Prostagma? Age of Mythology: Retold tools

Replay-derived match flow, timings, and composition.

Advanced match analysis

Haussdorf vs calebstonis

Ranked 1v1 SupremacyStarted 3 days ago

Type Ranked 1v1 Supremacy Started Ended Duration 25:54
Blue Lagoon map preview
Map Blue Lagoon
Winner
HaussdorfHades
Pre-match Elo822
Win probability44.6%
25:54 Match length UpsetThe Elo underdog won
Defeated
calebstonisRa
Pre-match Elo860
Win probability55.4%

Match at a glance

Haussdorf vs calebstonis

WinnerHaussdorf
MapBlue Lagoon
QueueRanked 1v1 Supremacy
Duration25:54
Started
Ended
Elo favorite55.4%calebstonis · Upset
Fastest Classical3:44*Haussdorf
First pressure7:40Haussdorf · Archery Range
First extra TC5:48Haussdorf · Town Center
Market timing20:22Haussdorf · Market
Most military units153Haussdorf
Highest EAPM43.2calebstonis

Haussdorf

Hades

Victory
Elo822+19
EAPM32.1
Military units153
First pressure7:40Archery Range
First expansion5:48
Market volume0
Total score 62,236
Military score 34,682
Economic score 23,367
Kills score 4,223
Units killed 69
Units lost 41
Buildings razed 35
Largest army 153
Favorite unit Prodromos 59 fielded
Classical 3:44* Estimated start 2:44
Heroic 11:31* Estimated start 10:16
Mythic 16:56* Estimated start 14:56
Defeat
Elo860-19
EAPM43.2
Military units70
First pressure11:27Migdol Stronghold
First expansion9:08
Market volume0
Total score 54,835
Military score 20,680
Economic score 32,730
Kills score 1,462
Units killed 41
Units lost 70
Buildings razed 11
Largest army 70
Favorite unit War Elephant 33 fielded
Classical 5:17* Research start 4:17
Heroic 10:45* Research start 9:30
Mythic 17:40* Research start 15:40

Age progression

Minor God Paths

Resolved replay choices and each player's estimated Age completion.

Ares
ClassicalAge
Ptah
Apollo
HeroicAge
Sekhmet
Artemis
MythicAge
Osiris

Chronology

Timeline

Events share one match clock; Age bands show each player's progression.

HaussdorfHades
Match time
calebstonisRa
Key technologyHusbandry
Key technologyHand Axe
Town CenterAdditional center
Key technologyPickaxe
God powerSentinel
Key technologyCrenellations
First military pressureArchery Range
Toxotes14 training queues
ArmoryArmory
Key technologyBallistics
Key technologyCopper Shields
Key technologyCopper Weapons
Key technologyCopper Armor
Toxotes6 training queues
Key technologyMedium Infantry
Key technologyMedium Cavalry
Key technologyMedium Archers
Key technologyPlow
Key technologyHeavy Infantry
Key technologyShaft Mine
Key technologyBronze Shields
Peltast17 training queues
Hippeus3 training queues
Fortress-tier buildingFortress
Hoplite4 training queues
Manticore2 training queues
Petrobolos2 training queues
Farm transition26 farms clustered
Key technologyBronze Weapons
Key technologyBronze Armor
Key technologyHeavy Archers
Petrobolos21 training queues
Key technologyBow Saw
Prodromos43 training queues
Hoplite4 training queues
Toxotes2 training queues
God powerSentinel
MarketMarket
MarketMarket
MarketMarket
Key technologyHeavy Cavalry
Key technologyChampion Infantry
Fortress-tier buildingFortress
Town CenterAdditional center
Helepolis3 training queues
Gastraphetoros5 training queues
Prodromos16 training queues
God powerEarthquake
Petrobolos3 training queues
VictoryMatch result
ArmoryArmory
Key technologyPickaxe
Key technologyHand Axe
Key technologyPlow
Farm transition10 farms clustered
Town CenterAdditional center
God powerCitadel
First military pressureMigdol Stronghold
Fortress-tier buildingMigdol Stronghold
Chariot Archer12 training queues
Siege Tower5 training queues
Key technologyBow Saw
Key technologyShaft Mine
Key technologyHeavy Chariot Archers
Key technologyCopper Shields
Key technologyBow Saw
War Elephant6 training queues
Fortress-tier buildingMigdol Stronghold
Wadjet2 training queues
Key technologyHeavy War Elephants
Town CenterAdditional center
God powerSon Of Osiris
Catapult2 training queues
War Elephant10 training queues
God powerRain
Fortress-tier buildingMigdol Stronghold
Town CenterAdditional center
Fortress-tier buildingMigdol Stronghold
God powerShifting Sands
Key technologyChampion War Elephants
MarketMarket
MarketMarket
Catapult9 training queues
War Elephant17 training queues
Key technologyCrenellations
Trade route startedCaravan Egyptian queued
Key technologyChampion Chariot Archers
Chariot Archer5 training queues
DefeatMatch result

*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.

Match highlights

Replay-derived moments

Elo favorite55.4%calebstonis · Upset
Fastest Classical3:44*Haussdorf
Fastest Heroic10:45*calebstonis
Fastest Mythic16:56*Haussdorf
First pressure7:40Haussdorf · Archery Range
First extra TC5:48Haussdorf · Town Center
Fortress timing11:27calebstonis · Migdol Stronghold
Market timing20:22Haussdorf · Market
Armory timing6:09calebstonis · Armory
Farm transition8:43–9:35calebstonis · 10 farms clustered
Trade route started24:32calebstonis

Player highlights

Standout performances

Highest total score62,236Haussdorf
Highest military score34,682Haussdorf
Highest economy score32,730calebstonis
Most kills4,223Haussdorf
Most units killed69Haussdorf
Most deaths70calebstonis
Most buildings razed35Haussdorf
Largest army153Haussdorf
Favorite unitProdromosHaussdorf · 59 fielded

Haussdorf

Highest ScoreLargest ArmyMost ImprovementsMost Kills

calebstonis

Most DeathsMost Resources

Observed patterns

Building intent signals

Signals describe replay evidence, not guaranteed strategic intent.

Haussdorf

Fast Classical3:44 estimated completion
Delayed pressure7:40 · Archery Range
Fast expansion5:48 · Town Center
Multi-TC boom signal2 expansion build events
Early market / Heroic prep20:22 · Market
Early armory / Heroic prep8:46 · Armory
Fortress tech path13:56 · Fortress
Heavy walling signal13 wall build events
Farm transition15:31–16:43 · 26 farms clustered
Large army production153 military units

calebstonis

Late Classical5:17 estimated completion
Delayed pressure11:27 · Migdol Stronghold
Expansion signal9:08 · Town Center
Multi-TC boom signal3 expansion build events
Early market / Heroic prep22:28 · Market
Early armory / Heroic prep6:09 · Armory
Fortress tech path11:27 · Migdol Stronghold
Farm transition8:43–9:35 · 10 farms clustered
Trade route started24:32 · Caravan Egyptian queued
Haussdorf · Early MilitaryMeaningful trained combat units were produced during the early opening.
Haussdorf · Fast 2nd TCThe first genuine additional Town Center started by 6:00.
Haussdorf · Fast ClassicalClassical completed before 4:00 on a standard land opening.
Haussdorf · Fast HeroicHeroic completed inside the applicable Fast Heroic window.
Haussdorf · Semi-Fast HeroicMeaningful Classical military production preceded an early Heroic research commitment.
calebstonis · Delayed 2nd TCThe first genuine additional Town Center started after 6:00 but within the opening.
calebstonis · Fast HeroicHeroic completed inside the applicable Fast Heroic window.
calebstonis · Late ClassicalClassical completed after 5:00 on a standard land opening.
calebstonis · Semi-Fast HeroicMeaningful Classical military production preceded an early Heroic research commitment.

Match flow

Military production

Age-ups, military openings, expansions, fortresses, powers, Wonders, Titans, and match results appear as interactive milestones.

Tempo

EAPM over time

Resource exchangeMarket flow No market trades observed

No market trades observed.

Final totals

Composition

Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.

Haussdorf

Army

Prodromos59
Petrobolos27
Toxotes22
Peltast17
Hoplite9
Gastraphetoros5
Helepolis3
Hippeus3
Achilles2
Ajax2
Manticore2
Chiron1
Perseus1
Buildings13 types
Farm27
House17
Wall13
Storehouse10
Archery Range5
Granary5
Military Academy4
Temple4
Market3
Stable3
Fortress2
Town Center2
Armory1
God powers2 invoked
Sentinel2
Earthquake1

calebstonis

Army

War Elephant33
Chariot Archer17
Catapult11
Siege Tower5
Wadjet4
Buildings16 types
Farm41
House23
Obelisk9
Lumber Camp7
Mining Camp5
Migdol Stronghold4
Granary3
Siege Works3
Town Center3
Market2
Monument To Priests2
Monument To Soldiers2
Temple2
Armory1
Monument To Pharaohs1
Monument To Villagers1
God powers4 invoked
Citadel1
Rain1
Shifting Sands1
Son Of Osiris1