Prostagma? Age of Mythology: Retold tools

Replay-derived match flow, timings, and composition.

Advanced match analysis

aliencrimelord vs Zequinha Multigod

Ranked 1v1 SupremacyStarted 3 days ago

Type Ranked 1v1 Supremacy Started Ended Duration 12:52
Yellow River map preview
Map Yellow River
Winner
aliencrimelordOdin
Pre-match Elo1766
Win probability67.3%
12:52 Match length aliencrimelord favored
Defeated
Zequinha MultigodLoki
Pre-match Elo1641
Win probability32.7%

Match at a glance

aliencrimelord vs Zequinha Multigod

Winneraliencrimelord
MapYellow River
QueueRanked 1v1 Supremacy
Duration12:52
Started
Ended
Elo favorite67.3%aliencrimelord
Fastest Classical4:27*aliencrimelord
First pressure3:51aliencrimelord · Hersir trained
First extra TC7:49Zequinha Multigod · Town Center
Most military units81aliencrimelord
Highest EAPM73.9aliencrimelord
Victory
Elo1766+11
EAPM73.9
Military units81
First pressure3:51Hersir trained
First expansion
Market volume0
Total score 17,225
Military score 9,380
Economic score 6,891
Kills score 1,138
Units killed 34
Units lost 5
Buildings razed 15
Largest army 81
Favorite unit Throwing Axeman 70 fielded
Classical 4:27* Research start 3:27
Heroic 10:36* Estimated start 9:21
Mythic Not reached
Defeat
Elo1641-11
EAPM58.2
Military units47
First pressure4:00Hersir trained
First expansion7:49
Market volume0
Total score 11,533
Military score 3,760
Economic score 7,623
Kills score 150
Units killed 6
Units lost 34
Buildings razed 0
Largest army 47
Favorite unit Throwing Axeman 22 fielded
Classical 4:48* Estimated start 3:48
Heroic 10:45* Estimated start 9:30
Mythic Not reached

Age progression

Minor God Paths

Resolved replay choices and each player's estimated Age completion.

Freyja
ClassicalAge
Heimdall
Njord
HeroicAge
Njord
No choice recorded
MythicAge
No choice recorded

Chronology

Timeline

Events share one match clock; Age bands show each player's progression.

aliencrimelordOdin
Match time
Zequinha MultigodLoki
God powerGreat Hunt
First military pressureHersir trained
Hersir4 training queues
Raiding Cavalry5 training queues
Throwing Axeman70 training queues
God powerForest Fire
Key technologyMedium Infantry
Key technologyMedium Cavalry
ArmoryArmory
Key technologyCopper Weapons
Key technologyCopper Armor
Key technologyPickaxe
Key technologyCopper Shields
Key technologyHeavy Infantry
Mountain Giant2 training queues
Key technologyBronze Armor
God powerWalking Woods
VictoryMatch result
God powerSpy
First military pressureHersir trained
Hersir4 training queues
Hirdman8 training queues
Hersir2 training queues
Town CenterAdditional center
ArmoryArmory
Throwing Axeman22 training queues
Key technologyCopper Armor
Hersir8 training queues
Key technologyPickaxe
Key technologyHand Axe
DefeatMatch result

*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.

Match highlights

Replay-derived moments

Elo favorite67.3%aliencrimelord
Fastest Classical4:27*aliencrimelord
Fastest Heroic10:36*aliencrimelord
First pressure3:51aliencrimelord · Hersir trained
First extra TC7:49Zequinha Multigod · Town Center
Armory timing7:51aliencrimelord · Armory

Player highlights

Standout performances

Highest total score17,225aliencrimelord
Highest military score9,380aliencrimelord
Highest economy score7,623Zequinha Multigod
Most kills1,138aliencrimelord
Most units killed34aliencrimelord
Most deaths34Zequinha Multigod
Most buildings razed15aliencrimelord
Largest army81aliencrimelord
Favorite unitThrowing Axemanaliencrimelord · 70 fielded

aliencrimelord

Highest ScoreLargest ArmyMost ImprovementsMost Kills

Zequinha Multigod

Most DeathsMost Resources

Observed patterns

Building intent signals

Signals describe replay evidence, not guaranteed strategic intent.

aliencrimelord

Classical timing4:27 estimated completion
Early pressure3:51 · Hersir trained
Early armory / Heroic prep7:51 · Armory
Large army production81 military units

Zequinha Multigod

Classical timing4:48 estimated completion
Early pressure4:00 · Hersir trained
Fast expansion7:49 · Town Center
Early armory / Heroic prep8:00 · Armory
Heavy walling signal7 wall build events
aliencrimelord · Early MilitaryMeaningful trained combat units were produced during the early opening.
aliencrimelord · Semi-Fast HeroicMeaningful Classical military production preceded an early Heroic research commitment.
Zequinha Multigod · Early MilitaryMeaningful trained combat units were produced during the early opening.
Zequinha Multigod · Semi-Fast HeroicMeaningful Classical military production preceded an early Heroic research commitment.

Match flow

Military production

Age-ups, military openings, expansions, fortresses, powers, Wonders, Titans, and match results appear as interactive milestones.

Tempo

EAPM over time

Resource exchangeMarket flow No market trades observed

No market trades observed.

Final totals

Composition

Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.

aliencrimelord

Army

Throwing Axeman70
Raiding Cavalry5
Hersir4
Mountain Giant2
Buildings6 types
House19
Longhouse4
Great Hall2
Ox Cart Building2
Armory1
Temple1
God powers3 invoked
Forest Fire1
Great Hunt1
Walking Woods1

Zequinha Multigod

Army

Throwing Axeman22
Hersir14
Hirdman8
Raiding Cavalry2
Einheri1
Buildings8 types
House20
Longhouse8
Wall7
Ox Cart Building5
Armory1
Great Hall1
Temple1
Town Center1
God powers1 invoked
Spy1