Prostagma? Age of Mythology: Retold tools

Replay-derived match flow, timings, and composition.

Advanced match analysis

_abacaxi_ vs SrMijo

Ranked 1v1 SupremacyStarted 3 days ago

Type Ranked 1v1 Supremacy Started Ended Duration 9:28
Tundra map preview
Map Tundra
Winner
_abacaxi_Zeus
Pre-match Elo1554
Win probability68.9%
9:28 Match length _abacaxi_ favored
Defeated
SrMijoLoki
Pre-match Elo1416
Win probability31.1%

Match at a glance

_abacaxi_ vs SrMijo

Winner_abacaxi_
MapTundra
QueueRanked 1v1 Supremacy
Duration9:28
Started
Ended
Elo favorite68.9%_abacaxi_
Fastest Classical3:41*_abacaxi_
First pressure3:11SrMijo · Hersir trained
Most military units42_abacaxi_
Highest EAPM115.4_abacaxi_

_abacaxi_

Zeus

Victory
Elo1554+11
EAPM115.4
Military units42
First pressure3:56Military Academy
First expansion
Market volume0
Total score 10,263
Military score 4,972
Economic score 4,439
Kills score 882
Units killed 32
Units lost 10
Buildings razed 2
Largest army 42
Favorite unit Hoplite 24 fielded
Classical 3:41* Research start 2:41
Heroic Not reached
Mythic Not reached

SrMijo

Loki

Defeat
Elo1416-11
EAPM61.9
Military units41
First pressure3:11Hersir trained
First expansion
Market volume0
Total score 6,768
Military score 2,285
Economic score 4,237
Kills score 246
Units killed 10
Units lost 32
Buildings razed 0
Largest army 41
Favorite unit Berserk 13 fielded
Classical 4:27* Estimated start 3:27
Heroic Not reached
Mythic Not reached

Age progression

Minor God Paths

Resolved replay choices and each player's estimated Age completion.

Athena
ClassicalAge
Forseti
No choice recorded
HeroicAge
No choice recorded
No choice recorded
MythicAge
No choice recorded

Chronology

Timeline

Events share one match clock; Age bands show each player's progression.

_abacaxi_Zeus
Match time
SrMijoLoki
Jason2 training queues
Heracles2 training queues
First military pressureMilitary Academy
Hoplite24 training queues
Toxotes14 training queues
Key technologyPickaxe
Key technologyHusbandry
God powerRestoration
Key technologyMedium Archers
Key technologyMedium Infantry
VictoryMatch result
First military pressureHersir trained
Hersir8 training queues
Berserk13 training queues
Throwing Axeman13 training queues
God powerHealing Spring
Raiding Cavalry4 training queues
Hersir3 training queues
DefeatMatch result

*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.

Match highlights

Replay-derived moments

Elo favorite68.9%_abacaxi_
Fastest Classical3:41*_abacaxi_
First pressure3:11SrMijo · Hersir trained

Player highlights

Standout performances

Highest total score10,263_abacaxi_
Highest military score4,972_abacaxi_
Highest economy score4,439_abacaxi_
Most kills882_abacaxi_
Most units killed32_abacaxi_
Most deaths32SrMijo
Most buildings razed2_abacaxi_
Largest army42_abacaxi_
Favorite unitHoplite_abacaxi_ · 24 fielded

_abacaxi_

Highest ScoreLargest ArmyMost ImprovementsMost KillsMost Resources

SrMijo

Most Deaths

Observed patterns

Building intent signals

Signals describe replay evidence, not guaranteed strategic intent.

_abacaxi_

Fast Classical3:41 estimated completion
Early pressure3:56 · Military Academy
Heavy walling signal6 wall build events

SrMijo

Classical timing4:27 estimated completion
Early pressure3:11 · Hersir trained
_abacaxi_ · 1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
_abacaxi_ · Early MilitaryMeaningful trained combat units were produced during the early opening.
_abacaxi_ · Fast ClassicalClassical completed before 4:00 on a standard land opening.
SrMijo · 1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
SrMijo · Early MilitaryMeaningful trained combat units were produced during the early opening.

Match flow

Military production

Age-ups, military openings, expansions, fortresses, powers, Wonders, Titans, and match results appear as interactive milestones.

Tempo

EAPM over time

Resource exchangeMarket flow No market trades observed

No market trades observed.

Final totals

Composition

Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.

_abacaxi_

Army

Hoplite24
Toxotes14
Heracles2
Jason2
Buildings7 types
House10
Wall6
Granary3
Archery Range2
Military Academy2
Storehouse2
Temple1
God powers1 invoked
Restoration1

SrMijo

Army

Berserk13
Throwing Axeman13
Hersir11
Raiding Cavalry4
Buildings5 types
House10
Longhouse2
Ox Cart Building2
Great Hall1
Temple1
God powers1 invoked
Healing Spring1