Prostagma? Age of Mythology: Retold tools

Replay-derived match flow, timings, and composition.

Advanced match analysis

ただジムで疲れてるだ vs TheJozz

Ranked 1v1 SupremacyStarted 3 days ago

Type Ranked 1v1 Supremacy Started Ended Duration 16:56
Savannah map preview
Map Savannah
Defeated
ただジムで疲れてるだHuitzilopochtli
Pre-match Elo1243
Win probability39.5%
16:56 Match length TheJozz favored
Winner
TheJozzSet
Pre-match Elo1317
Win probability60.5%

Match at a glance

ただジムで疲れてるだ vs TheJozz

WinnerTheJozz
MapSavannah
QueueRanked 1v1 Supremacy
Duration16:56
Started
Ended
Elo favorite60.5%TheJozz
Fastest Classical4:55*TheJozz
First pressure4:30ただジムで疲れてるだ · Warrior Priest trained
First extra TC8:07ただジムで疲れてるだ · Town Center
Market timing5:35ただジムで疲れてるだ · Market
Most military units48TheJozz
Highest EAPM71.7TheJozz
Market volume200ただジムで疲れてるだ
Defeat
Elo1243-14
EAPM55.5
Military units39
First pressure4:30Warrior Priest trained
First expansion8:07
Market volume200
Total score 12,526
Military score 3,024
Economic score 8,575
Kills score 927
Units killed 33
Units lost 57
Buildings razed 1
Largest army 39
Favorite unit Warrior Priest 15 fielded
Classical 6:02* Estimated start 5:02
Heroic 9:08* Estimated start 7:53
Mythic Not reached

TheJozz

Set

Victory
Elo1317+14
EAPM71.7
Military units48
First pressure5:15Barracks
First expansion
Market volume0
Total score 16,379
Military score 6,890
Economic score 7,749
Kills score 1,773
Units killed 49
Units lost 43
Buildings razed 6
Largest army 48
Favorite unit Axeman 18 fielded
Classical 4:55* Research start 3:55
Heroic 8:57* Estimated start 7:42
Mythic Not reached

Age progression

Minor God Paths

Resolved replay choices and each player's estimated Age completion.

Patecatl
ClassicalAge
Ptah
Coatlicue
HeroicAge
Sekhmet
No choice recorded
MythicAge
No choice recorded

Chronology

Timeline

Events share one match clock; Age bands show each player's progression.

ただジムで疲れてるだHuitzilopochtli
Match time
TheJozzSet
Key technologyPickaxe
First military pressureWarrior Priest trained
Warrior Priest5 training queues
God powerAgave Bloom
MarketMarket
Town CenterAdditional center
Warrior Priest2 training queues
Key technologyHusbandry
Key technologyShaft Mine
Key technologyHand Axe
Eagle Warrior2 training queues
God powerEarth Monster
Warrior Priest6 training queues
Eagle Warrior8 training queues
Otontin2 training queues
Shorn One2 training queues
Eagle Warrior2 training queues
Centzon Totochtin3 training queues
Town CenterAdditional center
Key technologyBow Saw
Warrior Priest2 training queues
Shorn One3 training queues
God powerBlood Pact
DefeatMatch result
God powerVision
Key technologyPickaxe
First military pressureBarracks
Spearman7 training queues
ArmoryArmory
God powerVision
Axeman2 training queues
Spearman4 training queues
Key technologyMedium Spearmen
God powerVision
God powerCitadel
Axeman5 training queues
Siege Tower2 training queues
Fortress-tier buildingMigdol Stronghold
Axeman6 training queues
Camel Rider2 training queues
God powerVision
God powerShifting Sands
Camel Rider4 training queues
God powerVision
Camel Rider3 training queues
War Elephant2 training queues
Axeman5 training queues
War Elephant2 training queues
VictoryMatch result

*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.

Match highlights

Replay-derived moments

Elo favorite60.5%TheJozz
Fastest Classical4:55*TheJozz
Fastest Heroic8:57*TheJozz
First pressure4:30ただジムで疲れてるだ · Warrior Priest trained
First extra TC8:07ただジムで疲れてるだ · Town Center
Fortress timing10:47TheJozz · Migdol Stronghold
Market timing5:35ただジムで疲れてるだ · Market
Armory timing6:12TheJozz · Armory

Player highlights

Standout performances

Highest total score16,379TheJozz
Highest military score6,890TheJozz
Highest economy score8,575ただジムで疲れてるだ
Most kills1,773TheJozz
Most units killed49TheJozz
Most deaths57ただジムで疲れてるだ
Most buildings razed6TheJozz
Largest army48TheJozz
Favorite unitAxemanTheJozz · 18 fielded

ただジムで疲れてるだ

Most DeathsMost ImprovementsMost Resources

TheJozz

Highest ScoreLargest ArmyMost Kills

Observed patterns

Building intent signals

Signals describe replay evidence, not guaranteed strategic intent.

ただジムで疲れてるだ

Late Classical6:02 estimated completion
Early pressure4:30 · Warrior Priest trained
Fast expansion8:07 · Town Center
Multi-TC boom signal2 expansion build events
Early market / Heroic prep5:35 · Market
Heavy walling signal11 wall build events
Market economy signal200 total resource volume

TheJozz

Classical timing4:55 estimated completion
Early pressure5:15 · Barracks
Early armory / Heroic prep6:12 · Armory
Fortress tech path10:47 · Migdol Stronghold
ただジムで疲れてるだ · Delayed 2nd TCThe first genuine additional Town Center started after 6:00 but within the opening.
ただジムで疲れてるだ · Eagle Warrior CoreEagle Warriors were the dominant military unit.
ただジムで疲れてるだ · Early MilitaryMeaningful trained combat units were produced during the early opening.
ただジムで疲れてるだ · Fast HeroicHeroic completed inside the applicable Fast Heroic window.
ただジムで疲れてるだ · Late ClassicalClassical completed after 5:00 on a standard land opening.
ただジムで疲れてるだ · Semi-Fast HeroicMeaningful Classical military production preceded an early Heroic research commitment.
TheJozz · Early MilitaryMeaningful trained combat units were produced during the early opening.
TheJozz · Fast HeroicHeroic completed inside the applicable Fast Heroic window.
TheJozz · Semi-Fast HeroicMeaningful Classical military production preceded an early Heroic research commitment.

Match flow

Military production

Age-ups, military openings, expansions, fortresses, powers, Wonders, Titans, and match results appear as interactive milestones.

Tempo

EAPM over time

Resource exchangeMarket flow 200 total volume

ただジムで疲れてるだ

Bought

No buys

Sold

Wood200
Total player market volume200

TheJozz

Bought

No buys

Sold

No sells

Total player market volume0

Final totals

Composition

Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.

ただジムで疲れてるだ

Army

Warrior Priest15
Eagle Warrior13
Shorn One5
Centzon Totochtin3
Otontin3
Buildings10 types
Wall11
Calpulli8
House8
Nobles Hut2
Town Center2
Great Temple1
Market1
Smoke Trap1
Temple1
War Hut1
God powers3 invoked
Agave Bloom1
Blood Pact1
Earth Monster1

TheJozz

Army

Axeman18
Spearman11
Camel Rider9
War Elephant4
Catapult2
Siege Tower2
Scarab1
Wadjet1
Buildings12 types
House15
Granary3
Barracks2
Mining Camp2
Armory1
Lumber Camp1
Migdol Stronghold1
Monument To Priests1
Monument To Soldiers1
Monument To Villagers1
Siege Works1
Temple1
God powers3 invoked
Vision5
Citadel1
Shifting Sands1