Prostagma? Age of Mythology: Retold tools

Replay-derived match flow, timings, and composition.

Advanced match analysis

chuck102 vs ただジムで疲れてるだ

Ranked 1v1 SupremacyStarted 3 days ago

Type Ranked 1v1 Supremacy Started Ended Duration 12:44
Mirage map preview
Map Mirage
Defeated
chuck102Zeus
Pre-match Elo1209
Win probability43.0%
12:44 Match length ただジムで疲れてるだ favored
Winner
ただジムで疲れてるだHuitzilopochtli
Pre-match Elo1258
Win probability57.0%

Match at a glance

chuck102 vs ただジムで疲れてるだ

Winnerただジムで疲れてるだ
MapMirage
QueueRanked 1v1 Supremacy
Duration12:44
Started
Ended
Elo favorite57.0%ただジムで疲れてるだ
Fastest Classical4:45*chuck102
First pressure5:09ただジムで疲れてるだ · Warrior Priest trained
First extra TC8:52ただジムで疲れてるだ · Town Center
Most military units44ただジムで疲れてるだ
Highest EAPM52.0ただジムで疲れてるだ

chuck102

Zeus

Defeat
Elo1209-15
EAPM33.0
Military units28
First pressure6:46Stable
First expansion
Market volume0
Total score 14,148
Military score 3,050
Economic score 10,312
Kills score 803
Units killed 38
Units lost 36
Buildings razed 0
Largest army 28
Favorite unit Hoplite 14 fielded
Classical 4:45* Research start 3:45
Heroic 11:52* Research start 10:37
Mythic Not reached
Victory
Elo1258+15
EAPM52.0
Military units44
First pressure5:09Warrior Priest trained
First expansion8:52
Market volume0
Total score 16,280
Military score 5,884
Economic score 9,436
Kills score 972
Units killed 36
Units lost 41
Buildings razed 1
Largest army 44
Favorite unit Warrior Priest 19 fielded
Classical 6:40* Estimated start 5:40
Heroic Estimated start 11:47 · not reached
Mythic Not reached

Age progression

Minor God Paths

Resolved replay choices and each player's estimated Age completion.

Hermes
ClassicalAge
Malinalxochitl
Apollo
HeroicAge
Coatlicue
No choice recorded
MythicAge
No choice recorded

Chronology

Timeline

Events share one match clock; Age bands show each player's progression.

chuck102Zeus
Match time
ただジムで疲れてるだHuitzilopochtli
DockDock
Key technologyPickaxe
Centaur2 training queues
ArmoryArmory
First military pressureStable
Key technologyHand Axe
Hoplite10 training queues
Hippeus4 training queues
God powerBolt
Centaur2 training queues
Key technologyPlow
Key technologyHusbandry
Hoplite4 training queues
Hippeus2 training queues
God powerBolt
DefeatMatch result
DockDock
God powerBlood Pact
Key technologyHand Axe
Key technologyPickaxe
Key technologyPickaxe
First military pressureWarrior Priest trained
Warrior Priest19 training queues
God powerInfestation
Tlamanih Spearman18 training queues
Town CenterAdditional center
Tequihua Archer7 training queues
Key technologyMedium War Hut Soldiers
ArmoryArmory
Key technologyHusbandry
Farm transition4 farms clustered
God powerEarth Monster
VictoryMatch result

*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.

Match highlights

Replay-derived moments

Elo favorite57.0%ただジムで疲れてるだ
Fastest Classical4:45*chuck102
Fastest Heroic11:52*chuck102
First pressure5:09ただジムで疲れてるだ · Warrior Priest trained
First extra TC8:52ただジムで疲れてるだ · Town Center
Armory timing5:31chuck102 · Armory
Farm transition11:49–11:50ただジムで疲れてるだ · 4 farms clustered

Player highlights

Standout performances

Highest total score16,280ただジムで疲れてるだ
Highest military score5,884ただジムで疲れてるだ
Highest economy score10,312chuck102
Most kills972ただジムで疲れてるだ
Most units killed38chuck102
Most deaths41ただジムで疲れてるだ
Most buildings razed1ただジムで疲れてるだ
Largest army44ただジムで疲れてるだ
Favorite unitWarrior Priestただジムで疲れてるだ · 19 fielded

chuck102

Most KillsMost Resources

ただジムで疲れてるだ

Highest ScoreLargest ArmyMost DeathsMost Improvements

Observed patterns

Building intent signals

Signals describe replay evidence, not guaranteed strategic intent.

chuck102

Classical timing4:45 estimated completion
Early pressure6:46 · Stable
Early armory / Heroic prep5:31 · Armory
Water commitment signal1 dock build events

ただジムで疲れてるだ

Late Classical6:40 estimated completion
Early pressure5:09 · Warrior Priest trained
Fast expansion8:52 · Town Center
Early armory / Heroic prep10:17 · Armory
Heavy walling signal18 wall build events
Water commitment signal1 dock build events
Farm transition11:49–11:50 · 4 farms clustered
chuck102 · Early MilitaryMeaningful trained combat units were produced during the early opening.
ただジムで疲れてるだ · Early MilitaryMeaningful trained combat units were produced during the early opening.
ただジムで疲れてるだ · Water BoomExisting water-opening timing signal.

Match flow

Military production

Age-ups, military openings, expansions, fortresses, powers, Wonders, Titans, and match results appear as interactive milestones.

Tempo

EAPM over time

Resource exchangeMarket flow No market trades observed

No market trades observed.

Final totals

Composition

Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.

chuck102

Army

Hoplite14
Hippeus6
Centaur4
Heracles2
Jason2
Buildings9 types
House7
Granary3
Storehouse3
Military Academy2
Archery Range1
Armory1
Dock1
Stable1
Temple1
God powers1 invoked
Bolt2

ただジムで疲れてるだ

Army

Warrior Priest19
Tlamanih Spearman18
Tequihua Archer7
Buildings9 types
Wall18
House10
Calpulli7
Farm4
War Hut2
Armory1
Dock1
Temple1
Town Center1
God powers3 invoked
Blood Pact1
Earth Monster1
Infestation1