Prostagma? Age of Mythology: Retold tools

Replay-derived match flow, timings, and composition.

Advanced match analysis

ただジムで疲れてるだ vs chuck102

Ranked 1v1 SupremacyStarted 3 days ago

Type Ranked 1v1 Supremacy Started Ended Duration 18:13
Oasis map preview
Map Oasis
Winner
ただジムで疲れてるだHuitzilopochtli
Pre-match Elo1272
Win probability60.9%
18:13 Match length ただジムで疲れてるだ favored
Defeated
chuck102Zeus
Pre-match Elo1195
Win probability39.1%

Match at a glance

ただジムで疲れてるだ vs chuck102

Winnerただジムで疲れてるだ
MapOasis
QueueRanked 1v1 Supremacy
Duration18:13
Started
Ended
Elo favorite60.9%ただジムで疲れてるだ
Fastest Classical3:46*chuck102
First pressure4:04ただジムで疲れてるだ · Warrior Priest trained
First extra TC4:14chuck102 · Town Center
Most military units117ただジムで疲れてるだ
Highest EAPM55.4ただジムで疲れてるだ
Victory
Elo1272+14
EAPM55.4
Military units117
First pressure4:04Warrior Priest trained
First expansion5:35
Market volume0
Total score 30,303
Military score 9,964
Economic score 18,230
Kills score 2,109
Units killed 79
Units lost 96
Buildings razed 7
Largest army 117
Favorite unit Warrior Priest 49 fielded
Classical 5:38* Estimated start 4:38
Heroic 15:19* Estimated start 14:04
Mythic Not reached

chuck102

Zeus

Defeat
Elo1195-14
EAPM35.1
Military units56
First pressure6:10Military Academy
First expansion4:14
Market volume0
Total score 20,307
Military score 3,639
Economic score 14,779
Kills score 1,909
Units killed 86
Units lost 80
Buildings razed 0
Largest army 56
Favorite unit Hippeus 16 fielded
Classical 3:46* Research start 2:46
Heroic 17:34* Research start 16:19
Mythic Not reached

Age progression

Minor God Paths

Resolved replay choices and each player's estimated Age completion.

Malinalxochitl
ClassicalAge
Hermes
Coatlicue
HeroicAge
Dionysus
No choice recorded
MythicAge
No choice recorded

Chronology

Timeline

Events share one match clock; Age bands show each player's progression.

ただジムで疲れてるだHuitzilopochtli
Match time
chuck102Zeus
God powerBlood Pact
Key technologyPickaxe
First military pressureWarrior Priest trained
Warrior Priest6 training queues
God powerInfestation
Town CenterAdditional center
Key technologyHand Axe
Farm transition10 farms clustered
Key technologyHusbandry
Warrior Priest4 training queues
Key technologyPlow
Tequihua Archer24 training queues
Tlamanih Spearman2 training queues
Warrior Priest17 training queues
Key technologyMedium War Hut Soldiers
ArmoryArmory
Tlamanih Spearman4 training queues
Key technologyBallistics
Tequihua Archer2 training queues
Key technologyShaft Mine
Key technologyBow Saw
Tlamanih Spearman11 training queues
Warrior Priest22 training queues
Tequihua Archer21 training queues
Key technologyHeavy War Hut Soldiers
God powerEarth Monster
God powerBlood Pact
Tlamanih Spearman2 training queues
VictoryMatch result
Town CenterAdditional center
First military pressureMilitary Academy
Key technologyHusbandry
Key technologyPlow
Hippeus2 training queues
Key technologyHand Axe
ArmoryArmory
God powerCease Fire
Toxotes2 training queues
Hippeus2 training queues
Hoplite3 training queues
Hoplite11 training queues
Hippeus11 training queues
Toxotes11 training queues
Farm transition22 farms clustered
Key technologyMedium Infantry
Key technologyPickaxe
God powerBolt
Centaur2 training queues
DefeatMatch result

*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.

Match highlights

Replay-derived moments

Elo favorite60.9%ただジムで疲れてるだ
Fastest Classical3:46*chuck102
Fastest Heroic15:19*ただジムで疲れてるだ
First pressure4:04ただジムで疲れてるだ · Warrior Priest trained
First extra TC4:14chuck102 · Town Center
Armory timing9:22chuck102 · Armory
Farm transition7:08–8:22ただジムで疲れてるだ · 10 farms clustered

Player highlights

Standout performances

Highest total score30,303ただジムで疲れてるだ
Highest military score9,964ただジムで疲れてるだ
Highest economy score18,230ただジムで疲れてるだ
Most kills2,109ただジムで疲れてるだ
Most units killed86chuck102
Most deaths96ただジムで疲れてるだ
Most buildings razed7ただジムで疲れてるだ
Largest army117ただジムで疲れてるだ
Favorite unitWarrior Priestただジムで疲れてるだ · 49 fielded

ただジムで疲れてるだ

Highest ScoreLargest ArmyMost DeathsMost ImprovementsMost Resources

chuck102

Most Kills

Observed patterns

Building intent signals

Signals describe replay evidence, not guaranteed strategic intent.

ただジムで疲れてるだ

Late Classical5:38 estimated completion
Early pressure4:04 · Warrior Priest trained
Fast expansion5:35 · Town Center
Early armory / Heroic prep12:34 · Armory
Heavy walling signal26 wall build events
Farm transition7:08–8:22 · 10 farms clustered
Large army production117 military units

chuck102

Fast Classical3:46 estimated completion
Early pressure6:10 · Military Academy
Fast expansion4:14 · Town Center
Early armory / Heroic prep9:22 · Armory
Heavy walling signal11 wall build events
Farm transition12:52–13:26 · 22 farms clustered
ただジムで疲れてるだ · 1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
ただジムで疲れてるだ · Archer DeathballThe final army profile was archer-heavy with at least 25 military units.
ただジムで疲れてるだ · Early MilitaryMeaningful trained combat units were produced during the early opening.
ただジムで疲れてるだ · Late ClassicalClassical completed after 5:00 on a standard land opening.
ただジムで疲れてるだ · Long ClassicalHeroic completion was delayed past 14:00 while military production was already significant.
chuck102 · 1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
chuck102 · Early MilitaryMeaningful trained combat units were produced during the early opening.
chuck102 · Fast ClassicalClassical completed before 4:00 on a standard land opening.
chuck102 · Long ClassicalHeroic completion was delayed past 14:00 while military production was already significant.

Match flow

Military production

Age-ups, military openings, expansions, fortresses, powers, Wonders, Titans, and match results appear as interactive milestones.

Tempo

EAPM over time

Resource exchangeMarket flow No market trades observed

No market trades observed.

Final totals

Composition

Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.

ただジムで疲れてるだ

Army

Warrior Priest49
Tequihua Archer47
Tlamanih Spearman19
Maquizcoatl2
Buildings9 types
Farm29
Wall26
House16
Calpulli10
War Hut2
Armory1
Great Temple1
Temple1
Town Center1
God powers3 invoked
Blood Pact2
Earth Monster1
Infestation1

chuck102

Army

Hippeus16
Hoplite15
Toxotes15
Centaur4
Heracles3
Jason3
Buildings11 types
Farm33
Wall11
House8
Storehouse7
Granary5
Military Academy2
Temple2
Archery Range1
Armory1
Stable1
Town Center1
God powers2 invoked
Bolt1
Cease Fire1