Prostagma? Age of Mythology: Retold tools

Replay-derived match flow, timings, and composition.

Advanced match analysis

TheJozz vs Grand_Strategist

Ranked 1v1 SupremacyStarted 3 days ago

Type Ranked 1v1 Supremacy Started Ended Duration 17:34
Elysium map preview
Map Elysium
Winner
TheJozzThor
Pre-match Elo1330
Win probability63.5%
17:34 Match length TheJozz favored
Defeated
Grand_StrategistHuitzilopochtli
Pre-match Elo1234
Win probability36.5%

Match at a glance

TheJozz vs Grand_Strategist

WinnerTheJozz
MapElysium
QueueRanked 1v1 Supremacy
Duration17:34
Started
Ended
Elo favorite63.5%TheJozz
Fastest Classical5:18*TheJozz
First pressure3:15TheJozz · Hersir trained
First extra TC6:11Grand_Strategist · Village Center
Most military units124Grand_Strategist
Highest EAPM72.5TheJozz

TheJozz

Thor

Victory
Elo1330+13
EAPM72.5
Military units85
First pressure3:15Hersir trained
First expansion
Market volume0
Total score 19,747
Military score 9,667
Economic score 6,617
Kills score 3,463
Units killed 125
Units lost 52
Buildings razed 27
Largest army 85
Favorite unit Throwing Axeman 35 fielded
Classical 5:18* Research start 4:18
Heroic 10:51* Estimated start 9:36
Mythic Not reached

Grand_Strategist

Huitzilopochtli

Defeat
Elo1234-13
EAPM35.2
Military units124
First pressure4:01Warrior Priest trained
First expansion6:11
Market volume0
Total score 13,547
Military score 3,810
Economic score 8,290
Kills score 1,447
Units killed 54
Units lost 127
Buildings razed 1
Largest army 124
Favorite unit Tequihua Archer 66 fielded
Classical 5:37* Estimated start 4:37
Heroic 14:31* Estimated start 13:16
Mythic Not reached

Age progression

Minor God Paths

Resolved replay choices and each player's estimated Age completion.

Forseti
ClassicalAge
Patecatl
Bragi
HeroicAge
Coatlicue
No choice recorded
MythicAge
No choice recorded

Chronology

Timeline

Events share one match clock; Age bands show each player's progression.

TheJozzThor
Match time
Grand_StrategistHuitzilopochtli
First military pressureHersir trained
Hersir3 training queues
ArmoryDwarven Armory
Hersir2 training queues
Berserk2 training queues
Raiding Cavalry7 training queues
Key technologyHand Axe
God powerHealing Spring
Hersir3 training queues
Throwing Axeman16 training queues
Key technologyCopper Shields
Raiding Cavalry5 training queues
Key technologyMedium Infantry
Battle Boar2 training queues
Fortress-tier buildingHill Fort
Throwing Axeman5 training queues
God powerFlaming Weapons
Portable Ram5 training queues
Huskarl2 training queues
Battle Boar2 training queues
Berserk5 training queues
Throwing Axeman14 training queues
Battle Boar2 training queues
Huskarl3 training queues
Key technologyBronze Shields
Key technologyPickaxe
VictoryMatch result
First military pressureWarrior Priest trained
Warrior Priest6 training queues
Key technologyPickaxe
God powerAgave Bloom
Key technologyHusbandry
Key technologyHand Axe
God powerBlood Pact
Village CenterAdditional center
Tlamanih Spearman10 training queues
Tequihua Archer8 training queues
Tequihua Archer39 training queues
Tlamanih Spearman12 training queues
Warrior Priest9 training queues
Key technologyMedium War Hut Soldiers
Town CenterAdditional center
Key technologyCrenellations Aztec
ArmoryArmory
Warrior Priest7 training queues
Warrior Priest5 training queues
Tlamanih Spearman8 training queues
Tequihua Archer19 training queues
God powerBlood Pact
DefeatMatch result

*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.

Match highlights

Replay-derived moments

Elo favorite63.5%TheJozz
Fastest Classical5:18*TheJozz
Fastest Heroic10:51*TheJozz
First pressure3:15TheJozz · Hersir trained
First extra TC6:11Grand_Strategist · Village Center
Fortress timing11:38TheJozz · Hill Fort
Armory timing4:35TheJozz · Dwarven Armory

Player highlights

Standout performances

Highest total score19,747TheJozz
Highest military score9,667TheJozz
Highest economy score8,290Grand_Strategist
Most kills3,463TheJozz
Most units killed125TheJozz
Most deaths127Grand_Strategist
Most buildings razed27TheJozz
Largest army124Grand_Strategist
Favorite unitTequihua ArcherGrand_Strategist · 66 fielded

TheJozz

Highest ScoreLargest ArmyMost Kills

Grand_Strategist

Most DeathsMost ImprovementsMost Resources

Observed patterns

Building intent signals

Signals describe replay evidence, not guaranteed strategic intent.

TheJozz

Late Classical5:18 estimated completion
Early pressure3:15 · Hersir trained
Early armory / Heroic prep4:35 · Dwarven Armory
Fortress tech path11:38 · Hill Fort
Large army production85 military units

Grand_Strategist

Late Classical5:37 estimated completion
Early pressure4:01 · Warrior Priest trained
Fast expansion6:11 · Village Center
Multi-TC boom signal2 expansion build events
Early armory / Heroic prep11:46 · Armory
Large army production124 military units
TheJozz · Early MilitaryMeaningful trained combat units were produced during the early opening.
TheJozz · Late ClassicalClassical completed after 5:00 on a standard land opening.
TheJozz · Semi-Fast HeroicMeaningful Classical military production preceded an early Heroic research commitment.
Grand_Strategist · 2 TC Classical FightAn opening additional Town Center remained in Classical with meaningful military production.
Grand_Strategist · Archer DeathballThe final army profile was archer-heavy with at least 25 military units.
Grand_Strategist · Delayed 2nd TCThe first genuine additional Town Center started after 6:00 but within the opening.
Grand_Strategist · Early MilitaryMeaningful trained combat units were produced during the early opening.
Grand_Strategist · Late ClassicalClassical completed after 5:00 on a standard land opening.
Grand_Strategist · Long ClassicalHeroic completion was delayed past 14:00 while military production was already significant.

Match flow

Military production

Age-ups, military openings, expansions, fortresses, powers, Wonders, Titans, and match results appear as interactive milestones.

Tempo

EAPM over time

Resource exchangeMarket flow No market trades observed

No market trades observed.

Final totals

Composition

Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.

TheJozz

Army

Throwing Axeman35
Raiding Cavalry14
Hersir9
Battle Boar7
Berserk7
Portable Ram6
Huskarl5
Jarl1
Troll1
Buildings8 types
House11
Longhouse4
Wall4
Temple3
Ox Cart Building2
Dwarven Armory1
Great Hall1
Hill Fort1
God powers2 invoked
Flaming Weapons1
Healing Spring1

Grand_Strategist

Army

Tequihua Archer66
Tlamanih Spearman30
Warrior Priest28
Buildings7 types
House28
Calpulli9
War Hut9
Temple5
Armory1
Town Center1
Village Center1
God powers2 invoked
Blood Pact2
Agave Bloom1