Prostagma? Age of Mythology: Retold tools

Replay-derived match flow, timings, and composition.

Advanced match analysis

fpod vs ReIvIn

Ranked 1v1 SupremacyStarted 3 days ago

Type Ranked 1v1 Supremacy Started Ended Duration 18:32
Giza map preview
Map Giza
Winner
fpodIsis
Pre-match Elo1438
Win probability72.6%
18:32 Match length fpod favored
Defeated
ReIvInIsis
Pre-match Elo1269
Win probability27.4%

Match at a glance

fpod vs ReIvIn

Winnerfpod
MapGiza
QueueRanked 1v1 Supremacy
Duration18:32
Started
Ended
Elo favorite72.6%fpod
Fastest Classical4:13*fpod
First pressure5:23fpod · Barracks
Market timing5:50fpod · Market
First extra TC4:14fpod · Town Center
Most military units98ReIvIn
Highest EAPM52.5ReIvIn
Market volume400fpod

fpod

Isis

Victory
Elo1438+10
EAPM51.5
Military units88
First pressure5:23Barracks
First expansion4:14
Market volume400
Total score 32,684
Military score 13,900
Economic score 14,984
Kills score 3,830
Units killed 152
Units lost 79
Buildings razed 8
Largest army 88
Favorite unit Camel Rider 58 fielded
Classical 4:13* Estimated start 3:13
Heroic 8:35* Estimated start 7:20
Mythic Estimated start 16:58 · not reached

ReIvIn

Isis

Defeat
Elo1269-10
EAPM52.5
Military units98
First pressure8:53Migdol Stronghold
First expansion7:44
Market volume0
Total score 21,746
Military score 5,823
Economic score 14,097
Kills score 1,856
Units killed 79
Units lost 153
Buildings razed 3
Largest army 98
Favorite unit Spearman 38 fielded
Classical 4:59* Research start 3:59
Heroic 8:04* Estimated start 6:49
Mythic Not reached

Age progression

Minor God Paths

Resolved replay choices and each player's estimated Age completion.

Anubis
ClassicalAge
Anubis
Sobek
HeroicAge
Nephthys
Osiris
MythicAge
No choice recorded

Chronology

Timeline

Events share one match clock; Age bands show each player's progression.

fpodIsis
Match time
ReIvInIsis
Key technologyPickaxe
Town CenterAdditional center
First military pressureBarracks
MarketMarket
God powerProsperity
Fortress-tier buildingMigdol Stronghold
Petsuchos13 training queues
Fortress-tier buildingMigdol Stronghold
Camel Rider58 training queues
Key technologyPlow
Key technologyShaft Mine
Key technologyHand Axe
Key technologyHeavy Camel Riders
God powerLocust Swarm
God powerPlague Of Serpents
ArmoryArmory
Farm transition9 farms clustered
Key technologyCopper Shields
Fortress-tier buildingMigdol Stronghold
Petsuchos12 training queues
Town CenterAdditional center
Siege Tower3 training queues
MarketMarket
MarketMarket
VictoryMatch result
Key technologyPickaxe
ArmoryArmory
God powerProsperity
Town CenterAdditional center
Key technologyHand Axe
First military pressureMigdol Stronghold
Fortress-tier buildingMigdol Stronghold
Chariot Archer31 training queues
Siege Tower10 training queues
Key technologyMedium Spearmen
Key technologyShaft Mine
Spearman12 training queues
God powerAncestors
God powerPlague Of Serpents
Key technologyBow Saw
Town CenterAdditional center
Siege Tower15 training queues
Key technologyCopper Weapons
Farm transition3 farms clustered
Key technologyPlow
Spearman9 training queues
Key technologyCopper Armor
Spearman17 training queues
God powerAncestors
Scorpion Man2 training queues
DefeatMatch result

*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.

Match highlights

Replay-derived moments

Elo favorite72.6%fpod
Fastest Classical4:13*fpod
Fastest Heroic8:04*ReIvIn
First pressure5:23fpod · Barracks
First extra TC4:14fpod · Town Center
Fortress timing8:37fpod · Migdol Stronghold
Market timing5:50fpod · Market
Armory timing5:19ReIvIn · Armory
Farm transition12:25–13:22fpod · 9 farms clustered

Player highlights

Standout performances

Highest total score32,684fpod
Highest military score13,900fpod
Highest economy score14,984fpod
Most kills3,830fpod
Most units killed152fpod
Most deaths153ReIvIn
Most buildings razed8fpod
Largest army98ReIvIn
Favorite unitCamel Riderfpod · 58 fielded

fpod

Highest ScoreLargest ArmyMost KillsMost Resources

ReIvIn

Most DeathsMost Improvements

Observed patterns

Building intent signals

Signals describe replay evidence, not guaranteed strategic intent.

fpod

Classical timing4:13 estimated completion
Early pressure5:23 · Barracks
Fast expansion4:14 · Town Center
Multi-TC boom signal2 expansion build events
Early market / Heroic prep5:50 · Market
Early armory / Heroic prep12:00 · Armory
Fortress tech path8:37 · Migdol Stronghold
Farm transition12:25–13:22 · 9 farms clustered
Market economy signal400 total resource volume
Large army production88 military units

ReIvIn

Classical timing4:59 estimated completion
Delayed pressure8:53 · Migdol Stronghold
Fast expansion7:44 · Town Center
Multi-TC boom signal2 expansion build events
Early armory / Heroic prep5:19 · Armory
Fortress tech path8:53 · Migdol Stronghold
Heavy walling signal12 wall build events
Farm transition13:57–14:52 · 3 farms clustered
Large army production98 military units
fpod · Fast 2nd TCThe first genuine additional Town Center started by 6:00.
fpod · Fast HeroicHeroic completed inside the applicable Fast Heroic window.
fpod · Semi-Fast HeroicMeaningful Classical military production preceded an early Heroic research commitment.
ReIvIn · 1 TC Fast HeroicHeroic completed by 10:00 without a pre-commitment extra Town Center or meaningful Classical military commitment.
ReIvIn · Delayed 2nd TCThe first genuine additional Town Center started after 6:00 but within the opening.
ReIvIn · Fast HeroicHeroic completed inside the applicable Fast Heroic window.

Match flow

Military production

Age-ups, military openings, expansions, fortresses, powers, Wonders, Titans, and match results appear as interactive milestones.

Tempo

EAPM over time

Resource exchangeMarket flow 400 total volume

fpod

Bought

Food400

Sold

No sells

Total player market volume400

ReIvIn

Bought

No buys

Sold

No sells

Total player market volume0

Final totals

Composition

Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.

fpod

Army

Camel Rider58
Petsuchos25
Siege Tower4
Spearman1
Buildings18 types
House19
Farm15
Obelisk6
Mining Camp5
Wall5
Granary4
Market3
Migdol Stronghold3
Monument To Soldiers2
Temple2
Town Center2
Armory1
Barracks1
Lumber Camp1
Monument To Pharaohs1
Monument To Priests1
Monument To Villagers1
Siege Works1
God powers3 invoked
Locust Swarm1
Plague Of Serpents1
Prosperity1

ReIvIn

Army

Spearman38
Chariot Archer31
Siege Tower25
Camel Rider2
Scorpion Man2
Buildings16 types
House22
Wall12
Obelisk11
Barracks4
Granary4
Mining Camp4
Farm3
Lumber Camp3
Temple3
Siege Works2
Town Center2
Armory1
Migdol Stronghold1
Monument To Priests1
Monument To Soldiers1
Monument To Villagers1
God powers3 invoked
Ancestors2
Plague Of Serpents1
Prosperity1