Prostagma? Age of Mythology: Retold tools

Replay-derived match flow, timings, and composition.

Advanced match analysis

sephirawk vs jmcallister12

Ranked 1v1 SupremacyStarted 3 days ago

Type Ranked 1v1 Supremacy Started Ended Duration 14:34
Elysium map preview
Map Elysium
Defeated
sephirawkTsukuyomi
Pre-match Elo723
Win probability67.8%
14:34 Match length UpsetThe Elo underdog won
Winner
jmcallister12Freyr
Pre-match Elo594
Win probability32.2%

Match at a glance

sephirawk vs jmcallister12

Winnerjmcallister12
MapElysium
QueueRanked 1v1 Supremacy
Duration14:34
Started
Ended
Elo favorite67.8%sephirawk · Upset
Fastest Classical4:47*sephirawk
First pressure3:33jmcallister12 · Hersir trained
First extra TC12:28sephirawk · Town Center
Most military units50jmcallister12
Highest EAPM24.1jmcallister12

sephirawk

Tsukuyomi

Defeat
Elo723-23
EAPM20.6
Military units22
First pressure4:59Stable Japanese
First expansion12:28
Market volume0
Total score 9,900
Military score 3,520
Economic score 5,071
Kills score 1,362
Units killed 40
Units lost 35
Buildings razed 0
Largest army 22
Favorite unit Naginata Rider 17 fielded
Classical 4:47* Research start 4:02
Heroic Not reached
Mythic Not reached
Victory
Elo594+23
EAPM24.1
Military units50
First pressure3:33Hersir trained
First expansion
Market volume0
Total score 11,973
Military score 5,775
Economic score 4,625
Kills score 1,601
Units killed 36
Units lost 39
Buildings razed 18
Largest army 50
Favorite unit Hersir 28 fielded
Classical 4:54* Estimated start 3:54
Heroic Not reached
Mythic Not reached

Age progression

Minor God Paths

Resolved replay choices and each player's estimated Age completion.

Inari Okami
ClassicalAge
Ullr
No choice recorded
HeroicAge
No choice recorded
No choice recorded
MythicAge
No choice recorded

Chronology

Timeline

Events share one match clock; Age bands show each player's progression.

sephirawkTsukuyomi
Match time
jmcallister12Freyr
Key technologyPickaxe
First military pressureStable Japanese
Naginata Rider9 training queues
Key technologyHand Axe
Key technologyMedium Stable Soldiers
Yumi Archer2 training queues
Key technologyMedium Guardhouse Soldiers
God powerSwampland
Naginata Rider8 training queues
Town CenterAdditional center
God powerSwampland
DefeatMatch result
First military pressureHersir trained
Hersir11 training queues
God powerAsgardian Bastion
Portable Ram4 training queues
ArmoryArmory
Portable Ram10 training queues
Hersir11 training queues
Huskarl2 training queues
Key technologyCopper Shields
Key technologyCopper Armor
Draugr6 training queues
Hersir5 training queues
VictoryMatch result

*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.

Match highlights

Replay-derived moments

Elo favorite67.8%sephirawk · Upset
Fastest Classical4:47*sephirawk
First pressure3:33jmcallister12 · Hersir trained
First extra TC12:28sephirawk · Town Center
Armory timing9:42jmcallister12 · Armory

Player highlights

Standout performances

Highest total score11,973jmcallister12
Highest military score5,775jmcallister12
Highest economy score5,071sephirawk
Most kills1,601jmcallister12
Most units killed40sephirawk
Most deaths39jmcallister12
Most buildings razed18jmcallister12
Largest army50jmcallister12
Favorite unitHersirjmcallister12 · 28 fielded

sephirawk

Most ImprovementsMost Kills

jmcallister12

Highest ScoreMost DeathsMost Resources

Observed patterns

Building intent signals

Signals describe replay evidence, not guaranteed strategic intent.

sephirawk

Classical timing4:47 estimated completion
Early pressure4:59 · Stable Japanese
Expansion signal12:28 · Town Center

jmcallister12

Classical timing4:54 estimated completion
Early pressure3:33 · Hersir trained
Early armory / Heroic prep9:42 · Armory
sephirawk · 1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
jmcallister12 · 1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
jmcallister12 · Early MilitaryMeaningful trained combat units were produced during the early opening.

Match flow

Military production

Age-ups, military openings, expansions, fortresses, powers, Wonders, Titans, and match results appear as interactive milestones.

Tempo

EAPM over time

Resource exchangeMarket flow No market trades observed

No market trades observed.

Final totals

Composition

Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.

sephirawk

Army

Naginata Rider17
Yumi Archer3
Jorogumo1
Kitsune1
Buildings9 types
House12
Shrine Japanese7
Watermill4
Mining Camp Japanese3
Temple2
Guardhouse1
Sentry Tower1
Stable Japanese1
Town Center1
God powers1 invoked
Swampland2

jmcallister12

Army

Hersir28
Portable Ram14
Draugr6
Huskarl2
Buildings5 types
House11
Ox Cart Building2
Armory1
Great Hall1
Temple1
God powers1 invoked
Asgardian Bastion1