Prostagma? Age of Mythology: Retold tools

Replay-derived match flow, timings, and composition.

Advanced match analysis

joelreyesoz34 vs Evilerangel9113

Ranked 1v1 SupremacyStarted 3 days ago

Type Ranked 1v1 Supremacy Started Ended Duration 30:42
Elysium map preview
Map Elysium
Winner
joelreyesoz34Quetzalcoatl
Pre-match Elo274
Win probability19.4%
30:42 Match length UpsetThe Elo underdog won
Defeated
Evilerangel9113Thor
Pre-match Elo521
Win probability80.6%

Match at a glance

joelreyesoz34 vs Evilerangel9113

Winnerjoelreyesoz34
MapElysium
QueueRanked 1v1 Supremacy
Duration30:42
Started
Ended
Elo favorite80.6%Evilerangel9113 · Upset
Fastest Classical4:41*Evilerangel9113
First pressure4:25joelreyesoz34 · Warrior Priest trained
First extra TC7:36Evilerangel9113 · Town Center
Most military units269Evilerangel9113
Highest EAPM28.2joelreyesoz34

joelreyesoz34

Quetzalcoatl

Victory
Elo274+27
EAPM28.2
Military units174
First pressure4:25Warrior Priest trained
First expansion11:39
Market volume0
Total score 32,034
Military score 9,930
Economic score 12,968
Kills score 9,216
Units killed 315
Units lost 105
Buildings razed 37
Largest army 174
Favorite unit Tlamanih Spearman 57 fielded
Classical 5:12* Research start 4:12
Heroic 16:56* Estimated start 15:41
Mythic Not reached
Defeat
Elo521-27
EAPM19.6
Military units269
First pressure6:21Hersir trained
First expansion7:36
Market volume0
Total score 34,851
Military score 8,057
Economic score 24,447
Kills score 2,347
Units killed 97
Units lost 308
Buildings razed 1
Largest army 269
Favorite unit Throwing Axeman 162 fielded
Classical 4:41* Research start 3:41
Heroic 13:18* Research start 12:03
Mythic Research start 28:54 · not reached

Age progression

Minor God Paths

Resolved replay choices and each player's estimated Age completion.

Patecatl
ClassicalAge
Freyja
Coatlicue
HeroicAge
Bragi
No choice recorded
MythicAge
Tyr

Chronology

Timeline

Events share one match clock; Age bands show each player's progression.

joelreyesoz34Quetzalcoatl
Match time
Evilerangel9113Thor
Key technologyHusbandry
First military pressureWarrior Priest trained
Warrior Priest4 training queues
Centzon Totochtin2 training queues
Centzon Totochtin3 training queues
Key technologyPlow
Tlamanih Spearman15 training queues
ArmoryArmory
Key technologyHand Axe
Key technologyPickaxe
Town CenterAdditional center
Ocelotl Warrior11 training queues
Ocelotl Warrior16 training queues
Tequihua Archer9 training queues
Farm transition5 farms clustered
Key technologyMedium Nobles Hut Soldiers
Warrior Priest3 training queues
Centzon Totochtin2 training queues
Centzon Totochtin3 training queues
God powerAgave Bloom
Coyote Warrior7 training queues
Tlamanih Spearman6 training queues
Town CenterAdditional center
God powerEarth Monster
Ocelotl Warrior17 training queues
Tlamanih Spearman9 training queues
Warrior Priest3 training queues
Town CenterAdditional center
Tlamanih Spearman13 training queues
Ocelotl Warrior4 training queues
Coyote Warrior8 training queues
Centzon Totochtin3 training queues
Tlamanih Spearman14 training queues
Eagle Warrior18 training queues
Ayotochtli2 training queues
Warrior Priest2 training queues
VictoryMatch result
Key technologyPickaxe
ArmoryDwarven Armory
First military pressureHersir trained
Hersir2 training queues
Key technologyHand Axe
Town CenterAdditional center
Hersir4 training queues
Town CenterAdditional center
Throwing Axeman4 training queues
Key technologyHusbandry
God powerForest Fire
Hersir4 training queues
Throwing Axeman45 training queues
Key technologyCopper Shields
Key technologyCopper Armor
Key technologyCrenellations
Key technologyPlow
Key technologyShaft Mine
Fortress-tier buildingHill Fort
Hersir2 training queues
Throwing Axeman46 training queues
Key technologyBronze Shields
Key technologyCopper Weapons
Key technologyBallistics
Key technologyBow Saw
Godi4 training queues
Hersir11 training queues
Raiding Cavalry8 training queues
Godi3 training queues
Jarl2 training queues
Godi58 training queues
Throwing Axeman17 training queues
Town CenterAdditional center
Fortress-tier buildingHill Fort
Portable Ram8 training queues
Throwing Axeman50 training queues
Fortress-tier buildingHill Fort
Town CenterAdditional center
DefeatMatch result

*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.

Match highlights

Replay-derived moments

Elo favorite80.6%Evilerangel9113 · Upset
Fastest Classical4:41*Evilerangel9113
Fastest Heroic13:18*Evilerangel9113
First pressure4:25joelreyesoz34 · Warrior Priest trained
First extra TC7:36Evilerangel9113 · Town Center
Fortress timing17:26Evilerangel9113 · Hill Fort
Armory timing5:33Evilerangel9113 · Dwarven Armory
Farm transition16:14–16:27joelreyesoz34 · 5 farms clustered

Player highlights

Standout performances

Highest total score34,851Evilerangel9113
Highest military score9,930joelreyesoz34
Highest economy score24,447Evilerangel9113
Most kills9,216joelreyesoz34
Most units killed315joelreyesoz34
Most deaths308Evilerangel9113
Most buildings razed37joelreyesoz34
Largest army269Evilerangel9113
Favorite unitThrowing AxemanEvilerangel9113 · 162 fielded

joelreyesoz34

Largest ArmyMost Kills

Evilerangel9113

Highest ScoreMost DeathsMost ImprovementsMost Resources

Observed patterns

Building intent signals

Signals describe replay evidence, not guaranteed strategic intent.

joelreyesoz34

Late Classical5:12 estimated completion
Early pressure4:25 · Warrior Priest trained
Expansion signal11:39 · Town Center
Multi-TC boom signal3 expansion build events
Early armory / Heroic prep9:53 · Armory
Farm transition16:14–16:27 · 5 farms clustered
Large army production174 military units

Evilerangel9113

Classical timing4:41 estimated completion
Early pressure6:21 · Hersir trained
Fast expansion7:36 · Town Center
Multi-TC boom signal4 expansion build events
Early armory / Heroic prep5:33 · Dwarven Armory
Fortress tech path17:26 · Hill Fort
Large army production269 military units
joelreyesoz34 · 1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
joelreyesoz34 · Early MilitaryMeaningful trained combat units were produced during the early opening.
joelreyesoz34 · Late ClassicalClassical completed after 5:00 on a standard land opening.
joelreyesoz34 · Long ClassicalHeroic completion was delayed past 14:00 while military production was already significant.
Evilerangel9113 · 2 TC Classical FightAn opening additional Town Center remained in Classical with meaningful military production.
Evilerangel9113 · Delayed 2nd TCThe first genuine additional Town Center started after 6:00 but within the opening.

Match flow

Military production

Age-ups, military openings, expansions, fortresses, powers, Wonders, Titans, and match results appear as interactive milestones.

Tempo

EAPM over time

Resource exchangeMarket flow No market trades observed

No market trades observed.

Final totals

Composition

Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.

joelreyesoz34

Army

Tlamanih Spearman57
Ocelotl Warrior48
Eagle Warrior18
Coyote Warrior15
Centzon Totochtin13
Warrior Priest12
Tequihua Archer9
Ayotochtli2
Buildings8 types
House16
Farm11
Calpulli8
Nobles Hut5
Town Center3
War Hut3
Armory1
Temple1
God powers2 invoked
Agave Bloom1
Earth Monster1

Evilerangel9113

Army

Throwing Axeman162
Godi65
Hersir23
Raiding Cavalry9
Portable Ram8
Jarl2
Buildings9 types
House31
Longhouse15
Ox Cart Building13
Sentry Tower5
Town Center4
Great Hall3
Hill Fort3
Temple2
Dwarven Armory1
God powers1 invoked
Forest Fire1