Prostagma? Age of Mythology: Retold tools

Replay-derived match flow, timings, and composition.

Advanced match analysis

moransanson vs J.M.Y.

Ranked 1v1 SupremacyStarted 3 days ago

Type Ranked 1v1 Supremacy Started Ended Duration 21:02
Anatolia map preview
Map Anatolia
Defeated
moransansonRa
Pre-match Elo1335
Win probability33.3%
21:02 Match length J.M.Y. favored
Winner
J.M.Y.Isis
Pre-match Elo1456
Win probability66.7%

Match at a glance

moransanson vs J.M.Y.

WinnerJ.M.Y.
MapAnatolia
QueueRanked 1v1 Supremacy
Duration21:02
Started
Ended
Elo favorite66.7%J.M.Y.
Fastest Classical5:13*J.M.Y.
First pressure6:51moransanson · Barracks
First extra TC12:59J.M.Y. · Town Center
Market timing5:26J.M.Y. · Market
Most military units98moransanson
Highest EAPM40.3J.M.Y.
Market volume800J.M.Y.
Defeat
Elo1335-12
EAPM38.0
Military units98
First pressure6:51Barracks
First expansion18:21
Market volume0
Total score 26,268
Military score 7,227
Economic score 16,307
Kills score 2,746
Units killed 125
Units lost 88
Buildings razed 11
Largest army 98
Favorite unit Camel Rider 34 fielded
Classical 5:31* Research start 4:31
Heroic 13:14* Estimated start 11:59
Mythic Not reached

J.M.Y.

Isis

Victory
Elo1456+12
EAPM40.3
Military units92
First pressure9:36Barracks
First expansion12:59
Market volume800
Total score 35,283
Military score 14,931
Economic score 17,015
Kills score 3,361
Units killed 87
Units lost 124
Buildings razed 24
Largest army 92
Favorite unit Chariot Archer 30 fielded
Classical 5:13* Estimated start 4:13
Heroic 10:47* Estimated start 9:32
Mythic 17:10* Estimated start 15:10

Age progression

Minor God Paths

Resolved replay choices and each player's estimated Age completion.

Bast
ClassicalAge
Anubis
Sobek
HeroicAge
Nephthys
No choice recorded
MythicAge
Thoth

Chronology

Timeline

Events share one match clock; Age bands show each player's progression.

moransansonRa
Match time
J.M.Y.Isis
DockDock
DockDock
DockDock
DockDock
DockDock
DockDock
DockDock
Key technologyPickaxe
Key technologyHand Axe
War Barge4 training queues
Kebenit7 training queues
First military pressureBarracks
Ramming Galley5 training queues
Axeman6 training queues
Kebenit2 training queues
ArmoryArmory
War Barge5 training queues
Kebenit6 training queues
Ramming Galley2 training queues
Key technologyCopper Armor
Key technologyCopper Weapons
Key technologyMedium Spearmen
Fortress-tier buildingMigdol Stronghold
Key technologyCopper Shields
Camel Rider19 training queues
Key technologyBallistics
Sphinx4 training queues
Siege Tower4 training queues
Key technologyHeavy Camel Riders
Petsuchos3 training queues
Key technologyBronze Shields
God powerLocust Swarm
Siege Tower3 training queues
Town CenterAdditional center
Petsuchos2 training queues
Town CenterAdditional center
Camel Rider15 training queues
Spearman8 training queues
DefeatMatch result
DockDock
DockDock
DockDock
DockDock
Key technologyPickaxe
MarketMarket
God powerPlague Of Serpents
Kebenit5 training queues
Ramming Galley6 training queues
Key technologyHand Axe
God powerProsperity
ArmoryArmory
War Barge4 training queues
Key technologyBallistics
First military pressureBarracks
Key technologyCopper Weapons
DockDock
DockDock
Fortress-tier buildingMigdol Stronghold
Axeman3 training queues
Chariot Archer30 training queues
Key technologyHeavy Warships
Key technologyCopper Armor
DockDock
Town CenterAdditional center
Key technologyCopper Shields
Siege Tower7 training queues
Key technologyShaft Mine
DockDock
Axeman4 training queues
Key technologyMedium Axemen
Key technologyHeavy Chariot Archers
Spearman3 training queues
Key technologyMedium Spearmen
Spearman20 training queues
God powerAncestors
Camel Rider2 training queues
Siege Tower2 training queues
Key technologyPlow
Farm transition5 farms clustered
Town CenterAdditional center
Camel Rider2 training queues
Key technologyHeavy Spearmen
Key technologyHeavy Camel Riders
God powerMeteor
Fortress-tier buildingMigdol Stronghold
VictoryMatch result

*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.

Match highlights

Replay-derived moments

Elo favorite66.7%J.M.Y.
Fastest Classical5:13*J.M.Y.
Fastest Heroic10:47*J.M.Y.
Fastest Mythic17:10*J.M.Y.
First pressure6:51moransanson · Barracks
First extra TC12:59J.M.Y. · Town Center
Fortress timing10:48J.M.Y. · Migdol Stronghold
Market timing5:26J.M.Y. · Market
Armory timing7:50J.M.Y. · Armory
Farm transition19:04–19:05J.M.Y. · 5 farms clustered

Player highlights

Standout performances

Highest total score35,283J.M.Y.
Highest military score14,931J.M.Y.
Highest economy score17,015J.M.Y.
Most kills3,361J.M.Y.
Most units killed125moransanson
Most deaths124J.M.Y.
Most buildings razed24J.M.Y.
Largest army98moransanson
Favorite unitCamel Ridermoransanson · 34 fielded

moransanson

Most Kills

J.M.Y.

Highest ScoreLargest ArmyMost DeathsMost ImprovementsMost Resources

Observed patterns

Building intent signals

Signals describe replay evidence, not guaranteed strategic intent.

moransanson

Late Classical5:31 estimated completion
Early pressure6:51 · Barracks
Expansion signal18:21 · Town Center
Multi-TC boom signal2 expansion build events
Early armory / Heroic prep10:29 · Armory
Fortress tech path13:33 · Migdol Stronghold
Water commitment signal7 dock build events
Large army production98 military units

J.M.Y.

Late Classical5:13 estimated completion
Delayed pressure9:36 · Barracks
Expansion signal12:59 · Town Center
Multi-TC boom signal2 expansion build events
Early market / Heroic prep5:26 · Market
Early armory / Heroic prep7:50 · Armory
Fortress tech path10:48 · Migdol Stronghold
Heavy walling signal11 wall build events
Water commitment signal8 dock build events
Farm transition19:04–19:05 · 5 farms clustered
Market economy signal800 total resource volume
Large army production92 military units
moransanson · 1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
moransanson · Late ClassicalClassical completed after 5:00 on a standard land opening.
J.M.Y. · Archer DeathballThe final army profile was archer-heavy with at least 25 military units.
J.M.Y. · Early MilitaryMeaningful trained combat units were produced during the early opening.
J.M.Y. · Late ClassicalClassical completed after 5:00 on a standard land opening.
J.M.Y. · Semi-Fast HeroicMeaningful Classical military production preceded an early Heroic research commitment.

Match flow

Military production

Age-ups, military openings, expansions, fortresses, powers, Wonders, Titans, and match results appear as interactive milestones.

Tempo

EAPM over time

Resource exchangeMarket flow 800 total volume

moransanson

Bought

No buys

Sold

No sells

Total player market volume0

J.M.Y.

Bought

No buys

Sold

Food200
Wood600
Total player market volume800

Final totals

Composition

Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.

moransanson

Army

Camel Rider34
Kebenit15
War Barge9
Spearman8
Ramming Galley7
Siege Tower7
Sphinx7
Axeman6
Petsuchos5
Buildings16 types
House21
Dock7
Obelisk7
Mining Camp4
Barracks3
Granary2
Monument To Villagers2
Siege Works2
Town Center2
Wall2
Armory1
Lumber Camp1
Migdol Stronghold1
Monument To Priests1
Monument To Soldiers1
Temple1
God powers1 invoked
Locust Swarm1

J.M.Y.

Army

Chariot Archer30
Spearman23
Siege Tower9
Axeman8
Ramming Galley7
Kebenit6
War Barge5
Camel Rider4
Buildings18 types
House16
Obelisk13
Wall11
Dock8
Farm5
Mining Camp5
Barracks4
Lumber Camp3
Granary2
Migdol Stronghold2
Temple2
Town Center2
Armory1
Market1
Monument To Priests1
Monument To Soldiers1
Monument To Villagers1
Siege Works1
God powers4 invoked
Ancestors1
Meteor1
Plague Of Serpents1
Prosperity1