Prostagma? Age of Mythology: Retold tools

Replay-derived match flow, timings, and composition.

Advanced match analysis

The_gods_killer vs MikeKing

Ranked 1v1 SupremacyStarted 3 days ago

Type Ranked 1v1 Supremacy Started Ended Duration 22:18
Oasis map preview
Map Oasis
Defeated
The_gods_killerAmaterasu
Pre-match Elo1589
Win probability43.3%
22:18 Match length MikeKing favored
Winner
MikeKingPoseidon
Pre-match Elo1636
Win probability56.7%

Match at a glance

The_gods_killer vs MikeKing

WinnerMikeKing
MapOasis
QueueRanked 1v1 Supremacy
Duration22:18
Started
Ended
Elo favorite56.7%MikeKing
Fastest Classical3:16*MikeKing
First pressure3:21MikeKing · Stable
Market timing14:13The_gods_killer · Market
First extra TC16:03MikeKing · Town Center
Most military units101MikeKing
Highest EAPM63.4MikeKing
Market volume900MikeKing

The_gods_killer

Amaterasu

Defeat
Elo1589-15
EAPM36.7
Military units91
First pressure6:38Stable Japanese
First expansion
Market volume0
Total score 20,596
Military score 9,685
Economic score 8,995
Kills score 1,916
Units killed 59
Units lost 76
Buildings razed 0
Largest army 91
Favorite unit Samurai 28 fielded
Classical 4:03* Research start 3:03
Heroic 16:58* Estimated start 15:43
Mythic 19:29* Estimated start 17:29

MikeKing

Poseidon

Victory
Elo1636+15
EAPM63.4
Military units101
First pressure3:21Stable
First expansion16:03
Market volume900
Total score 32,734
Military score 14,104
Economic score 15,709
Kills score 2,921
Units killed 69
Units lost 57
Buildings razed 32
Largest army 101
Favorite unit Hippeus 46 fielded
Classical 3:16* Research start 2:16
Heroic 13:32* Estimated start 12:18
Mythic 21:09* Estimated start 19:09

Age progression

Minor God Paths

Resolved replay choices and each player's estimated Age completion.

Minakatatomi
ClassicalAge
Hermes
Raijin
HeroicAge
Dionysus
Takemikazuchi
MythicAge
Artemis

Chronology

Timeline

Events share one match clock; Age bands show each player's progression.

The_gods_killerAmaterasu
Match time
MikeKingPoseidon
Key technologyHand Axe
God powerShrine Of The Hunt
Samurai2 training queues
God powerSolar Shield
Onna Musha2 training queues
First military pressureStable Japanese
Samurai4 training queues
Yari Spearman3 training queues
Naginata Rider4 training queues
Bushi3 training queues
Key technologyHusbandry
Key technologyHand Axe
Key technologyPickaxe
Samurai9 training queues
Onna Musha3 training queues
Wanyudo2 training queues
Naginata Rider13 training queues
Yari Spearman2 training queues
Samurai2 training queues
Onna Musha2 training queues
MarketMarket
Wanyudo6 training queues
Yari Spearman3 training queues
Samurai4 training queues
Fortress-tier buildingCastle
God powerThunder Burst
ArmoryArmory
Key technologyCopper Armor
Key technologyCopper Weapons
Key technologyCopper Shields
Wanyudo2 training queues
Key technologyBronze Weapons
Key technologyBronze Armor
God powerDivine Slash
Asura2 training queues
Samurai7 training queues
Shinobi3 training queues
Onna Musha3 training queues
God powerSolar Shield
Yari Spearman2 training queues
Onmyoji2 training queues
DefeatMatch result
God powerLure
First military pressureStable
Key technologyPickaxe
Hippeus9 training queues
Key technologyHand Axe
Toxotes24 training queues
Key technologyMedium Cavalry
ArmoryArmory
Key technologyMedium Archers
Hippeus6 training queues
Key technologyCopper Weapons
Key technologyCopper Armor
Hippeus3 training queues
Key technologyBallistics
Key technologyCopper Shields
Key technologyHeavy Cavalry
Key technologyBow Saw
Key technologyHeavy Archers
MarketMarket
Fortress-tier buildingFortress
Hippeus10 training queues
Key technologyChampion Archers
Toxotes10 training queues
Key technologyBronze Armor
Farm transition10 farms clustered
Town CenterAdditional center
Key technologyBronze Weapons
God powerCease Fire
Petrobolos4 training queues
Key technologyBronze Shields
Hippeus6 training queues
Town CenterAdditional center
Key technologyShaft Mine
Key technologyChampion Archers
God powerBronze
Hippeus12 training queues
Toxotes6 training queues
God powerEarthquake
Key technologyChampion Cavalry
Hetairos2 training queues
VictoryMatch result

*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.

Match highlights

Replay-derived moments

Elo favorite56.7%MikeKing
Fastest Classical3:16*MikeKing
Fastest Heroic13:32*MikeKing
Fastest Mythic19:29*The_gods_killer
First pressure3:21MikeKing · Stable
First extra TC16:03MikeKing · Town Center
Fortress timing15:13MikeKing · Fortress
Market timing14:13The_gods_killer · Market
Armory timing8:18MikeKing · Armory
Farm transition15:46–16:44MikeKing · 10 farms clustered

Player highlights

Standout performances

Highest total score32,734MikeKing
Highest military score14,104MikeKing
Highest economy score15,709MikeKing
Most kills2,921MikeKing
Most units killed69MikeKing
Most deaths76The_gods_killer
Most buildings razed32MikeKing
Largest army101MikeKing
Favorite unitHippeusMikeKing · 46 fielded

The_gods_killer

Most Deaths

MikeKing

Highest ScoreLargest ArmyMost ImprovementsMost KillsMost Resources

Observed patterns

Building intent signals

Signals describe replay evidence, not guaranteed strategic intent.

The_gods_killer

Classical timing4:03 estimated completion
Early pressure6:38 · Stable Japanese
Early market / Heroic prep14:13 · Market
Early armory / Heroic prep17:36 · Armory
Fortress tech path16:29 · Castle
Large army production91 military units

MikeKing

Fast Classical3:16 estimated completion
Early pressure3:21 · Stable
Expansion signal16:03 · Town Center
Multi-TC boom signal2 expansion build events
Early market / Heroic prep14:51 · Market
Early armory / Heroic prep8:18 · Armory
Fortress tech path15:13 · Fortress
Heavy walling signal23 wall build events
Farm transition15:46–16:44 · 10 farms clustered
Market economy signal900 total resource volume
Large army production101 military units
The_gods_killer · 1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
The_gods_killer · Early MilitaryMeaningful trained combat units were produced during the early opening.
The_gods_killer · Long ClassicalHeroic completion was delayed past 14:00 while military production was already significant.
MikeKing · 1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
MikeKing · Early MilitaryMeaningful trained combat units were produced during the early opening.
MikeKing · Fast ClassicalClassical completed before 4:00 on a standard land opening.

Match flow

Military production

Age-ups, military openings, expansions, fortresses, powers, Wonders, Titans, and match results appear as interactive milestones.

Tempo

EAPM over time

Resource exchangeMarket flow 900 total volume

The_gods_killer

Bought

No buys

Sold

No sells

Total player market volume0

MikeKing

Bought

Wood300

Sold

Food500
Wood100
Total player market volume900

Final totals

Composition

Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.

The_gods_killer

Army

Samurai28
Naginata Rider18
Onna Musha11
Wanyudo11
Yari Spearman11
Bushi4
Shinobi3
Asura2
Onmyoji2
Raiju1
Buildings11 types
House30
Watermill7
Shrine Japanese6
Dojo5
Stable Japanese5
Guardhouse3
Mining Camp Japanese2
Armory1
Castle1
Market1
Temple1
God powers4 invoked
Solar Shield2
Divine Slash1
Shrine Of The Hunt1
Thunder Burst1

MikeKing

Army

Hippeus46
Toxotes40
Petrobolos5
Atalanta2
Hetairos2
Hippolyta2
Theseus2
Hydra1
Polyphemus1
Buildings12 types
Wall23
Farm21
House18
Storehouse8
Granary4
Stable4
Archery Range2
Town Center2
Armory1
Fortress1
Market1
Temple1
God powers4 invoked
Bronze1
Cease Fire1
Earthquake1
Lure1