Prostagma? Age of Mythology: Retold tools

Replay-derived match flow, timings, and composition.

Advanced match analysis

Divine vs _abacaxi_

Ranked 1v1 SupremacyStarted 3 days ago

Type Ranked 1v1 Supremacy Started Ended Duration 24:51
Elysium map preview
Map Elysium
Winner
DivineThor
Pre-match Elo2035
Win probability94.2%
24:51 Match length Divine favored
Defeated
_abacaxi_Zeus
Pre-match Elo1552
Win probability5.8%

Match at a glance

Divine vs _abacaxi_

WinnerDivine
MapElysium
QueueRanked 1v1 Supremacy
Duration24:51
Started
Ended
Elo favorite94.2%Divine
Fastest Classical3:49*_abacaxi_
First pressure4:00_abacaxi_ · Military Academy
Market timing17:12Divine · Market
First extra TC17:28Divine · Town Center
Most military units276Divine
Highest EAPM131.2_abacaxi_
Market volume1,800Divine

Divine

Thor

Victory
Elo2035+2
EAPM103.4
Military units276
First pressure4:17Hersir trained
First expansion17:28
Market volume1800
Total score 45,789
Military score 24,832
Economic score 17,864
Kills score 3,116
Units killed 142
Units lost 109
Buildings razed 7
Largest army 276
Favorite unit Huskarl 82 fielded
Classical 5:12* Estimated start 4:12
Heroic 13:53* Estimated start 12:38
Mythic 20:20* Estimated start 18:20

_abacaxi_

Zeus

Defeat
Elo1552-2
EAPM131.2
Military units137
First pressure4:00Military Academy
First expansion20:29
Market volume0
Total score 27,960
Military score 9,894
Economic score 16,051
Kills score 2,015
Units killed 98
Units lost 142
Buildings razed 0
Largest army 137
Favorite unit Hoplite 68 fielded
Classical 3:49* Research start 2:49
Heroic 13:54* Estimated start 12:39
Mythic 23:40* Estimated start 21:40

Age progression

Minor God Paths

Resolved replay choices and each player's estimated Age completion.

Freyja
ClassicalAge
Athena
Skadi
HeroicAge
Dionysus
Tyr
MythicAge
Hera

Chronology

Timeline

Events share one match clock; Age bands show each player's progression.

DivineThor
Match time
_abacaxi_Zeus
ArmoryDwarven Armory
Key technologyCopper Shields
Key technologyCopper Armor
Key technologyCopper Weapons
First military pressureHersir trained
Hersir4 training queues
God powerDwarven Mine
Key technologyMedium Infantry
Raiding Cavalry6 training queues
Throwing Axeman25 training queues
Key technologyMedium Cavalry
Valkyrie2 training queues
Raiding Cavalry12 training queues
Key technologyHusbandry
Key technologyBronze Shields
God powerForest Fire
Valkyrie2 training queues
Key technologyHand Axe
Key technologyPickaxe
Berserk73 training queues
Key technologyIron Shields
Throwing Axeman10 training queues
Raiding Cavalry2 training queues
Key technologyBallistics
Valkyrie2 training queues
Key technologyHeavy Infantry
Fortress-tier buildingHill Fort
Godi5 training queues
Huskarl7 training queues
Key technologyHeavy Cavalry
Jarl10 training queues
Key technologyPlow
MarketMarket
Town CenterAdditional center
Key technologyBronze Weapons
Key technologyBronze Armor
Fortress-tier buildingHill Fort
Fortress-tier buildingHill Fort
Key technologyCrenellations
Farm transition7 farms clustered
Town CenterAdditional center
Fortress-tier buildingHill Fort
Key technologyIron Weapons
Key technologyIron Armor
Town CenterAdditional center
God powerFimbulwinter
Key technologyChampion Cavalry
Key technologyChampion Infantry
Huskarl75 training queues
Key technologyChampion Infantry
Jarl15 training queues
Godi12 training queues
Hersir5 training queues
Ballista4 training queues
Berserk5 training queues
VictoryMatch result
Jason2 training queues
Heracles2 training queues
First military pressureMilitary Academy
Hoplite41 training queues
God powerBolt
Toxotes20 training queues
Key technologyHusbandry
Key technologyPickaxe
Key technologyMedium Infantry
Key technologyMedium Archers
Key technologyHand Axe
ArmoryArmory
Key technologyCopper Armor
Key technologyCopper Weapons
God powerRestoration
Key technologyHand Axe
Key technologyMedium Archers
Key technologyCopper Weapons
Farm transition6 farms clustered
Key technologyBallistics
Toxotes11 training queues
Peltast13 training queues
Hydra3 training queues
Key technologyHeavy Archers
Hypaspist2 training queues
Key technologyPlow
Key technologyHeavy Infantry
Key technologyShaft Mine
Hoplite8 training queues
Key technologyBow Saw
Key technologyHeavy Infantry
Town CenterAdditional center
Fortress-tier buildingFortress
Jason2 training queues
Odysseus2 training queues
Petrobolos6 training queues
Hoplite18 training queues
Peltast3 training queues
God powerRestoration
God powerLightning Storm
Bellerophon2 training queues
DefeatMatch result

*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.

Match highlights

Replay-derived moments

Elo favorite94.2%Divine
Fastest Classical3:49*_abacaxi_
Fastest Heroic13:53*Divine
Fastest Mythic20:20*Divine
First pressure4:00_abacaxi_ · Military Academy
First extra TC17:28Divine · Town Center
Fortress timing16:00Divine · Hill Fort
Market timing17:12Divine · Market
Armory timing0:33Divine · Dwarven Armory
Farm transition12:14–12:59_abacaxi_ · 6 farms clustered

Player highlights

Standout performances

Highest total score45,789Divine
Highest military score24,832Divine
Highest economy score17,864Divine
Most kills3,116Divine
Most units killed142Divine
Most deaths142_abacaxi_
Most buildings razed7Divine
Largest army276Divine
Favorite unitHuskarlDivine · 82 fielded

Divine

Highest ScoreLargest ArmyMost ImprovementsMost KillsMost Resources

_abacaxi_

Most Deaths

Observed patterns

Building intent signals

Signals describe replay evidence, not guaranteed strategic intent.

Divine

Late Classical5:12 estimated completion
Early pressure4:17 · Hersir trained
Expansion signal17:28 · Town Center
Multi-TC boom signal3 expansion build events
Early market / Heroic prep17:12 · Market
Early armory / Heroic prep0:33 · Dwarven Armory
Fortress tech path16:00 · Hill Fort
Farm transition19:05–19:57 · 7 farms clustered
Market economy signal1,800 total resource volume
Large army production276 military units

_abacaxi_

Fast Classical3:49 estimated completion
Early pressure4:00 · Military Academy
Expansion signal20:29 · Town Center
Early armory / Heroic prep9:31 · Armory
Fortress tech path20:40 · Fortress
Heavy walling signal41 wall build events
Farm transition12:14–12:59 · 6 farms clustered
Large army production137 military units
Divine · 1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
Divine · Early MilitaryMeaningful trained combat units were produced during the early opening.
Divine · Late ClassicalClassical completed after 5:00 on a standard land opening.
_abacaxi_ · 1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
_abacaxi_ · Early MilitaryMeaningful trained combat units were produced during the early opening.
_abacaxi_ · Fast ClassicalClassical completed before 4:00 on a standard land opening.

Match flow

Military production

Age-ups, military openings, expansions, fortresses, powers, Wonders, Titans, and match results appear as interactive milestones.

Tempo

EAPM over time

Resource exchangeMarket flow 1800 total volume

Divine

Bought

Food200
Wood700

Sold

Food700
Wood200
Total player market volume1800

_abacaxi_

Bought

No buys

Sold

No sells

Total player market volume0

Final totals

Composition

Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.

Divine

Army

Huskarl82
Berserk78
Throwing Axeman35
Jarl25
Raiding Cavalry20
Godi17
Hersir9
Valkyrie6
Ballista4
Buildings10 types
Farm32
House17
Ox Cart Building9
Great Hall5
Hill Fort4
Longhouse3
Town Center3
Temple2
Dwarven Armory1
Market1
God powers3 invoked
Dwarven Mine1
Fimbulwinter1
Forest Fire1

_abacaxi_

Army

Hoplite68
Toxotes31
Peltast16
Petrobolos6
Jason4
Hydra3
Hypaspist3
Bellerophon2
Heracles2
Odysseus2
Buildings11 types
Wall41
Farm20
House17
Storehouse13
Granary8
Archery Range7
Military Academy6
Armory1
Fortress1
Temple1
Town Center1
God powers3 invoked
Restoration2
Bolt1
Lightning Storm1