Academy
Expansion signal14:00 · Town Center
Early market / Heroic prep14:34 · Market
Farm transition5:58–6:03 · 3 farms clustered
Mario · 1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
Mario · Early MilitaryMeaningful trained combat units were produced during the early opening.
Mario · Late ClassicalClassical completed after 5:00 on a standard land opening.
Mestre AnaoX · 1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
Mestre AnaoX · Early MilitaryMeaningful trained combat units were produced during the early opening.
Mestre AnaoX · Late ClassicalClassical completed after 5:00 on a standard land opening.

Match flow

Military production

Age-ups, military openings, expansions, fortresses, powers, Wonders, Titans, and match results appear as interactive milestones.

Tempo

EAPM over time

Resource exchangeMarket flow No market trades observed

No market trades observed.

Final totals

Composition

Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.

Mario

Army

Hersir24
Throwing Axeman21
Hirdman6
Godi4
Berserk3
Troll3
Buildings8 types
House10
Ox Cart Building4
Wall3
Armory1
Great Hall1
Longhouse1
Temple1
Town Center1
God powers3 invoked
Flaming Weapons1
Healing Spring1
Spy1

Mestre AnaoX

Army

Hoplite9
Toxotes3
Ajax1
Buildings9 types
Farm6
House4
Storehouse3
Archery Range2
Granary2
Military Academy2
Market1
Temple1
Town Center1
God powers1 invoked
Sentinel1