Prostagma? Age of Mythology: Retold tools

Replay-derived match flow, timings, and composition.

Advanced match analysis

aliencrimelord vs Zequinha Multigod

Ranked 1v1 SupremacyStarted 3 days ago

Type Ranked 1v1 Supremacy Started Ended Duration 13:03
Nile Shallows map preview
Map Nile Shallows
Winner
aliencrimelordOdin
Pre-match Elo1755
Win probability64.4%
13:03 Match length aliencrimelord favored
Defeated
Zequinha MultigodFreyr
Pre-match Elo1652
Win probability35.6%

Match at a glance

aliencrimelord vs Zequinha Multigod

Winneraliencrimelord
MapNile Shallows
QueueRanked 1v1 Supremacy
Duration13:03
Started
Ended
Elo favorite64.4%aliencrimelord
Fastest Classical4:36*aliencrimelord
First pressure3:27Zequinha Multigod · Hersir trained
Most military units89aliencrimelord
Highest EAPM79.2aliencrimelord
Victory
Elo1755+13
EAPM79.2
Military units89
First pressure3:32Hersir trained
First expansion
Market volume0
Total score 13,154
Military score 6,255
Economic score 5,708
Kills score 1,243
Units killed 42
Units lost 41
Buildings razed 7
Largest army 89
Favorite unit Berserk 50 fielded
Classical 4:36* Estimated start 3:36
Heroic Not reached
Mythic Not reached
Defeat
Elo1652-13
EAPM60.8
Military units51
First pressure3:27Hersir trained
First expansion
Market volume0
Total score 11,572
Military score 2,852
Economic score 7,829
Kills score 891
Units killed 39
Units lost 43
Buildings razed 1
Largest army 51
Favorite unit Raiding Cavalry 43 fielded
Classical 4:54* Research start 3:54
Heroic Estimated start 11:57 · not reached
Mythic Not reached

Age progression

Minor God Paths

Resolved replay choices and each player's estimated Age completion.

Freyja
ClassicalAge
Freyja
No choice recorded
HeroicAge
Aegir
No choice recorded
MythicAge
No choice recorded

Chronology

Timeline

Events share one match clock; Age bands show each player's progression.

aliencrimelordOdin
Match time
Zequinha MultigodFreyr
God powerGreat Hunt
First military pressureHersir trained
Hersir2 training queues
Raiding Cavalry33 training queues
God powerForest Fire
Key technologyMedium Cavalry
ArmoryArmory
God powerGreat Hunt
Key technologyCopper Armor
Key technologyHusbandry
Key technologyMedium Infantry
Berserk50 training queues
Raiding Cavalry3 training queues
VictoryMatch result
Key technologyPickaxe
Key technologyHand Axe
First military pressureHersir trained
Hersir6 training queues
Key technologyHusbandry
Raiding Cavalry43 training queues
Key technologyMedium Cavalry
Key technologyCrenellations
ArmoryArmory
Key technologyCopper Armor
God powerGullinbursti
God powerForest Fire
DefeatMatch result

*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.

Match highlights

Replay-derived moments

Elo favorite64.4%aliencrimelord
Fastest Classical4:36*aliencrimelord
First pressure3:27Zequinha Multigod · Hersir trained
Armory timing8:23aliencrimelord · Armory

Player highlights

Standout performances

Highest total score13,154aliencrimelord
Highest military score6,255aliencrimelord
Highest economy score7,829Zequinha Multigod
Most kills1,243aliencrimelord
Most units killed42aliencrimelord
Most deaths43Zequinha Multigod
Most buildings razed7aliencrimelord
Largest army89aliencrimelord
Favorite unitBerserkaliencrimelord · 50 fielded

aliencrimelord

Highest ScoreLargest ArmyMost KillsMost Resources

Zequinha Multigod

Most DeathsMost Improvements

Observed patterns

Building intent signals

Signals describe replay evidence, not guaranteed strategic intent.

aliencrimelord

Classical timing4:36 estimated completion
Early pressure3:32 · Hersir trained
Early armory / Heroic prep8:23 · Armory
Large army production89 military units

Zequinha Multigod

Classical timing4:54 estimated completion
Early pressure3:27 · Hersir trained
Early armory / Heroic prep10:27 · Armory
aliencrimelord · 1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
aliencrimelord · Early MilitaryMeaningful trained combat units were produced during the early opening.
Zequinha Multigod · 1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
Zequinha Multigod · Early MilitaryMeaningful trained combat units were produced during the early opening.

Match flow

Military production

Age-ups, military openings, expansions, fortresses, powers, Wonders, Titans, and match results appear as interactive milestones.

Tempo

EAPM over time

Resource exchangeMarket flow No market trades observed

No market trades observed.

Final totals

Composition

Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.

aliencrimelord

Army

Berserk50
Raiding Cavalry36
Hersir2
Throwing Axeman1
Buildings7 types
House13
Great Hall4
Ox Cart Building4
Wall3
Longhouse2
Armory1
Temple1
God powers2 invoked
Great Hunt2
Forest Fire1

Zequinha Multigod

Army

Raiding Cavalry43
Hersir7
Valkyrie1
Buildings7 types
House17
Great Hall5
Ox Cart Building3
Wall3
Longhouse2
Temple2
Armory1
God powers2 invoked
Forest Fire1
Gullinbursti1