Prostagma? Age of Mythology: Retold tools

Replay-derived match flow, timings, and composition.

Advanced match analysis

TheJozz vs marcechamba23

Ranked 1v1 SupremacyStarted 3 days ago

Type Ranked 1v1 Supremacy Started Ended Duration 9:42
Steppe map preview
Map Steppe
Winner
TheJozzTsukuyomi
Pre-match Elo1344
Win probability60.5%
9:42 Match length TheJozz favored
Defeated
marcechamba23Loki
Pre-match Elo1270
Win probability39.5%

Match at a glance

TheJozz vs marcechamba23

WinnerTheJozz
MapSteppe
QueueRanked 1v1 Supremacy
Duration9:42
Started
Ended
Elo favorite60.5%TheJozz
Fastest Classical3:52*marcechamba23
First pressure3:08marcechamba23 · Hersir trained
Most military units51marcechamba23
Highest EAPM76.8TheJozz

TheJozz

Tsukuyomi

Victory
Elo1344+14
EAPM76.8
Military units20
First pressure4:43Stable Japanese
First expansion
Market volume0
Total score 10,093
Military score 5,485
Economic score 3,801
Kills score 829
Units killed 34
Units lost 11
Buildings razed 1
Largest army 20
Favorite unit Yumi Archer 7 fielded
Classical 4:36* Research start 3:50
Heroic Not reached
Mythic Not reached
Defeat
Elo1270-14
EAPM44.4
Military units51
First pressure3:08Hersir trained
First expansion
Market volume0
Total score 7,298
Military score 2,055
Economic score 4,961
Kills score 282
Units killed 12
Units lost 34
Buildings razed 0
Largest army 51
Favorite unit Throwing Axeman 15 fielded
Classical 3:52* Research start 2:52
Heroic Not reached
Mythic Not reached

Age progression

Minor God Paths

Resolved replay choices and each player's estimated Age completion.

Inari Okami
ClassicalAge
Forseti
No choice recorded
HeroicAge
No choice recorded
No choice recorded
MythicAge
No choice recorded

Chronology

Timeline

Events share one match clock; Age bands show each player's progression.

TheJozzTsukuyomi
Match time
marcechamba23Loki
First military pressureStable Japanese
Naginata Rider4 training queues
Samurai4 training queues
Yumi Archer7 training queues
God powerSwampland
Kitsune2 training queues
God powerNew Moon
VictoryMatch result
First military pressureHersir trained
Hersir6 training queues
God powerSpy
Key technologyHand Axe
Key technologyPickaxe
Hirdman14 training queues
Throwing Axeman15 training queues
Raiding Cavalry11 training queues
Hersir4 training queues
God powerHealing Spring
DefeatMatch result

*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.

Match highlights

Replay-derived moments

Elo favorite60.5%TheJozz
Fastest Classical3:52*marcechamba23
First pressure3:08marcechamba23 · Hersir trained

Player highlights

Standout performances

Highest total score10,093TheJozz
Highest military score5,485TheJozz
Highest economy score4,961marcechamba23
Most kills829TheJozz
Most units killed34TheJozz
Most deaths34marcechamba23
Most buildings razed1TheJozz
Largest army51marcechamba23
Favorite unitThrowing Axemanmarcechamba23 · 15 fielded

TheJozz

Highest ScoreMost ImprovementsMost Kills

marcechamba23

Largest ArmyMost DeathsMost Resources

Observed patterns

Building intent signals

Signals describe replay evidence, not guaranteed strategic intent.

TheJozz

Classical timing4:36 estimated completion
Early pressure4:43 · Stable Japanese

marcechamba23

Fast Classical3:52 estimated completion
Early pressure3:08 · Hersir trained
TheJozz · 1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
TheJozz · Early MilitaryMeaningful trained combat units were produced during the early opening.
marcechamba23 · 1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
marcechamba23 · Early MilitaryMeaningful trained combat units were produced during the early opening.
marcechamba23 · Fast ClassicalClassical completed before 4:00 on a standard land opening.

Match flow

Military production

Age-ups, military openings, expansions, fortresses, powers, Wonders, Titans, and match results appear as interactive milestones.

Tempo

EAPM over time

Resource exchangeMarket flow No market trades observed

No market trades observed.

Final totals

Composition

Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.

TheJozz

Army

Yumi Archer7
Naginata Rider5
Samurai4
Kitsune2
Jorogumo1
Onna Musha1
Buildings8 types
House6
Watermill3
Dojo1
Guardhouse1
Mining Camp Japanese1
Shrine Japanese1
Stable Japanese1
Temple1
God powers2 invoked
New Moon1
Swampland1

marcechamba23

Army

Throwing Axeman15
Hirdman14
Raiding Cavalry11
Hersir10
Berserk1
Buildings5 types
House7
Longhouse3
Ox Cart Building2
Great Hall1
Temple1
God powers2 invoked
Healing Spring1
Spy1