Prostagma? Age of Mythology: Retold tools

Replay-derived match flow, timings, and composition.

Advanced match analysis

luisfer972009 vs Rólix

Ranked 1v1 SupremacyStarted 3 days ago

Type Ranked 1v1 Supremacy Started Ended Duration 26:18
Marsh map preview
Map Marsh
Defeated
luisfer972009Amaterasu
Pre-match Elo927
Win probability31.6%
26:18 Match length Rólix favored
Winner
RólixNuwa
Pre-match Elo1061
Win probability68.4%

Match at a glance

luisfer972009 vs Rólix

WinnerRólix
MapMarsh
QueueRanked 1v1 Supremacy
Duration26:18
Started
Ended
Elo favorite68.4%Rólix
Fastest Classical4:09*luisfer972009
First pressure6:03Rólix · Imperial Academy
First extra TC6:50Rólix · Town Center
Market timing10:45luisfer972009 · Market
Most military units435Rólix
Highest EAPM57.2Rólix
Market volume600luisfer972009

luisfer972009

Amaterasu

Defeat
Elo927-11
EAPM26.8
Military units162
First pressure16:45Castle
First expansion6:52
Market volume600
Total score 44,378
Military score 17,089
Economic score 21,140
Kills score 6,211
Units killed 214
Units lost 166
Buildings razed 5
Largest army 162
Favorite unit Shinobi 64 fielded
Classical 4:09* Estimated start 3:09
Heroic 11:21* Estimated start 10:06
Mythic 19:45* Estimated start 17:45

Rólix

Nuwa

Victory
Elo1061+11
EAPM57.2
Military units435
First pressure6:03Imperial Academy
First expansion6:50
Market volume0
Total score 62,214
Military score 32,154
Economic score 23,426
Kills score 6,758
Units killed 163
Units lost 228
Buildings razed 13
Largest army 435
Favorite unit Fire Archer 200 fielded
Classical 5:14* Estimated start 4:14
Heroic 13:11* Estimated start 11:56
Mythic Not reached

Age progression

Minor God Paths

Resolved replay choices and each player's estimated Age completion.

Ame No Uzume
ClassicalAge
Xuannu
Raijin
HeroicAge
Goumang
Takemikazuchi
MythicAge
Gonggong

Chronology

Timeline

Events share one match clock; Age bands show each player's progression.

luisfer972009Amaterasu
Match time
RólixNuwa
Key technologyHusbandry
Key technologyPlow
God powerGoshinboku
Key technologyHand Axe
Key technologyPickaxe
God powerSolar Shield
Onna Musha3 training queues
Town CenterAdditional center
Bushi3 training queues
Yumi Archer2 training queues
ArmoryArmory
Farm transition9 farms clustered
Key technologyPlow
MarketMarket
Key technologyBallistics
Onna Musha2 training queues
Bushi2 training queues
Yumi Archer2 training queues
Key technologyCopper Shields
Key technologyCopper Armor
Key technologyBow Saw
Shinobi11 training queues
Key technologyShaft Mine
Onna Musha6 training queues
Samurai6 training queues
Key technologyBronze Armor
God powerSolar Shield
First military pressureCastle
Fortress-tier buildingCastle
Shinobi11 training queues
Onna Musha17 training queues
Samurai2 training queues
God powerThunder Burst
God powerSolar Shield
Yari Spearman5 training queues
Town CenterAdditional center
Key technologyBronze Shields
Key technologyIron Armor
God powerDivine Slash
Shinobi12 training queues
Yari Spearman3 training queues
Samurai3 training queues
Fortress-tier buildingCastle
God powerSolar Shield
Bushi2 training queues
Yumi Archer4 training queues
MarketMarket
MarketMarket
MarketMarket
God powerSolar Shield
Shinobi30 training queues
Yari Spearman7 training queues
Onna Musha7 training queues
Samurai10 training queues
Trade route startedCaravan Japanese queued
Key technologyCrenellations
Key technologyCopper Weapons
Key technologyIron Shields
Onna Musha5 training queues
DefeatMatch result
First military pressureImperial Academy
Town CenterAdditional center
God powerCreation
Key technologyHand Axe
Key technologyPickaxe
Key technologyMedium Infantry
Key technologyMedium Archers
Fire Archer5 training queues
ArmoryArmory
Fire Archer20 training queues
Key technologyBallistics
Key technologyCopper Shields
Key technologyCopper Armor
Key technologyCopper Weapons
Pioneer2 training queues
Town CenterAdditional center
Key technologyBow Saw
Key technologyShaft Mine
Key technologyHusbandry
Key technologyHeavy Archers
Sage2 training queues
Key technologyHeavy Infantry
Fire Archer10 training queues
Dao Swordsman5 training queues
Key technologyHeavy Cavalry
Fire Archer20 training queues
Key technologyBronze Shields
Key technologyBronze Armor
Key technologyBronze Weapons
Chu Ko Nu5 training queues
Farm transition25 farms clustered
Key technologyPlow
Town CenterAdditional center
God powerVanish
White Horse Cavalry20 training queues
Fire Archer95 training queues
Ge Halberdier5 training queues
Wuzu Javelineer6 training queues
Pioneer5 training queues
God powerForest Protection
Sage6 training queues
Siege Crossbow10 training queues
Key technologyChampion Cavalry
Wuzu Javelineer15 training queues
Pioneer5 training queues
Tiger Cavalry60 training queues
God powerGreat Flood
Li Jing10 training queues
Key technologyIron Shields
Key technologyIron Armor
Key technologyIron Weapons
Key technologyChampion Cavalry
Axe Cart5 training queues
MarketMarket
MarketMarket
MarketMarket
Town CenterAdditional center
Tiger Cavalry40 training queues
Fire Archer50 training queues
Pioneer15 training queues
Axe Cart5 training queues
Key technologyChampion Archers
Key technologyChampion Infantry
VictoryMatch result

*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.

Match highlights

Replay-derived moments

Elo favorite68.4%Rólix
Fastest Classical4:09*luisfer972009
Fastest Heroic11:21*luisfer972009
Fastest Mythic19:45*luisfer972009
First pressure6:03Rólix · Imperial Academy
First extra TC6:50Rólix · Town Center
Fortress timing16:45luisfer972009 · Castle
Market timing10:45luisfer972009 · Market
Armory timing8:36luisfer972009 · Armory
Farm transition9:12–10:21luisfer972009 · 9 farms clustered
Trade route started24:12luisfer972009

Player highlights

Standout performances

Highest total score62,214Rólix
Highest military score32,154Rólix
Highest economy score23,426Rólix
Most kills6,758Rólix
Most units killed214luisfer972009
Most deaths228Rólix
Most buildings razed13Rólix
Largest army435Rólix
Favorite unitFire ArcherRólix · 200 fielded

luisfer972009

Most Kills

Rólix

Highest ScoreLargest ArmyMost DeathsMost ImprovementsMost Resources

Observed patterns

Building intent signals

Signals describe replay evidence, not guaranteed strategic intent.

luisfer972009

Classical timing4:09 estimated completion
Delayed pressure16:45 · Castle
Fast expansion6:52 · Town Center
Multi-TC boom signal2 expansion build events
Early market / Heroic prep10:45 · Market
Early armory / Heroic prep8:36 · Armory
Fortress tech path16:45 · Castle
Heavy walling signal18 wall build events
Farm transition9:12–10:21 · 9 farms clustered
Trade route started24:12 · Caravan Japanese queued
Market economy signal600 total resource volume
Large army production162 military units

Rólix

Late Classical5:14 estimated completion
Early pressure6:03 · Imperial Academy
Fast expansion6:50 · Town Center
Multi-TC boom signal4 expansion build events
Early market / Heroic prep23:02 · Market
Early armory / Heroic prep10:26 · Armory
Heavy walling signal10 wall build events
Farm transition17:47–17:52 · 25 farms clustered
Large army production435 military units
luisfer972009 · Delayed 2nd TCThe first genuine additional Town Center started after 6:00 but within the opening.
luisfer972009 · Fast HeroicHeroic completed inside the applicable Fast Heroic window.
luisfer972009 · Semi-Fast HeroicMeaningful Classical military production preceded an early Heroic research commitment.
Rólix · Archer DeathballThe final army profile was archer-heavy with at least 25 military units.
Rólix · Delayed 2nd TCThe first genuine additional Town Center started after 6:00 but within the opening.
Rólix · Early MilitaryMeaningful trained combat units were produced during the early opening.
Rólix · Late ClassicalClassical completed after 5:00 on a standard land opening.
Rólix · Semi-Fast HeroicMeaningful Classical military production preceded an early Heroic research commitment.

Match flow

Military production

Age-ups, military openings, expansions, fortresses, powers, Wonders, Titans, and match results appear as interactive milestones.

Tempo

EAPM over time

Resource exchangeMarket flow 600 total volume

luisfer972009

Bought

No buys

Sold

Wood600
Total player market volume600

Rólix

Bought

No buys

Sold

No sells

Total player market volume0

Final totals

Composition

Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.

luisfer972009

Army

Shinobi64
Onna Musha40
Samurai25
Yari Spearman15
Bushi9
Yumi Archer9
Buildings14 types
Farm29
House19
Wall18
Dojo11
Guardhouse4
Market4
Mining Camp Japanese4
Sentry Tower4
Shrine Japanese4
Watermill4
Castle2
Town Center2
Armory1
Temple1
God powers4 invoked
Solar Shield5
Divine Slash1
Goshinboku1
Thunder Burst1

Rólix

Army

Fire Archer200
Tiger Cavalry100
Pioneer29
Wuzu Javelineer21
White Horse Cavalry20
Axe Cart10
Li Jing10
Sage10
Siege Crossbow10
Dao Swordsman6
Chu Ko Nu5
Ge Halberdier5
Jiang Zi Ya3
Qi Lin3
Qing Long2
Tao Wu1
Buildings12 types
Farm48
House19
Silo16
Wall10
Imperial Academy8
Military Camp8
Baolei6
Machine Workshop6
Town Center4
Market3
Armory1
Temple1
God powers4 invoked
Creation1
Forest Protection1
Great Flood1
Vanish1