Prostagma? Age of Mythology: Retold tools

Replay-derived match flow, timings, and composition.

Advanced match analysis

Mario vs TheDawning

Ranked 1v1 SupremacyStarted 3 days ago

Type Ranked 1v1 Supremacy Started Ended Duration 13:01
Elysium map preview
Map Elysium
Winner
MarioLoki
Pre-match Elo964
Win probability54.6%
13:01 Match length Mario favored
Defeated
TheDawningThor
Pre-match Elo932
Win probability45.4%

Match at a glance

Mario vs TheDawning

WinnerMario
MapElysium
QueueRanked 1v1 Supremacy
Duration13:01
Started
Ended
Elo favorite54.6%Mario
Fastest Classical4:38*Mario
First pressure3:11Mario · Hersir trained
Most military units39Mario
Highest EAPM46.8Mario

Mario

Loki

Victory
Elo964+16
EAPM46.8
Military units39
First pressure3:11Hersir trained
First expansion
Market volume0
Total score 14,908
Military score 8,140
Economic score 6,291
Kills score 477
Units killed 19
Units lost 9
Buildings razed 4
Largest army 39
Favorite unit Hersir 24 fielded
Classical 4:38* Estimated start 3:38
Heroic 11:18* Estimated start 10:03
Mythic Not reached

TheDawning

Thor

Defeat
Elo932-16
EAPM38.3
Military units17
First pressure4:56Hersir trained
First expansion
Market volume0
Total score 10,483
Military score 3,688
Economic score 6,533
Kills score 262
Units killed 9
Units lost 19
Buildings razed 0
Largest army 17
Favorite unit Throwing Axeman 11 fielded
Classical 5:09* Research start 4:09
Heroic Research start 12:21 · not reached
Mythic Not reached

Age progression

Minor God Paths

Resolved replay choices and each player's estimated Age completion.

Forseti
ClassicalAge
Forseti
Bragi
HeroicAge
Bragi
No choice recorded
MythicAge
No choice recorded

Chronology

Timeline

Events share one match clock; Age bands show each player's progression.

MarioLoki
Match time
TheDawningThor
God powerSpy
First military pressureHersir trained
Hersir8 training queues
Key technologyHusbandry
Key technologyHand Axe
Key technologyPickaxe
ArmoryArmory
God powerHealing Spring
Hersir8 training queues
Key technologyMedium Infantry
Throwing Axeman11 training queues
Key technologyCopper Shields
Key technologyCopper Weapons
God powerFlaming Weapons
Fortress-tier buildingHill Fort
Hersir8 training queues
Key technologyHeavy Infantry
Key technologyBow Saw
VictoryMatch result
ArmoryDwarven Armory
Key technologyCopper Shields
Key technologyCopper Armor
First military pressureHersir trained
Hersir3 training queues
Throwing Axeman7 training queues
Key technologyHand Axe
Key technologyMedium Infantry
Throwing Axeman4 training queues
Hersir3 training queues
Key technologyPlow
DefeatMatch result

*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.

Match highlights

Replay-derived moments

Elo favorite54.6%Mario
Fastest Classical4:38*Mario
Fastest Heroic11:18*Mario
First pressure3:11Mario · Hersir trained
Fortress timing11:45Mario · Hill Fort
Armory timing0:09TheDawning · Dwarven Armory

Player highlights

Standout performances

Highest total score14,908Mario
Highest military score8,140Mario
Highest economy score6,533TheDawning
Most kills477Mario
Most units killed19Mario
Most deaths19TheDawning
Most buildings razed4Mario
Largest army39Mario
Favorite unitHersirMario · 24 fielded

Mario

Highest ScoreLargest ArmyMost ImprovementsMost KillsMost Resources

TheDawning

Most Deaths

Observed patterns

Building intent signals

Signals describe replay evidence, not guaranteed strategic intent.

Mario

Classical timing4:38 estimated completion
Early pressure3:11 · Hersir trained
Early armory / Heroic prep8:33 · Armory
Fortress tech path11:45 · Hill Fort
Heavy walling signal6 wall build events

TheDawning

Late Classical5:09 estimated completion
Early pressure4:56 · Hersir trained
Early armory / Heroic prep0:09 · Dwarven Armory
Mario · 1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
Mario · Early MilitaryMeaningful trained combat units were produced during the early opening.
TheDawning · 1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
TheDawning · Early MilitaryMeaningful trained combat units were produced during the early opening.
TheDawning · Late ClassicalClassical completed after 5:00 on a standard land opening.

Match flow

Military production

Age-ups, military openings, expansions, fortresses, powers, Wonders, Titans, and match results appear as interactive milestones.

Tempo

EAPM over time

Resource exchangeMarket flow No market trades observed

No market trades observed.

Final totals

Composition

Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.

Mario

Army

Hersir24
Throwing Axeman11
Battle Boar1
Godi1
Portable Ram1
Raiding Cavalry1
Buildings8 types
House11
Wall6
Ox Cart Building5
Armory1
Great Hall1
Hill Fort1
Longhouse1
Temple1
God powers3 invoked
Flaming Weapons1
Healing Spring1
Spy1

TheDawning

Army

Throwing Axeman11
Hersir6
Buildings8 types
House9
Ox Cart Building3
Farm2
Longhouse2
Wall2
Dwarven Armory1
Great Hall1
Temple1