Prostagma? Age of Mythology: Retold tools

Replay-derived match flow, timings, and composition.

Advanced match analysis

Tamamo-no-Mae vs LegoSloth

Ranked 1v1 SupremacyStarted 3 days ago

Type Ranked 1v1 Supremacy Started Ended Duration 22:40
Ghost Lake map preview
Map Ghost Lake
Winner
Tamamo-no-MaeAmaterasu
Pre-match Elo1495
Win probability58.3%
22:40 Match length Tamamo-no-Mae favored
Defeated
LegoSlothHades
Pre-match Elo1437
Win probability41.7%

Match at a glance

Tamamo-no-Mae vs LegoSloth

WinnerTamamo-no-Mae
MapGhost Lake
QueueRanked 1v1 Supremacy
Duration22:40
Started
Ended
Elo favorite58.3%Tamamo-no-Mae
Fastest Classical3:50*Tamamo-no-Mae
First pressure4:48LegoSloth · Stable
Market timing18:47LegoSloth · Market
First extra TC6:30LegoSloth · Town Center
Most military units147LegoSloth
Highest EAPM47.7LegoSloth
Market volume1,500LegoSloth

Tamamo-no-Mae

Amaterasu

Victory
Elo1495+15
EAPM40.5
Military units119
First pressure16:24Castle
First expansion15:22
Market volume0
Total score 41,339
Military score 20,533
Economic score 16,669
Kills score 4,163
Units killed 149
Units lost 56
Buildings razed 16
Largest army 119
Favorite unit Samurai 51 fielded
Classical 3:50* Research start 2:50
Heroic 10:45* Research start 9:30
Mythic 20:20* Research start 18:20

LegoSloth

Hades

Defeat
Elo1437-15
EAPM47.7
Military units147
First pressure4:48Stable
First expansion6:30
Market volume1500
Total score 27,251
Military score 10,873
Economic score 14,390
Kills score 1,988
Units killed 59
Units lost 149
Buildings razed 0
Largest army 147
Favorite unit Toxotes 48 fielded
Classical 4:38* Research start 3:38
Heroic 13:30* Estimated start 12:15
Mythic Not reached

Age progression

Minor God Paths

Resolved replay choices and each player's estimated Age completion.

Minakatatomi
ClassicalAge
Athena
Raijin
HeroicAge
Aphrodite
Takemikazuchi
MythicAge
No choice recorded

Chronology

Timeline

Events share one match clock; Age bands show each player's progression.

Tamamo-no-MaeAmaterasu
Match time
LegoSlothHades
Key technologyPickaxe
Key technologyPickaxe
God powerShrine Of The Hunt
Key technologyHand Axe
Onna Musha2 training queues
Samurai11 training queues
God powerSolar Shield
Yumi Archer3 training queues
ArmoryArmory
Key technologyCopper Shields
Key technologyCopper Weapons
God powerThunder Burst
Key technologyHusbandry
God powerSolar Shield
Shinobi25 training queues
Samurai5 training queues
Key technologyBronze Shields
Samurai15 training queues
Key technologyPlow
Key technologyShaft Mine
Town CenterAdditional center
Yumi Archer3 training queues
Farm transition7 farms clustered
First military pressureCastle
Fortress-tier buildingCastle
Key technologyBow Saw
Yumi Archer10 training queues
Samurai15 training queues
Key technologyBronze Weapons
Key technologyCopper Armor
God powerSolar Shield
God powerSolar Shield
Shinobi10 training queues
Key technologyBallistics
Key technologyBronze Armor
Yumi Archer5 training queues
Bushi5 training queues
Fortress-tier buildingCastle
Fortress-tier buildingCastle
MarketMarket
Town CenterAdditional center
Samurai5 training queues
Key technologyIron Weapons
Key technologyIron Armor
God powerDivine Slash
VictoryMatch result
First military pressureStable
Hippeus2 training queues
Town CenterAdditional center
Hippeus2 training queues
Key technologyMedium Cavalry
Hippeus8 training queues
Toxotes5 training queues
God powerSentinel
Key technologyHusbandry
ArmoryArmory
Key technologyMedium Archers
God powerRestoration
Toxotes11 training queues
Ajax3 training queues
Hippeus8 training queues
Achilles2 training queues
Hoplite2 training queues
God powerCurse
Hypaspist11 training queues
Key technologyMedium Infantry
Farm transition17 farms clustered
Key technologyPlow
Key technologyHeavy Archers
Key technologyHeavy Infantry
Key technologyHand Axe
Key technologyPickaxe
Toxotes7 training queues
Key technologyBallistics
Key technologyCopper Weapons
Fortress-tier buildingFortress
Fortress-tier buildingFortress
Hypaspist25 training queues
MarketMarket
Toxotes15 training queues
Peltast10 training queues
Hoplite5 training queues
Key technologyShaft Mine
Hypaspist10 training queues
Toxotes10 training queues
Hoplite5 training queues
DefeatMatch result

*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.

Match highlights

Replay-derived moments

Elo favorite58.3%Tamamo-no-Mae
Fastest Classical3:50*Tamamo-no-Mae
Fastest Heroic10:45*Tamamo-no-Mae
Fastest Mythic20:20*Tamamo-no-Mae
First pressure4:48LegoSloth · Stable
First extra TC6:30LegoSloth · Town Center
Fortress timing16:24Tamamo-no-Mae · Castle
Market timing18:47LegoSloth · Market
Armory timing8:42Tamamo-no-Mae · Armory
Farm transition14:53–16:06LegoSloth · 17 farms clustered

Player highlights

Standout performances

Highest total score41,339Tamamo-no-Mae
Highest military score20,533Tamamo-no-Mae
Highest economy score16,669Tamamo-no-Mae
Most kills4,163Tamamo-no-Mae
Most units killed149Tamamo-no-Mae
Most deaths149LegoSloth
Most buildings razed16Tamamo-no-Mae
Largest army147LegoSloth
Favorite unitSamuraiTamamo-no-Mae · 51 fielded

Tamamo-no-Mae

Highest ScoreLargest ArmyMost ImprovementsMost Kills

LegoSloth

Most DeathsMost Resources

Observed patterns

Building intent signals

Signals describe replay evidence, not guaranteed strategic intent.

Tamamo-no-Mae

Fast Classical3:50 estimated completion
Delayed pressure16:24 · Castle
Expansion signal15:22 · Town Center
Multi-TC boom signal2 expansion build events
Early market / Heroic prep21:38 · Market
Early armory / Heroic prep8:42 · Armory
Fortress tech path16:24 · Castle
Farm transition16:05–16:09 · 7 farms clustered
Large army production119 military units

LegoSloth

Classical timing4:38 estimated completion
Early pressure4:48 · Stable
Fast expansion6:30 · Town Center
Early market / Heroic prep18:47 · Market
Early armory / Heroic prep10:31 · Armory
Fortress tech path17:45 · Fortress
Heavy walling signal9 wall build events
Farm transition14:53–16:06 · 17 farms clustered
Market economy signal1,500 total resource volume
Large army production147 military units
Tamamo-no-Mae · Early MilitaryMeaningful trained combat units were produced during the early opening.
Tamamo-no-Mae · Fast ClassicalClassical completed before 4:00 on a standard land opening.
Tamamo-no-Mae · Semi-Fast HeroicMeaningful Classical military production preceded an early Heroic research commitment.
LegoSloth · 1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
LegoSloth · Archer DeathballThe final army profile was archer-heavy with at least 25 military units.
LegoSloth · Early MilitaryMeaningful trained combat units were produced during the early opening.

Match flow

Military production

Age-ups, military openings, expansions, fortresses, powers, Wonders, Titans, and match results appear as interactive milestones.

Tempo

EAPM over time

Resource exchangeMarket flow 1500 total volume

Tamamo-no-Mae

Bought

No buys

Sold

No sells

Total player market volume0

LegoSloth

Bought

No buys

Sold

Food500
Wood1000
Total player market volume1500

Final totals

Composition

Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.

Tamamo-no-Mae

Army

Samurai51
Shinobi35
Yumi Archer22
Bushi5
Kitsune3
Onna Musha2
Wanyudo1
Buildings12 types
House20
Farm14
Dojo5
Mining Camp Japanese5
Watermill5
Guardhouse4
Castle3
Shrine Japanese3
Town Center2
Armory1
Market1
Temple1
God powers4 invoked
Solar Shield4
Divine Slash1
Shrine Of The Hunt1
Thunder Burst1

LegoSloth

Army

Toxotes48
Hypaspist46
Hippeus20
Hoplite12
Peltast10
Ajax6
Achilles3
Chiron2
Buildings13 types
Farm30
House17
Wall9
Storehouse8
Granary6
Archery Range4
Military Academy4
Fortress2
Stable2
Armory1
Market1
Temple1
Town Center1
God powers3 invoked
Curse1
Restoration1
Sentinel1