Prostagma? Age of Mythology: Retold tools

Replay-derived match flow, timings, and composition.

Advanced match analysis

Ranierydf vs AK-47-

Ranked 1v1 SupremacyStarted 3 days ago

Type Ranked 1v1 Supremacy Started Ended Duration 27:16
Ghost Lake map preview
Map Ghost Lake
Defeated
RanierydfKronos
Pre-match Elo1068
Win probability46.3%
27:16 Match length AK-47- favored
Winner
AK-47-Poseidon
Pre-match Elo1094
Win probability53.7%

Match at a glance

Ranierydf vs AK-47-

WinnerAK-47-
MapGhost Lake
QueueRanked 1v1 Supremacy
Duration27:16
Started
Ended
Elo favorite53.7%AK-47-
Fastest Classical3:44*Ranierydf
First pressure3:31AK-47- · Stable
First extra TC11:49AK-47- · Town Center
Market timing11:11AK-47- · Market
Most military units84Ranierydf
Highest EAPM69.5AK-47-
Market volume3,900AK-47-

Ranierydf

Kronos

Defeat
Elo1068-16
EAPM28.2
Military units84
First pressure3:45Counter Barracks
First expansion15:05
Market volume0
Total score 33,682
Military score 11,865
Economic score 21,233
Kills score 584
Units killed 19
Units lost 76
Buildings razed 3
Largest army 84
Favorite unit Arcus 24 fielded
Classical 3:44* Research start 2:44
Heroic 14:17* Research start 13:02
Mythic Not reached

AK-47-

Poseidon

Victory
Elo1094+16
EAPM69.5
Military units67
First pressure3:31Stable
First expansion11:49
Market volume3900
Total score 56,874
Military score 25,882
Economic score 29,135
Kills score 1,880
Units killed 78
Units lost 19
Buildings razed 3
Largest army 67
Favorite unit Peltast 17 fielded
Classical 4:03* Estimated start 3:03
Heroic 13:56* Estimated start 12:41
Mythic 24:01* Research start 22:01

Age progression

Minor God Paths

Resolved replay choices and each player's estimated Age completion.

Prometheus
ClassicalAge
Hermes
Rheia
HeroicAge
Aphrodite
No choice recorded
MythicAge
Hephaestus

Chronology

Timeline

Events share one match clock; Age bands show each player's progression.

RanierydfKronos
Match time
AK-47-Poseidon
First military pressureCounter Barracks
God powerValor
Turma7 training queues
Promethean4 training queues
Key technologyMedium Archers
Turma9 training queues
God powerValor
Katapeltes4 training queues
God powerValor
God powerValor
Katapeltes3 training queues
Turma4 training queues
God powerDeconstruction
ArmoryArmory
Katapeltes2 training queues
Key technologyCopper Weapons
Key technologyCopper Armor
Key technologyCopper Shields
Key technologyMedium Infantry
Town CenterAdditional center
Town CenterAdditional center
Town CenterAdditional center
Katapeltes3 training queues
Turma4 training queues
Promethean2 training queues
Contarius6 training queues
Town CenterAdditional center
Arcus24 training queues
God powerValor
Cheiroballista5 training queues
Farm transition4 farms clustered
Key technologyBronze Shields
Key technologyBallistics
Key technologyPlow
Key technologyPickaxe
Key technologyHand Axe
Key technologyHeavy Archers
Key technologyMedium Infantry
Key technologyMedium Infantry
Key technologyMedium Infantry
Key technologyHeavy Cavalry
Murmillo2 training queues
Key technologyBronze Weapons
Key technologyBronze Armor
Fortress-tier buildingPalace
Key technologyHeavy Infantry
DefeatMatch result
God powerLure
First military pressureStable
Hippeus2 training queues
Hoplite10 training queues
Key technologyHand Axe
Toxotes5 training queues
Hoplite4 training queues
MarketMarket
Town CenterAdditional center
Key technologyPickaxe
Farm transition11 farms clustered
Key technologyBow Saw
Key technologyMedium Infantry
Fortress-tier buildingFortress
ArmoryArmory
Key technologyCopper Shields
Key technologyBallistics
Key technologyShaft Mine
Key technologyHusbandry
Key technologyPlow
God powerCease Fire
Key technologyCopper Weapons
Prodromos2 training queues
God powerCurse
Prodromos3 training queues
Town CenterAdditional center
Hippeus4 training queues
Hoplite2 training queues
Key technologyCopper Armor
Peltast17 training queues
Key technologyMedium Cavalry
Key technologyMedium Archers
Hippeus6 training queues
Fortress-tier buildingFortress
Centaur2 training queues
MarketMarket
Fortress-tier buildingFortress
ArmoryArmory
ArmoryArmory
Petrobolos2 training queues
Fortress-tier buildingFortress
MarketMarket
God powerPlenty Vault
God powerCease Fire
Fortress-tier buildingFortress
Key technologyBronze Armor
Key technologyBronze Shields
Key technologyBronze Weapons
Trade route startedCaravan Greek queued
Hetairos2 training queues
Town CenterAdditional center
Key technologyIron Armor
Key technologyIron Weapons
Key technologyIron Shields
Prodromos2 training queues
Key technologyCrenellations
Key technologyHeavy Infantry
Key technologyHeavy Cavalry
VictoryMatch result

*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.

Match highlights

Replay-derived moments

Elo favorite53.7%AK-47-
Fastest Classical3:44*Ranierydf
Fastest Heroic13:56*AK-47-
Fastest Mythic24:01*AK-47-
First pressure3:31AK-47- · Stable
First extra TC11:49AK-47- · Town Center
Fortress timing13:24AK-47- · Fortress
Market timing11:11AK-47- · Market
Armory timing11:47Ranierydf · Armory
Farm transition12:45–13:52AK-47- · 11 farms clustered
Trade route started25:10AK-47-

Player highlights

Standout performances

Highest total score56,874AK-47-
Highest military score25,882AK-47-
Highest economy score29,135AK-47-
Most kills1,880AK-47-
Most units killed78AK-47-
Most deaths76Ranierydf
Most buildings razed3Ranierydf
Largest army84Ranierydf
Favorite unitArcusRanierydf · 24 fielded

Ranierydf

Largest ArmyMost Deaths

AK-47-

Highest ScoreMost ImprovementsMost KillsMost Resources

Observed patterns

Building intent signals

Signals describe replay evidence, not guaranteed strategic intent.

Ranierydf

Fast Classical3:44 estimated completion
Early pressure3:45 · Counter Barracks
Expansion signal15:05 · Town Center
Multi-TC boom signal4 expansion build events
Early armory / Heroic prep11:47 · Armory
Fortress tech path24:52 · Palace
Heavy walling signal14 wall build events
Farm transition20:26–21:29 · 4 farms clustered
Large army production84 military units

AK-47-

Classical timing4:03 estimated completion
Early pressure3:31 · Stable
Expansion signal11:49 · Town Center
Multi-TC boom signal3 expansion build events
Early market / Heroic prep11:11 · Market
Early armory / Heroic prep13:34 · Armory
Fortress tech path13:24 · Fortress
Farm transition12:45–13:52 · 11 farms clustered
Trade route started25:10 · Caravan Greek queued
Market economy signal3,900 total resource volume
Ranierydf · 1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
Ranierydf · Archer DeathballThe final army profile was archer-heavy with at least 25 military units.
Ranierydf · Early MilitaryMeaningful trained combat units were produced during the early opening.
Ranierydf · Fast ClassicalClassical completed before 4:00 on a standard land opening.
Ranierydf · Long ClassicalHeroic completion was delayed past 14:00 while military production was already significant.
AK-47- · 1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
AK-47- · Early MilitaryMeaningful trained combat units were produced during the early opening.

Match flow

Military production

Age-ups, military openings, expansions, fortresses, powers, Wonders, Titans, and match results appear as interactive milestones.

Tempo

EAPM over time

Resource exchangeMarket flow 3900 total volume

Ranierydf

Bought

No buys

Sold

No sells

Total player market volume0

AK-47-

Bought

Food1300

Sold

Food1800
Wood800
Total player market volume3900

Final totals

Composition

Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.

Ranierydf

Army

Arcus24
Turma24
Katapeltes12
Promethean9
Contarius7
Cheiroballista5
Murmillo3
Buildings10 types
Wall14
Manor12
Farm9
Town Center4
Military Barracks3
Counter Barracks2
Armory1
Economic Guild1
Palace1
Temple1
God powers2 invoked
Valor5
Deconstruction1

AK-47-

Army

Peltast17
Hoplite16
Hippeus12
Prodromos7
Toxotes5
Centaur3
Petrobolos3
Hetairos2
Atalanta1
Theseus1
Buildings13 types
Farm41
House18
Sentry Tower17
Granary8
Storehouse7
Fortress5
Stable5
Archery Range3
Armory3
Market3
Military Academy3
Temple3
Town Center3
God powers4 invoked
Cease Fire2
Curse1
Lure1
Plenty Vault1