Advanced match analysis
ただジムで疲れてるだ vs chuck102
Ranked 1v1 SupremacyStarted 3 days ago
Map
Oasis
Match at a glance
ただジムで疲れてるだ vs chuck102
Elo favorite60.9%ただジムで疲れてるだ
Fastest Classical3:46*chuck102
First pressure4:04ただジムで疲れてるだ · Warrior Priest trained
First extra TC4:14chuck102 · Town Center
Most military units117ただジムで疲れてるだ
Highest EAPM55.4ただジムで疲れてるだ
ただジムで疲れてるだ
Huitzilopochtli
Victory
Elo1272+14
EAPM55.4
Military units117
First pressure4:04Warrior Priest trained
First expansion5:35
Market volume0
Total score
30,303
Military score
9,964
Economic score
18,230
Kills score
2,109
Units killed
79
Units lost
96
Buildings razed
7
Largest army
117
Classical
5:38*
Estimated start 4:38
Mythic
—
Not reached
chuck102
Zeus
Defeat
Elo1195-14
EAPM35.1
Military units56
First pressure6:10Military Academy
First expansion4:14
Market volume0
Total score
20,307
Military score
3,639
Economic score
14,779
Kills score
1,909
Units killed
86
Units lost
80
Buildings razed
0
Largest army
56
Classical
3:46*
Research start 2:46
Mythic
—
Not reached
Age progression
Minor God Paths
Resolved replay choices and each player's estimated Age completion.
Chronology
Timeline
Events share one match clock; Age bands show each player's progression.
Match time
*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.
Match highlights
Replay-derived moments
Elo favorite60.9%ただジムで疲れてるだ
Fastest Classical3:46*chuck102
Fastest Heroic15:19*ただジムで疲れてるだ
First pressure4:04ただジムで疲れてるだ · Warrior Priest trained
First extra TC4:14chuck102 · Town Center
Armory timing9:22chuck102 · Armory
Farm transition7:08–8:22ただジムで疲れてるだ · 10 farms clustered
Player highlights
Standout performances
Highest total score30,303ただジムで疲れてるだ
Highest military score9,964ただジムで疲れてるだ
Highest economy score18,230ただジムで疲れてるだ
Most kills2,109ただジムで疲れてるだ
Most units killed86chuck102
Most deaths96ただジムで疲れてるだ
Most buildings razed7ただジムで疲れてるだ
Largest army117ただジムで疲れてるだ
Favorite unitWarrior Priestただジムで疲れてるだ · 49 fielded
ただジムで疲れてるだ
Highest Score
Largest Army
Most Deaths
Most Improvements
Most Resources
chuck102
Most Kills
Observed patterns
Building intent signals
Signals describe replay evidence, not guaranteed strategic intent.
ただジムで疲れてるだ
Late Classical5:38 estimated completionHeavy walling signal26 wall build events
Large army production117 military units
chuck102
Fast Classical3:46 estimated completionHeavy walling signal11 wall build events
Match flow
Military production
Age-ups, military openings, expansions, fortresses, powers, Wonders, Titans, and match results appear as interactive milestones.Tempo
EAPM over time
Resource exchangeMarket flow No market trades observed
No market trades observed.
Final totals
Composition
Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.