Prostagma? Age of Mythology: Retold tools

Replay-derived match flow, timings, and composition.

Advanced match analysis

SrMijo vs bigKO

Ranked 1v1 SupremacyStarted 3 days ago

Type Ranked 1v1 Supremacy Started Ended Duration 24:17
Alfheim map preview
Map Alfheim
Defeated
SrMijoLoki
Pre-match Elo1395
Win probability59.8%
24:17 Match length UpsetThe Elo underdog won
Winner
bigKORa
Pre-match Elo1326
Win probability40.2%

Match at a glance

SrMijo vs bigKO

WinnerbigKO
MapAlfheim
QueueRanked 1v1 Supremacy
Duration24:17
Started
Ended
Elo favorite59.8%SrMijo · Upset
Fastest Classical4:28*SrMijo
First pressure3:32SrMijo · Hersir trained
First extra TC15:23SrMijo · Town Center
Most military units159bigKO
Highest EAPM57.1SrMijo

SrMijo

Loki

Defeat
Elo1395-21
EAPM57.1
Military units125
First pressure3:32Hersir trained
First expansion15:23
Market volume0
Total score 18,413
Military score 4,647
Economic score 9,816
Kills score 3,967
Units killed 123
Units lost 159
Buildings razed 4
Largest army 125
Favorite unit Hirdman 28 fielded
Classical 4:28* Estimated start 3:28
Heroic 11:13* Estimated start 9:58
Mythic Not reached

bigKO

Ra

Victory
Elo1326+21
EAPM48.2
Military units159
First pressure6:21Barracks
First expansion23:33
Market volume0
Total score 36,439
Military score 15,466
Economic score 16,567
Kills score 4,406
Units killed 164
Units lost 121
Buildings razed 21
Largest army 159
Favorite unit Axeman 98 fielded
Classical 4:44* Research start 3:44
Heroic 9:24* Research start 8:09
Mythic 19:53* Research start 17:53

Age progression

Minor God Paths

Resolved replay choices and each player's estimated Age completion.

Heimdall
ClassicalAge
Bast
Bragi
HeroicAge
Sobek
No choice recorded
MythicAge
Horus

Chronology

Timeline

Events share one match clock; Age bands show each player's progression.

SrMijoLoki
Match time
bigKORa
God powerSpy
First military pressureHersir trained
Hersir6 training queues
Raiding Cavalry4 training queues
Berserk2 training queues
Hersir6 training queues
ArmoryArmory
Throwing Axeman2 training queues
God powerUndermine
Key technologyMedium Cavalry
Key technologyMedium Infantry
Key technologyPickaxe
Fortress-tier buildingHill Fort
Godi2 training queues
Key technologyHand Axe
Key technologyHusbandry
Hirdman7 training queues
Fortress-tier buildingHill Fort
Key technologyShaft Mine
Key technologyCopper Armor
Town CenterAdditional center
Hirdman5 training queues
Farm transition8 farms clustered
Key technologyCopper Weapons
Hersir2 training queues
Key technologyPlow
Godi4 training queues
God powerSpy
Key technologyHeavy Infantry
Huskarl2 training queues
God powerFlaming Weapons
Portable Ram6 training queues
Hersir2 training queues
Hirdman13 training queues
Berserk18 training queues
Throwing Axeman21 training queues
Huskarl2 training queues
Town CenterAdditional center
Hirdman3 training queues
Jarl7 training queues
Key technologyBronze Armor
Key technologyBow Saw
Godi5 training queues
God powerFlaming Weapons
DefeatMatch result
Key technologyHusbandry
First military pressureBarracks
God powerEclipse
ArmoryArmory
Axeman5 training queues
Key technologyPickaxe
Fortress-tier buildingMigdol Stronghold
Key technologyPlow
Fortress-tier buildingMigdol Stronghold
Camel Rider6 training queues
God powerLocust Swarm
War Elephant5 training queues
Farm transition11 farms clustered
Siege Tower3 training queues
War Elephant4 training queues
Key technologyShaft Mine
War Elephant7 training queues
Siege Tower3 training queues
Key technologyHand Axe
Axeman10 training queues
God powerRain
Key technologyMedium Axemen
God powerLocust Swarm
Key technologyHeavy Axemen
Axeman36 training queues
Siege Tower2 training queues
Camel Rider21 training queues
Key technologyCopper Armor
Key technologyCopper Weapons
Key technologyCopper Shields
Fortress-tier buildingMigdol Stronghold
Key technologyChampion Axemen
God powerTornado
Catapult5 training queues
Key technologyBow Saw
Axeman47 training queues
Key technologyBronze Armor
Key technologyBronze Weapons
Key technologyHeavy Camel Riders
Town CenterAdditional center
Key technologyIron Armor
VictoryMatch result

*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.

Match highlights

Replay-derived moments

Elo favorite59.8%SrMijo · Upset
Fastest Classical4:28*SrMijo
Fastest Heroic9:24*bigKO
Fastest Mythic19:53*bigKO
First pressure3:32SrMijo · Hersir trained
First extra TC15:23SrMijo · Town Center
Fortress timing10:18bigKO · Migdol Stronghold
Armory timing7:43bigKO · Armory
Farm transition12:33–12:39bigKO · 11 farms clustered

Player highlights

Standout performances

Highest total score36,439bigKO
Highest military score15,466bigKO
Highest economy score16,567bigKO
Most kills4,406bigKO
Most units killed164bigKO
Most deaths159SrMijo
Most buildings razed21bigKO
Largest army159bigKO
Favorite unitAxemanbigKO · 98 fielded

SrMijo

Most Deaths

bigKO

Highest ScoreLargest ArmyMost ImprovementsMost KillsMost Resources

Observed patterns

Building intent signals

Signals describe replay evidence, not guaranteed strategic intent.

SrMijo

Classical timing4:28 estimated completion
Early pressure3:32 · Hersir trained
Expansion signal15:23 · Town Center
Multi-TC boom signal2 expansion build events
Early armory / Heroic prep8:28 · Armory
Fortress tech path11:43 · Hill Fort
Heavy walling signal19 wall build events
Farm transition16:58–16:59 · 8 farms clustered
Large army production125 military units

bigKO

Classical timing4:44 estimated completion
Early pressure6:21 · Barracks
Expansion signal23:33 · Town Center
Early armory / Heroic prep7:43 · Armory
Fortress tech path10:18 · Migdol Stronghold
Farm transition12:33–12:39 · 11 farms clustered
Large army production159 military units
SrMijo · Early MilitaryMeaningful trained combat units were produced during the early opening.
SrMijo · Semi-Fast HeroicMeaningful Classical military production preceded an early Heroic research commitment.
bigKO · Early MilitaryMeaningful trained combat units were produced during the early opening.
bigKO · Fast HeroicHeroic completed inside the applicable Fast Heroic window.
bigKO · Semi-Fast HeroicMeaningful Classical military production preceded an early Heroic research commitment.

Match flow

Military production

Age-ups, military openings, expansions, fortresses, powers, Wonders, Titans, and match results appear as interactive milestones.

Tempo

EAPM over time

Resource exchangeMarket flow No market trades observed

No market trades observed.

Final totals

Composition

Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.

SrMijo

Army

Hirdman28
Throwing Axeman24
Berserk20
Hersir17
Godi11
Jarl7
Portable Ram6
Raiding Cavalry6
Huskarl4
Einheri2
Buildings10 types
Wall19
House17
Farm15
Ox Cart Building10
Longhouse4
Great Hall2
Hill Fort2
Town Center2
Armory1
Temple1
God powers3 invoked
Flaming Weapons2
Spy2
Undermine1

bigKO

Army

Axeman98
Camel Rider27
War Elephant16
Siege Tower8
Catapult5
Roc2
Sphinx2
Petsuchos1
Buildings14 types
Farm24
House18
Granary7
Barracks5
Mining Camp5
Migdol Stronghold3
Obelisk2
Armory1
Lumber Camp1
Monument To Soldiers1
Monument To Villagers1
Siege Works1
Temple1
Town Center1
God powers4 invoked
Locust Swarm2
Eclipse1
Rain1
Tornado1