Prostagma? Age of Mythology: Retold tools

Replay-derived match flow, timings, and composition.

Advanced match analysis

Lots'veLust vs fpod

Ranked 1v1 SupremacyStarted 3 days ago

Type Ranked 1v1 Supremacy Started Ended Duration 11:06
Nile Shallows map preview
Map Nile Shallows
Defeated
Lots'veLustGaia
Pre-match Elo1389
Win probability41.0%
11:06 Match length fpod favored
Winner
fpodIsis
Pre-match Elo1452
Win probability59.0%

Match at a glance

Lots'veLust vs fpod

Winnerfpod
MapNile Shallows
QueueRanked 1v1 Supremacy
Duration11:06
Started
Ended
Elo favorite59.0%fpod
Fastest Classical4:15*Lots'veLust
First pressure4:26fpod · Barracks
Market timing5:29fpod · Market
First extra TC4:17fpod · Town Center
Most military units28Lots'veLust
Highest EAPM38.3fpod
Market volume600fpod
Defeat
Elo1389-14
EAPM32.2
Military units28
First pressure4:29Military Barracks
First expansion
Market volume0
Total score 12,641
Military score 5,646
Economic score 6,781
Kills score 214
Units killed 7
Units lost 7
Buildings razed 4
Largest army 28
Favorite unit Arcus 14 fielded
Classical 4:15* Research start 3:15
Heroic 8:10* Estimated start 6:55
Mythic Not reached

fpod

Isis

Victory
Elo1452+14
EAPM38.3
Military units10
First pressure4:26Barracks
First expansion4:17
Market volume600
Total score 15,033
Military score 4,799
Economic score 9,976
Kills score 292
Units killed 9
Units lost 8
Buildings razed 0
Largest army 10
Favorite unit Chariot Archer 4 fielded
Classical 4:22* Estimated start 3:22
Heroic 8:14* Estimated start 6:59
Mythic Not reached

Age progression

Minor God Paths

Resolved replay choices and each player's estimated Age completion.

Oceanus
ClassicalAge
Anubis
Rheia
HeroicAge
Sobek
No choice recorded
MythicAge
No choice recorded

Chronology

Timeline

Events share one match clock; Age bands show each player's progression.

Lots'veLustGaia
Match time
fpodIsis
God powerGaia Forest
Key technologyPickaxe
Key technologyHand Axe
First military pressureMilitary Barracks
ArmoryArmory
Key technologyHusbandry
Key technologyShaft Mine
Fortress-tier buildingPalace
Arcus14 training queues
God powerTraitor
Destroyer9 training queues
Turma3 training queues
DefeatMatch result
Key technologyPickaxe
Town CenterAdditional center
First military pressureBarracks
MarketMarket
ArmoryArmory
God powerProsperity
Fortress-tier buildingMigdol Stronghold
Key technologyHand Axe
Petsuchos4 training queues
Chariot Archer4 training queues
God powerPlague Of Serpents
Key technologyHeavy Chariot Archers
Camel Rider2 training queues
Key technologyShaft Mine
VictoryMatch result

*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.

Match highlights

Replay-derived moments

Elo favorite59.0%fpod
Fastest Classical4:15*Lots'veLust
Fastest Heroic8:10*Lots'veLust
First pressure4:26fpod · Barracks
First extra TC4:17fpod · Town Center
Fortress timing8:06fpod · Migdol Stronghold
Market timing5:29fpod · Market
Armory timing4:59Lots'veLust · Armory

Player highlights

Standout performances

Highest total score15,033fpod
Highest military score5,646Lots'veLust
Highest economy score9,976fpod
Most kills292fpod
Most units killed9fpod
Most deaths8fpod
Most buildings razed4Lots'veLust
Largest army28Lots'veLust
Favorite unitArcusLots'veLust · 14 fielded

Lots'veLust

Largest Army

fpod

Highest ScoreMost DeathsMost ImprovementsMost KillsMost Resources

Observed patterns

Building intent signals

Signals describe replay evidence, not guaranteed strategic intent.

Lots'veLust

Classical timing4:15 estimated completion
Early pressure4:29 · Military Barracks
Early armory / Heroic prep4:59 · Armory
Fortress tech path8:11 · Palace

fpod

Classical timing4:22 estimated completion
Early pressure4:26 · Barracks
Fast expansion4:17 · Town Center
Early market / Heroic prep5:29 · Market
Early armory / Heroic prep6:58 · Armory
Fortress tech path8:06 · Migdol Stronghold
Market economy signal600 total resource volume
Lots'veLust · Archer DeathballThe final army profile was archer-heavy with at least 25 military units.
Lots'veLust · Early MilitaryMeaningful trained combat units were produced during the early opening.
Lots'veLust · Fast HeroicHeroic completed inside the applicable Fast Heroic window.
Lots'veLust · Semi-Fast HeroicMeaningful Classical military production preceded an early Heroic research commitment.
fpod · 1 TC Fast HeroicHeroic completed by 10:00 without a pre-commitment extra Town Center or meaningful Classical military commitment.
fpod · Fast HeroicHeroic completed inside the applicable Fast Heroic window.

Match flow

Military production

Age-ups, military openings, expansions, fortresses, powers, Wonders, Titans, and match results appear as interactive milestones.

Tempo

EAPM over time

Resource exchangeMarket flow 600 total volume

Lots'veLust

Bought

No buys

Sold

No sells

Total player market volume0

fpod

Bought

Food600

Sold

No sells

Total player market volume600

Final totals

Composition

Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.

Lots'veLust

Army

Arcus14
Destroyer9
Turma3
Caladria1
Murmillo1
Buildings8 types
Manor4
Military Barracks2
Wall2
Armory1
Counter Barracks1
Economic Guild1
Palace1
Temple1
God powers2 invoked
Gaia Forest1
Traitor1

fpod

Army

Chariot Archer4
Petsuchos4
Camel Rider2
Buildings16 types
House9
Obelisk5
Wall5
Granary3
Mining Camp3
Temple2
Armory1
Barracks1
Lumber Camp1
Market1
Migdol Stronghold1
Monument To Pharaohs1
Monument To Priests1
Monument To Soldiers1
Monument To Villagers1
Town Center1
God powers2 invoked
Plague Of Serpents1
Prosperity1