Advanced match analysis
chuck102 vs ただジムで疲れてるだ
Ranked 1v1 SupremacyStarted 3 days ago
Map
Mirage
Match at a glance
chuck102 vs ただジムで疲れてるだ
Elo favorite57.0%ただジムで疲れてるだ
Fastest Classical4:45*chuck102
First pressure5:09ただジムで疲れてるだ · Warrior Priest trained
First extra TC8:52ただジムで疲れてるだ · Town Center
Most military units44ただジムで疲れてるだ
Highest EAPM52.0ただジムで疲れてるだ
chuck102
Zeus
Defeat
Elo1209-15
EAPM33.0
Military units28
First pressure6:46Stable
First expansion—
Market volume0
Total score
14,148
Military score
3,050
Economic score
10,312
Kills score
803
Units killed
38
Units lost
36
Buildings razed
0
Largest army
28
Classical
4:45*
Research start 3:45
Mythic
—
Not reached
ただジムで疲れてるだ
Huitzilopochtli
Victory
Elo1258+15
EAPM52.0
Military units44
First pressure5:09Warrior Priest trained
First expansion8:52
Market volume0
Total score
16,280
Military score
5,884
Economic score
9,436
Kills score
972
Units killed
36
Units lost
41
Buildings razed
1
Largest army
44
Classical
6:40*
Estimated start 5:40
Mythic
—
Not reached
Age progression
Minor God Paths
Resolved replay choices and each player's estimated Age completion.
Chronology
Timeline
Events share one match clock; Age bands show each player's progression.
Match time
*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.
Match highlights
Replay-derived moments
Elo favorite57.0%ただジムで疲れてるだ
Fastest Classical4:45*chuck102
Fastest Heroic11:52*chuck102
First pressure5:09ただジムで疲れてるだ · Warrior Priest trained
First extra TC8:52ただジムで疲れてるだ · Town Center
Armory timing5:31chuck102 · Armory
Farm transition11:49–11:50ただジムで疲れてるだ · 4 farms clustered
Player highlights
Standout performances
Highest total score16,280ただジムで疲れてるだ
Highest military score5,884ただジムで疲れてるだ
Highest economy score10,312chuck102
Most kills972ただジムで疲れてるだ
Most units killed38chuck102
Most deaths41ただジムで疲れてるだ
Most buildings razed1ただジムで疲れてるだ
Largest army44ただジムで疲れてるだ
Favorite unitWarrior Priestただジムで疲れてるだ · 19 fielded
chuck102
Most Kills
Most Resources
ただジムで疲れてるだ
Highest Score
Largest Army
Most Deaths
Most Improvements
Observed patterns
Building intent signals
Signals describe replay evidence, not guaranteed strategic intent.
chuck102
Classical timing4:45 estimated completionただジムで疲れてるだ
Late Classical6:40 estimated completionHeavy walling signal18 wall build events
Match flow
Military production
Age-ups, military openings, expansions, fortresses, powers, Wonders, Titans, and match results appear as interactive milestones.Tempo
EAPM over time
Resource exchangeMarket flow No market trades observed
No market trades observed.
Final totals
Composition
Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.