Prostagma? Age of Mythology: Retold tools

Replay-derived match flow, timings, and composition.

Advanced match analysis

Divine vs shroominyung

Ranked 1v1 SupremacyStarted 3 days ago

Type Ranked 1v1 Supremacy Started Ended Duration 15:02
Marsh map preview
Map Marsh
Winner
DivineHades
Pre-match Elo2033
Win probability98.7%
15:02 Match length Divine favored
Defeated
shroominyungShennong
Pre-match Elo1285
Win probability1.3%

Match at a glance

Divine vs shroominyung

WinnerDivine
MapMarsh
QueueRanked 1v1 Supremacy
Duration15:02
Started
Ended
Elo favorite98.7%Divine
Fastest Classical4:01*shroominyung
First pressure8:08shroominyung · Imperial Academy
Market timing6:08Divine · Market
First extra TC4:43Divine · Town Center
Most military units56Divine
Highest EAPM95.6Divine
Market volume500Divine

Divine

Hades

Victory
Elo2033
EAPM95.6
Military units56
First pressure9:20Fortress
First expansion4:43
Market volume500
Total score 26,964
Military score 11,879
Economic score 13,520
Kills score 1,597
Units killed 48
Units lost 7
Buildings razed 11
Largest army 56
Favorite unit Hypaspist 25 fielded
Classical 4:11* Estimated start 3:11
Heroic 8:52* Estimated start 7:38
Mythic Estimated start 14:18 · not reached

shroominyung

Shennong

Defeat
Elo1285
EAPM34.1
Military units32
First pressure8:08Imperial Academy
First expansion5:46
Market volume0
Total score 18,296
Military score 7,100
Economic score 11,043
Kills score 153
Units killed 7
Units lost 47
Buildings razed 0
Largest army 32
Favorite unit Fire Archer 15 fielded
Classical 4:01* Research start 3:01
Heroic 11:26* Research start 10:11
Mythic Not reached

Age progression

Minor God Paths

Resolved replay choices and each player's estimated Age completion.

Athena
ClassicalAge
Chiyou
Aphrodite
HeroicAge
Rushou
Hephaestus
MythicAge
No choice recorded

Chronology

Timeline

Events share one match clock; Age bands show each player's progression.

DivineHades
Match time
shroominyungShennong
Town CenterAdditional center
MarketMarket
Achilles2 training queues
Key technologyHusbandry
Key technologyHand Axe
Key technologyPickaxe
First military pressureFortress
Fortress-tier buildingFortress
God powerSentinel
Peltast18 training queues
Key technologyMedium Archers
Hypaspist25 training queues
Key technologyMedium Infantry
Key technologyHeavy Archers
ArmoryArmory
Key technologyHeavy Infantry
Chiron2 training queues
Petrobolos3 training queues
Key technologyBallistics
Key technologyCopper Weapons
God powerRestoration
God powerCurse
Key technologyCopper Armor
Key technologyCopper Shields
Town CenterAdditional center
Town CenterAdditional center
Hoplite5 training queues
VictoryMatch result
Pioneer2 training queues
Key technologyPickaxe
Town CenterAdditional center
Key technologyHand Axe
God powerProsperous Seeds
First military pressureImperial Academy
Fire Archer4 training queues
Dao Swordsman2 training queues
Farm transition3 farms clustered
ArmoryArmory
Ge Halberdier3 training queues
Fire Archer3 training queues
Key technologyHusbandry
Key technologyShaft Mine
God powerVenom Beast
Fire Archer3 training queues
Dao Swordsman2 training queues
Fire Archer5 training queues
DefeatMatch result

*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.

Match highlights

Replay-derived moments

Elo favorite98.7%Divine
Fastest Classical4:01*shroominyung
Fastest Heroic8:52*Divine
First pressure8:08shroominyung · Imperial Academy
First extra TC4:43Divine · Town Center
Fortress timing9:20Divine · Fortress
Market timing6:08Divine · Market
Armory timing9:53shroominyung · Armory
Farm transition9:13–9:14shroominyung · 3 farms clustered

Player highlights

Standout performances

Highest total score26,964Divine
Highest military score11,879Divine
Highest economy score13,520Divine
Most kills1,597Divine
Most units killed48Divine
Most deaths47shroominyung
Most buildings razed11Divine
Largest army56Divine
Favorite unitHypaspistDivine · 25 fielded

Divine

Highest ScoreLargest ArmyMost ImprovementsMost KillsMost Resources

shroominyung

Most Deaths

Observed patterns

Building intent signals

Signals describe replay evidence, not guaranteed strategic intent.

Divine

Classical timing4:11 estimated completion
Delayed pressure9:20 · Fortress
Fast expansion4:43 · Town Center
Multi-TC boom signal3 expansion build events
Early market / Heroic prep6:08 · Market
Early armory / Heroic prep11:30 · Armory
Fortress tech path9:20 · Fortress
Market economy signal500 total resource volume

shroominyung

Classical timing4:01 estimated completion
Delayed pressure8:08 · Imperial Academy
Fast expansion5:46 · Town Center
Early armory / Heroic prep9:53 · Armory
Farm transition9:13–9:14 · 3 farms clustered
Divine · Early MilitaryMeaningful trained combat units were produced during the early opening.
Divine · Fast 2nd TCThe first genuine additional Town Center started by 6:00.
Divine · Fast HeroicHeroic completed inside the applicable Fast Heroic window.
Divine · Semi-Fast HeroicMeaningful Classical military production preceded an early Heroic research commitment.
shroominyung · 1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
shroominyung · Archer DeathballThe final army profile was archer-heavy with at least 25 military units.
shroominyung · Early MilitaryMeaningful trained combat units were produced during the early opening.

Match flow

Military production

Age-ups, military openings, expansions, fortresses, powers, Wonders, Titans, and match results appear as interactive milestones.

Tempo

EAPM over time

Resource exchangeMarket flow 500 total volume

Divine

Bought

Wood200

Sold

Food300
Total player market volume500

shroominyung

Bought

No buys

Sold

No sells

Total player market volume0

Final totals

Composition

Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.

Divine

Army

Hypaspist25
Peltast18
Hoplite5
Petrobolos3
Achilles2
Chiron2
Ajax1
Buildings10 types
House14
Storehouse10
Granary9
Town Center3
Archery Range2
Military Academy2
Temple2
Armory1
Fortress1
Market1
God powers3 invoked
Curse1
Restoration1
Sentinel1

shroominyung

Army

Fire Archer15
Pioneer5
Dao Swordsman4
Ge Halberdier4
Jiang Zi Ya1
Sage1
White Horse Cavalry1
Ya Zi1
Buildings10 types
Silo13
House10
Machine Workshop10
Farm5
Baolei4
Military Camp3
Armory1
Imperial Academy1
Temple1
Town Center1
God powers2 invoked
Prosperous Seeds1
Venom Beast1