Prostagma? Age of Mythology: Retold tools

Replay-derived match flow, timings, and composition.

Advanced match analysis

chuck102 vs Roger

Ranked 1v1 SupremacyStarted 3 days ago

Type Ranked 1v1 Supremacy Started Ended Duration 22:23
Giza map preview
Map Giza
Winner
chuck102Zeus
Pre-match Elo1224
Win probability69.1%
22:23 Match length chuck102 favored
Defeated
RogerZeus
Pre-match Elo1084
Win probability30.9%

Match at a glance

chuck102 vs Roger

Winnerchuck102
MapGiza
QueueRanked 1v1 Supremacy
Duration22:23
Started
Ended
Elo favorite69.1%chuck102
Fastest Classical3:49*chuck102
First pressure4:31Roger · Stable
First extra TC6:44Roger · Town Center
Market timing15:57Roger · Market
Most military units54chuck102
Highest EAPM54.9Roger
Market volume5,700Roger

chuck102

Zeus

Victory
Elo1224+11
EAPM37.8
Military units54
First pressure6:42Military Academy
First expansion
Market volume0
Total score 24,852
Military score 10,055
Economic score 12,616
Kills score 2,181
Units killed 85
Units lost 35
Buildings razed 11
Largest army 54
Favorite unit Hoplite 23 fielded
Classical 3:49* Research start 2:49
Heroic 13:14* Research start 11:59
Mythic Research start 20:57 · not reached

Roger

Zeus

Defeat
Elo1084-11
EAPM54.9
Military units54
First pressure4:31Stable
First expansion6:44
Market volume5700
Total score 22,903
Military score 9,274
Economic score 12,734
Kills score 895
Units killed 35
Units lost 91
Buildings razed 2
Largest army 54
Favorite unit Hippeus 26 fielded
Classical 4:24* Research start 3:24
Heroic 16:24* Research start 15:09
Mythic Not reached

Age progression

Minor God Paths

Resolved replay choices and each player's estimated Age completion.

Hermes
ClassicalAge
Athena
Apollo
HeroicAge
Apollo
Hephaestus
MythicAge
No choice recorded

Chronology

Timeline

Events share one match clock; Age bands show each player's progression.

chuck102Zeus
Match time
RogerZeus
Centaur2 training queues
God powerBolt
Centaur5 training queues
First military pressureMilitary Academy
ArmoryArmory
Hoplite4 training queues
Centaur2 training queues
Hoplite3 training queues
Key technologyHusbandry
Key technologyHand Axe
Key technologyPickaxe
Hippeus7 training queues
Hoplite10 training queues
Key technologyMedium Infantry
Key technologyMedium Cavalry
Centaur4 training queues
Key technologyHeavy Infantry
Key technologyMedium Cavalry
Hippeus3 training queues
God powerBolt
God powerUnderworld Passage
Fortress-tier buildingFortress
Key technologyShaft Mine
Key technologyHeavy Cavalry
Hoplite5 training queues
VictoryMatch result
Key technologyHand Axe
Key technologyPickaxe
First military pressureStable
God powerBolt
Hippeus7 training queues
Town CenterAdditional center
Farm transition5 farms clustered
God powerRestoration
Hippeus7 training queues
Key technologyMedium Cavalry
Key technologyMedium Cavalry
ArmoryArmory
Key technologyPlow
Key technologyMedium Archers
Key technologyCrenellations
Hippeus4 training queues
MarketMarket
Hoplite2 training queues
Key technologyCrenellations
Key technologyMedium Infantry
God powerUnderworld Passage
God powerUnderworld Passage
Hippeus5 training queues
Key technologyMedium Cavalry
Peltast4 training queues
Trade route startedCaravan Greek queued
Hippeus2 training queues
God powerBolt
Toxotes6 training queues
Jason3 training queues
Peltast4 training queues
Hoplite3 training queues
Fortress-tier buildingFortress
DefeatMatch result

*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.

Match highlights

Replay-derived moments

Elo favorite69.1%chuck102
Fastest Classical3:49*chuck102
Fastest Heroic13:14*chuck102
First pressure4:31Roger · Stable
First extra TC6:44Roger · Town Center
Fortress timing18:58chuck102 · Fortress
Market timing15:57Roger · Market
Armory timing7:55chuck102 · Armory
Farm transition10:46–11:30Roger · 5 farms clustered
Trade route started19:08Roger

Player highlights

Standout performances

Highest total score24,852chuck102
Highest military score10,055chuck102
Highest economy score12,734Roger
Most kills2,181chuck102
Most units killed85chuck102
Most deaths91Roger
Most buildings razed11chuck102
Largest army54chuck102
Favorite unitHippeusRoger · 26 fielded

chuck102

Highest ScoreLargest ArmyMost Kills

Roger

Most DeathsMost ImprovementsMost Resources

Observed patterns

Building intent signals

Signals describe replay evidence, not guaranteed strategic intent.

chuck102

Fast Classical3:49 estimated completion
Early pressure6:42 · Military Academy
Early armory / Heroic prep7:55 · Armory
Fortress tech path18:58 · Fortress

Roger

Classical timing4:24 estimated completion
Early pressure4:31 · Stable
Fast expansion6:44 · Town Center
Early market / Heroic prep15:57 · Market
Early armory / Heroic prep13:16 · Armory
Fortress tech path22:13 · Fortress
Heavy walling signal6 wall build events
Farm transition10:46–11:30 · 5 farms clustered
Trade route started19:08 · Caravan Greek queued
Market economy signal5,700 total resource volume
chuck102 · 1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
chuck102 · Early MilitaryMeaningful trained combat units were produced during the early opening.
chuck102 · Fast ClassicalClassical completed before 4:00 on a standard land opening.
Roger · 1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
Roger · Early MilitaryMeaningful trained combat units were produced during the early opening.
Roger · Long ClassicalHeroic completion was delayed past 14:00 while military production was already significant.

Match flow

Military production

Age-ups, military openings, expansions, fortresses, powers, Wonders, Titans, and match results appear as interactive milestones.

Tempo

EAPM over time

Resource exchangeMarket flow 5700 total volume

chuck102

Bought

No buys

Sold

No sells

Total player market volume0

Roger

Bought

No buys

Sold

Food200
Wood5500
Total player market volume5700

Final totals

Composition

Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.

chuck102

Army

Hoplite23
Centaur13
Hippeus11
Heracles2
Jason2
Odysseus1
Petrobolos1
Prodromos1
Buildings9 types
House14
Granary7
Military Academy5
Storehouse4
Stable3
Archery Range1
Armory1
Fortress1
Temple1
God powers2 invoked
Bolt2
Underworld Passage1

Roger

Army

Hippeus26
Peltast8
Toxotes7
Hoplite6
Jason4
Heracles3
Buildings14 types
Farm25
Sentry Tower18
House13
Storehouse11
Wall6
Archery Range5
Granary5
Military Academy5
Stable2
Armory1
Fortress1
Market1
Temple1
Town Center1
God powers3 invoked
Bolt2
Underworld Passage2
Restoration1