Prostagma? Age of Mythology: Retold tools

Replay-derived match flow, timings, and composition.

Advanced match analysis

Ismael vs alextheman

Ranked 1v1 SupremacyStarted 3 days ago

Type Ranked 1v1 Supremacy Started Ended Duration 42:41
Giza map preview
Map Giza
Winner
IsmaelAmaterasu
Pre-match Elo1079
Win probability51.6%
42:41 Match length Ismael favored
Defeated
alexthemanTsukuyomi
Pre-match Elo1068
Win probability48.4%

Match at a glance

Ismael vs alextheman

WinnerIsmael
MapGiza
QueueRanked 1v1 Supremacy
Duration42:41
Started
Ended
Elo favorite51.6%Ismael
Fastest Classical4:36*Ismael
First pressure9:53alextheman · Stable Japanese
Market timing8:50alextheman · Market
First extra TC6:47alextheman · Town Center
Most military units305alextheman
Highest EAPM60.0alextheman
Market volume11,300Ismael

Ismael

Amaterasu

Victory
Elo1079+17
EAPM30.0
Military units225
First pressure15:38Castle
First expansion19:02
Market volume11300
Total score 79,973
Military score 29,545
Economic score 36,502
Kills score 13,926
Units killed 444
Units lost 361
Buildings razed 46
Largest army 225
Favorite unit Samurai 67 fielded
Classical 4:36* Estimated start 3:36
Heroic 13:18* Estimated start 12:03
Mythic 19:23* Estimated start 17:23

alextheman

Tsukuyomi

Defeat
Elo1068-17
EAPM60.0
Military units305
First pressure9:53Stable Japanese
First expansion6:47
Market volume6800
Total score 58,780
Military score 23,950
Economic score 24,501
Kills score 10,329
Units killed 318
Units lost 430
Buildings razed 18
Largest army 305
Favorite unit Daimyo 88 fielded
Classical 6:11* Research start 5:26
Heroic 10:14* Research start 9:18
Mythic 24:14* Research start 22:44

Age progression

Minor God Paths

Resolved replay choices and each player's estimated Age completion.

Ame No Uzume
ClassicalAge
Ame No Uzume
Raijin
HeroicAge
Hachiman
Takemikazuchi
MythicAge
Watatsumi

Chronology

Timeline

Events share one match clock; Age bands show each player's progression.

IsmaelAmaterasu
Match time
alexthemanTsukuyomi
Key technologyHusbandry
God powerGoshinboku
Yari Spearman11 training queues
Bushi2 training queues
God powerSolar Shield
Samurai2 training queues
ArmoryArmory
Key technologyHand Axe
Key technologyPickaxe
Key technologyCopper Weapons
Key technologyCopper Armor
Key technologyCopper Shields
Kamaitachi2 training queues
Samurai4 training queues
Kamaitachi2 training queues
Bushi2 training queues
Key technologyCrenellations
Key technologyShaft Mine
Key technologyBow Saw
Samurai14 training queues
Shinobi3 training queues
First military pressureCastle
Fortress-tier buildingCastle
Oyumi5 training queues
God powerThunder Burst
Yari Spearman2 training queues
Town CenterAdditional center
Yari Spearman4 training queues
Oyumi2 training queues
Farm transition19 farms clustered
God powerGoshinboku
Key technologyBronze Shields
Key technologyBallistics
Key technologyBronze Armor
Key technologyBronze Weapons
Key technologyPlow
Oyumi5 training queues
MarketMarket
Town CenterAdditional center
Kamaitachi3 training queues
Town CenterAdditional center
Samurai6 training queues
Raiju2 training queues
Shinobi13 training queues
Yumi Archer13 training queues
Kamaitachi3 training queues
Fortress-tier buildingCastle
Town CenterAdditional center
Naginata Rider3 training queues
Shinobi2 training queues
Asura2 training queues
Fortress-tier buildingCastle
Samurai3 training queues
Yumi Horse Archer2 training queues
Yumi Archer2 training queues
Samurai12 training queues
Trade route startedCaravan Japanese queued
MarketMarket
Key technologyIron Shields
Key technologyIron Armor
Key technologyIron Weapons
MarketMarket
MarketMarket
Town CenterAdditional center
Asura2 training queues
Fortress-tier buildingCastle
Shinobi3 training queues
Naginata Rider3 training queues
God powerDivine Slash
Yari Spearman37 training queues
Town CenterAdditional center
Samurai17 training queues
Fortress-tier buildingCastle
Fortress-tier buildingCastle
Yumi Archer5 training queues
God powerTitan Gate
Yari Spearman11 training queues
Samurai7 training queues
VictoryMatch result
Key technologyHand Axe
Key technologyPickaxe
Key technologyHusbandry
Town CenterAdditional center
MarketMarket
First military pressureStable Japanese
Farm transition8 farms clustered
Key technologyPlow
Key technologyMedium Stable Soldiers
Yumi Horse Archer11 training queues
Key technologyMedium Dojo Soldiers
Key technologyShaft Mine
Key technologyHeavy Dojo Soldiers
Key technologyHeavy Stable Soldiers
Key technologyBow Saw
Fortress-tier buildingCastle
Key technologyCrenellations
Daimyo26 training queues
Yumi Horse Archer16 training queues
Naginata Rider5 training queues
ArmoryArmory
Samurai3 training queues
Shinobi3 training queues
Key technologyBallistics
Key technologyCopper Weapons
Key technologyCopper Armor
Key technologyCopper Shields
Oyumi2 training queues
God powerShogun
Key technologyBronze Weapons
Key technologyBronze Shields
Yumi Horse Archer9 training queues
Town CenterAdditional center
Naginata Rider9 training queues
Samurai39 training queues
Yumi Horse Archer7 training queues
Fortress-tier buildingCastle
Naginata Rider5 training queues
Daimyo2 training queues
Yumi Horse Archer26 training queues
Town CenterAdditional center
Town CenterAdditional center
Town CenterAdditional center
Town CenterAdditional center
Town CenterAdditional center
Key technologyChampion Stable Soldiers
Key technologyChampion Dojo Soldiers
Key technologyIron Shields
Town CenterAdditional center
Daimyo5 training queues
Naginata Rider12 training queues
Oyumi3 training queues
MarketMarket
MarketMarket
Trade route startedCaravan Japanese queued
Oyumi2 training queues
Daimyo5 training queues
Town CenterAdditional center
Daimyo26 training queues
Yumi Horse Archer2 training queues
Naginata Rider13 training queues
Key technologyBronze Armor
Key technologyIron Weapons
Daimyo9 training queues
God powerDragon Typhoon
Yumi Horse Archer3 training queues
MarketMarket
Daimyo15 training queues
Naginata Rider5 training queues
Oyumi9 training queues
Yumi Horse Archer10 training queues
Naginata Rider11 training queues
DefeatMatch result

*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.

Match highlights

Replay-derived moments

Elo favorite51.6%Ismael
Fastest Classical4:36*Ismael
Fastest Heroic10:14*alextheman
Fastest Mythic19:23*Ismael
First pressure9:53alextheman · Stable Japanese
First extra TC6:47alextheman · Town Center
Fortress timing13:55alextheman · Castle
Market timing8:50alextheman · Market
Armory timing9:04Ismael · Armory
Farm transition10:20–11:21alextheman · 8 farms clustered
Trade route started28:38alextheman

Player highlights

Standout performances

Highest total score79,973Ismael
Highest military score29,545Ismael
Highest economy score36,502Ismael
Most kills13,926Ismael
Most units killed444Ismael
Most deaths430alextheman
Most buildings razed46Ismael
Largest army305alextheman
Favorite unitDaimyoalextheman · 88 fielded

Ismael

Highest ScoreLargest ArmyMost ImprovementsMost KillsMost Resources

alextheman

Most Deaths

Observed patterns

Building intent signals

Signals describe replay evidence, not guaranteed strategic intent.

Ismael

Classical timing4:36 estimated completion
Delayed pressure15:38 · Castle
Expansion signal19:02 · Town Center
Multi-TC boom signal6 expansion build events
Early market / Heroic prep23:46 · Market
Early armory / Heroic prep9:04 · Armory
Fortress tech path15:38 · Castle
Heavy walling signal31 wall build events
Farm transition21:01–22:16 · 19 farms clustered
Trade route started31:02 · Caravan Japanese queued
Market economy signal11,300 total resource volume
Large army production225 military units

alextheman

Late Classical6:11 estimated completion
Delayed pressure9:53 · Stable Japanese
Fast expansion6:47 · Town Center
Multi-TC boom signal9 expansion build events
Early market / Heroic prep8:50 · Market
Early armory / Heroic prep15:39 · Armory
Fortress tech path13:55 · Castle
Farm transition10:20–11:21 · 8 farms clustered
Trade route started28:38 · Caravan Japanese queued
Market economy signal6,800 total resource volume
Large army production305 military units
Ismael · 1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
Ismael · Early MilitaryMeaningful trained combat units were produced during the early opening.
alextheman · 2 TC Fast HeroicAn additional Town Center commitment preceded Heroic research, followed by a Fast Heroic completion without a meaningful Classical military commitment.
alextheman · Delayed 2nd TCThe first genuine additional Town Center started after 6:00 but within the opening.
alextheman · Fast HeroicHeroic completed inside the applicable Fast Heroic window.
alextheman · Late ClassicalClassical completed after 5:00 on a standard land opening.

Match flow

Military production

Age-ups, military openings, expansions, fortresses, powers, Wonders, Titans, and match results appear as interactive milestones.

Tempo

EAPM over time

Resource exchangeMarket flow 18100 total volume

Ismael

Bought

Food4000

Sold

Wood7300
Total player market volume11300

alextheman

Bought

No buys

Sold

Food1500
Wood5300
Total player market volume6800

Final totals

Composition

Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.

Ismael

Army

Samurai67
Yari Spearman65
Shinobi21
Yumi Archer20
Kamaitachi13
Oyumi13
Bushi6
Naginata Rider6
Asura5
Raiju4
Yumi Horse Archer3
Daimyo1
Onna Musha1
Buildings15 types
Farm65
Wall31
House23
Watermill16
Sentry Tower9
Shrine Japanese8
Guardhouse7
Castle6
Town Center6
Dojo5
Mining Camp Japanese5
Market4
Stable Japanese3
Armory1
Temple1
God powers5 invoked
Goshinboku2
Divine Slash1
Solar Shield1
Thunder Burst1
Titan Gate1

alextheman

Army

Daimyo88
Yumi Horse Archer85
Naginata Rider61
Samurai43
Oyumi17
Shinobi4
Onmyoji3
Onna Musha3
Kitsune1
Buildings14 types
Farm76
House23
Shrine Japanese13
Watermill13
Guardhouse9
Town Center9
Mining Camp Japanese7
Stable Japanese6
Market4
Dojo3
Castle2
Sentry Tower2
Temple2
Armory1
God powers2 invoked
Dragon Typhoon1
Shogun1