Prostagma? Age of Mythology: Retold tools

Replay-derived match flow, timings, and composition.

Advanced match analysis

Zequinha Multigod vs Roger

Ranked 1v1 SupremacyStarted 3 days ago

Type Ranked 1v1 Supremacy Started Ended Duration 10:51
Watering Hole map preview
Map Watering Hole
Winner
Zequinha MultigodAmaterasu
Pre-match Elo1642
Win probability96.4%
10:51 Match length Zequinha Multigod favored
Defeated
RogerZeus
Pre-match Elo1071
Win probability3.6%

Match at a glance

Zequinha Multigod vs Roger

WinnerZequinha Multigod
MapWatering Hole
QueueRanked 1v1 Supremacy
Duration10:51
Started
Ended
Elo favorite96.4%Zequinha Multigod
Fastest Classical3:30*Roger
First pressure3:37Roger · Stable
Most military units33Zequinha Multigod
Highest EAPM46.9Zequinha Multigod

Zequinha Multigod

Amaterasu

Victory
Elo1642+1
EAPM46.9
Military units33
First pressure4:26Stable Japanese
First expansion
Market volume0
Total score 12,596
Military score 6,006
Economic score 5,589
Kills score 1,001
Units killed 41
Units lost 11
Buildings razed 0
Largest army 33
Favorite unit Naginata Rider 21 fielded
Classical 3:53* Research start 2:53
Heroic Not reached
Mythic Not reached

Roger

Zeus

Defeat
Elo1071-1
EAPM38.8
Military units32
First pressure3:37Stable
First expansion
Market volume0
Total score 6,791
Military score 2,640
Economic score 3,829
Kills score 322
Units killed 11
Units lost 41
Buildings razed 0
Largest army 32
Favorite unit Hippeus 20 fielded
Classical 3:30* Research start 2:30
Heroic Not reached
Mythic Not reached

Age progression

Minor God Paths

Resolved replay choices and each player's estimated Age completion.

Minakatatomi
ClassicalAge
Athena
No choice recorded
HeroicAge
No choice recorded
No choice recorded
MythicAge
No choice recorded

Chronology

Timeline

Events share one match clock; Age bands show each player's progression.

Zequinha MultigodAmaterasu
Match time
RogerZeus
First military pressureStable Japanese
God powerShrine Of The Hunt
Onna Musha2 training queues
Naginata Rider21 training queues
God powerSolar Shield
Samurai5 training queues
God powerSolar Shield
Samurai2 training queues
VictoryMatch result
First military pressureStable
Hippeus9 training queues
God powerRestoration
Toxotes3 training queues
Hippeus2 training queues
Hoplite2 training queues
ArmoryArmory
Toxotes3 training queues
Hippeus9 training queues
DefeatMatch result

*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.

Match highlights

Replay-derived moments

Elo favorite96.4%Zequinha Multigod
Fastest Classical3:30*Roger
First pressure3:37Roger · Stable
Armory timing9:02Roger · Armory

Player highlights

Standout performances

Highest total score12,596Zequinha Multigod
Highest military score6,006Zequinha Multigod
Highest economy score5,589Zequinha Multigod
Most kills1,001Zequinha Multigod
Most units killed41Zequinha Multigod
Most deaths41Roger
Most buildings razed0Zequinha Multigod
Largest army33Zequinha Multigod
Favorite unitNaginata RiderZequinha Multigod · 21 fielded

Zequinha Multigod

Highest ScoreLargest ArmyMost ImprovementsMost KillsMost Resources

Roger

Most Deaths

Observed patterns

Building intent signals

Signals describe replay evidence, not guaranteed strategic intent.

Zequinha Multigod

Fast Classical3:53 estimated completion
Early pressure4:26 · Stable Japanese
Heavy walling signal6 wall build events

Roger

Fast Classical3:30 estimated completion
Early pressure3:37 · Stable
Early armory / Heroic prep9:02 · Armory
Zequinha Multigod · 1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
Zequinha Multigod · Early MilitaryMeaningful trained combat units were produced during the early opening.
Zequinha Multigod · Fast ClassicalClassical completed before 4:00 on a standard land opening.
Roger · 1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
Roger · Early MilitaryMeaningful trained combat units were produced during the early opening.
Roger · Fast ClassicalClassical completed before 4:00 on a standard land opening.

Match flow

Military production

Age-ups, military openings, expansions, fortresses, powers, Wonders, Titans, and match results appear as interactive milestones.

Tempo

EAPM over time

Resource exchangeMarket flow No market trades observed

No market trades observed.

Final totals

Composition

Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.

Zequinha Multigod

Army

Naginata Rider21
Samurai7
Onna Musha2
Wanyudo2
Kitsune1
Buildings8 types
House11
Wall6
Watermill3
Dojo2
Shrine Japanese2
Stable Japanese2
Mining Camp Japanese1
Temple1
God powers2 invoked
Solar Shield2
Shrine Of The Hunt1

Roger

Army

Hippeus20
Toxotes6
Heracles2
Hoplite2
Jason2
Buildings8 types
Granary4
House4
Stable3
Archery Range2
Storehouse2
Armory1
Military Academy1
Temple1
God powers1 invoked
Restoration1