Prostagma? Age of Mythology: Retold tools

Replay-derived match flow, timings, and composition.

Advanced match analysis

ThunderBR vs MikeKing

Ranked 1v1 SupremacyStarted 3 days ago

Type Ranked 1v1 Supremacy Started Ended Duration 36:10
Tundra map preview
Map Tundra
Winner
ThunderBRAmaterasu
Pre-match Elo1735
Win probability65.5%
36:10 Match length ThunderBR favored
Defeated
MikeKingPoseidon
Pre-match Elo1624
Win probability34.5%

Match at a glance

ThunderBR vs MikeKing

WinnerThunderBR
MapTundra
QueueRanked 1v1 Supremacy
Duration36:10
Started
Ended
Elo favorite65.5%ThunderBR
Fastest Classical3:43*MikeKing
First pressure3:29MikeKing · Stable
Market timing12:02MikeKing · Market
First extra TC20:15ThunderBR · Town Center
Most military units400MikeKing
Highest EAPM78.5MikeKing
Market volume7,800ThunderBR

ThunderBR

Amaterasu

Victory
Elo1735+12
EAPM52.5
Military units300
First pressure4:23Stable Japanese
First expansion20:15
Market volume7800
Total score 58,084
Military score 21,602
Economic score 25,560
Kills score 10,946
Units killed 384
Units lost 276
Buildings razed 25
Largest army 300
Favorite unit Yumi Horse Archer 98 fielded
Classical 4:05* Research start 3:05
Heroic 18:05* Research start 16:50
Mythic 23:03* Estimated start 21:03

MikeKing

Poseidon

Defeat
Elo1624-12
EAPM78.5
Military units400
First pressure3:29Stable
First expansion21:03
Market volume6800
Total score 41,886
Military score 14,401
Economic score 18,215
Kills score 9,270
Units killed 273
Units lost 379
Buildings razed 57
Largest army 400
Favorite unit Hetairos 142 fielded
Classical 3:43* Estimated start 2:43
Heroic 15:32* Estimated start 14:17
Mythic 20:16* Estimated start 18:16

Age progression

Minor God Paths

Resolved replay choices and each player's estimated Age completion.

Minakatatomi
ClassicalAge
Hermes
Raijin
HeroicAge
Dionysus
Takemikazuchi
MythicAge
Artemis

Chronology

Timeline

Events share one match clock; Age bands show each player's progression.

ThunderBRAmaterasu
Match time
MikeKingPoseidon
First military pressureStable Japanese
God powerSolar Shield
Samurai36 training queues
Bushi2 training queues
God powerSolar Shield
Naginata Rider24 training queues
Wanyudo2 training queues
Yari Spearman2 training queues
God powerShrine Of The Hunt
God powerSolar Shield
ArmoryArmory
Wanyudo4 training queues
Key technologyCopper Shields
Key technologyCopper Armor
Key technologyCopper Weapons
Onna Musha3 training queues
Bushi4 training queues
Naginata Rider9 training queues
Yari Spearman4 training queues
God powerThunder Burst
Yumi Horse Archer9 training queues
Daimyo2 training queues
Key technologyPickaxe
Key technologyBronze Armor
Key technologyBronze Weapons
Key technologyBronze Shields
Key technologyBallistics
MarketMarket
Fortress-tier buildingCastle
Town CenterAdditional center
Oyumi3 training queues
God powerSolar Shield
Naginata Rider7 training queues
Town CenterAdditional center
God powerDivine Slash
Yumi Horse Archer89 training queues
Naginata Rider15 training queues
Samurai2 training queues
Onmyoji2 training queues
Oyumi2 training queues
Town CenterAdditional center
Town CenterAdditional center
Farm transition21 farms clustered
Oyumi3 training queues
Onmyoji5 training queues
Key technologyPlow
Naginata Rider13 training queues
Samurai4 training queues
Shinobi15 training queues
Key technologyIron Armor
Key technologyIron Shields
Key technologyIron Weapons
Fortress-tier buildingCastle
MarketMarket
MarketMarket
MarketMarket
Key technologyHand Axe
Key technologyHusbandry
Naginata Rider18 training queues
Oyumi2 training queues
Trade route startedCaravan Japanese queued
Fortress-tier buildingCastle
Key technologyBow Saw
VictoryMatch result
God powerLure
First military pressureStable
Key technologyPickaxe
Hippeus41 training queues
Key technologyPickaxe
Toxotes17 training queues
Key technologyHand Axe
Key technologyMedium Cavalry
Key technologyMedium Archers
ArmoryArmory
Key technologyCopper Weapons
Key technologyCopper Armor
Key technologyCopper Armor
Key technologyCopper Shields
God powerCease Fire
Atalanta2 training queues
MarketMarket
Key technologyBallistics
Toxotes16 training queues
Key technologyHeavy Cavalry
Fortress-tier buildingFortress
Key technologyBronze Weapons
Key technologyBronze Armor
Key technologyHeavy Archers
Farm transition13 farms clustered
Key technologyPlow
Key technologyHusbandry
Key technologyHeavy Archers
Hippeus13 training queues
God powerBronze
Toxotes6 training queues
Key technologyHeavy Archers
Key technologyHeavy Archers
Hippeus8 training queues
Key technologyBronze Armor
Key technologyHusbandry
Toxotes5 training queues
Hippeus5 training queues
Town CenterAdditional center
Fortress-tier buildingFortress
Hippeus9 training queues
God powerBronze
Toxotes9 training queues
God powerEarthquake
Fortress-tier buildingFortress
Hetairos31 training queues
Theseus3 training queues
Fortress-tier buildingFortress
Key technologyChampion Cavalry
Key technologyChampion Archers
Toxotes21 training queues
Hetairos3 training queues
Key technologyCopper Shields
Fortress-tier buildingFortress
Hippeus10 training queues
Peltast10 training queues
Hetairos7 training queues
Fortress-tier buildingFortress
Toxotes10 training queues
Peltast5 training queues
Fortress-tier buildingFortress
Hetairos101 training queues
Trade route startedCaravan Greek queued
God powerCease Fire
Toxotes5 training queues
MarketMarket
MarketMarket
Key technologyIron Armor
Key technologyIron Weapons
Peltast35 training queues
Key technologyShaft Mine
Key technologyBow Saw
Petrobolos2 training queues
MarketMarket
DefeatMatch result

*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.

Match highlights

Replay-derived moments

Elo favorite65.5%ThunderBR
Fastest Classical3:43*MikeKing
Fastest Heroic15:32*MikeKing
Fastest Mythic20:16*MikeKing
First pressure3:29MikeKing · Stable
First extra TC20:15ThunderBR · Town Center
Fortress timing15:41MikeKing · Fortress
Market timing12:02MikeKing · Market
Armory timing8:15MikeKing · Armory
Farm transition16:22–17:03MikeKing · 13 farms clustered
Trade route started31:35MikeKing

Player highlights

Standout performances

Highest total score58,084ThunderBR
Highest military score21,602ThunderBR
Highest economy score25,560ThunderBR
Most kills10,946ThunderBR
Most units killed384ThunderBR
Most deaths379MikeKing
Most buildings razed57MikeKing
Largest army400MikeKing
Favorite unitHetairosMikeKing · 142 fielded

ThunderBR

Highest ScoreLargest ArmyMost ImprovementsMost KillsMost Resources

MikeKing

Most Deaths

Observed patterns

Building intent signals

Signals describe replay evidence, not guaranteed strategic intent.

ThunderBR

Classical timing4:05 estimated completion
Early pressure4:23 · Stable Japanese
Expansion signal20:15 · Town Center
Multi-TC boom signal4 expansion build events
Early market / Heroic prep19:30 · Market
Early armory / Heroic prep11:18 · Armory
Fortress tech path20:03 · Castle
Heavy walling signal44 wall build events
Farm transition26:57–27:56 · 21 farms clustered
Trade route started34:04 · Caravan Japanese queued
Market economy signal7,800 total resource volume
Large army production300 military units

MikeKing

Fast Classical3:43 estimated completion
Early pressure3:29 · Stable
Expansion signal21:03 · Town Center
Early market / Heroic prep12:02 · Market
Early armory / Heroic prep8:15 · Armory
Fortress tech path15:41 · Fortress
Heavy walling signal16 wall build events
Farm transition16:22–17:03 · 13 farms clustered
Trade route started31:35 · Caravan Greek queued
Market economy signal6,800 total resource volume
Large army production400 military units
ThunderBR · 1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
ThunderBR · Archer DeathballThe final army profile was archer-heavy with at least 25 military units.
ThunderBR · Early MilitaryMeaningful trained combat units were produced during the early opening.
ThunderBR · Long ClassicalHeroic completion was delayed past 14:00 while military production was already significant.
MikeKing · 1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
MikeKing · Early MilitaryMeaningful trained combat units were produced during the early opening.
MikeKing · Fast ClassicalClassical completed before 4:00 on a standard land opening.
MikeKing · Long ClassicalHeroic completion was delayed past 14:00 while military production was already significant.

Match flow

Military production

Age-ups, military openings, expansions, fortresses, powers, Wonders, Titans, and match results appear as interactive milestones.

Tempo

EAPM over time

Resource exchangeMarket flow 14600 total volume

ThunderBR

Bought

Wood200

Sold

Food1500
Wood6100
Total player market volume7800

MikeKing

Bought

Food300
Wood500

Sold

Food2600
Wood3400
Total player market volume6800

Final totals

Composition

Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.

ThunderBR

Army

Yumi Horse Archer98
Naginata Rider86
Samurai43
Shinobi15
Oyumi13
Bushi8
Onmyoji8
Wanyudo8
Yari Spearman8
Daimyo5
Onna Musha5
Raiju2
Yumi Archer1
Buildings14 types
Wall44
Farm42
House30
Watermill13
Mining Camp Japanese6
Shrine Japanese6
Stable Japanese5
Market4
Town Center4
Castle3
Dojo3
Armory1
Guardhouse1
Temple1
God powers4 invoked
Solar Shield4
Divine Slash1
Shrine Of The Hunt1
Thunder Burst1

MikeKing

Army

Hetairos142
Toxotes90
Hippeus87
Peltast50
Theseus10
Atalanta9
Hippolyta4
Petrobolos4
Polyphemus3
Helepolis1
Buildings13 types
Farm41
Storehouse22
House18
Wall16
Granary12
Fortress7
Stable7
Archery Range6
Market4
Military Academy2
Armory1
Temple1
Town Center1
God powers4 invoked
Bronze2
Cease Fire2
Earthquake1
Lure1