Prostagma? Age of Mythology: Retold tools

Replay-derived match flow, timings, and composition.

Advanced match analysis

Lordstephan1991 vs _abacaxi_

Ranked 1v1 SupremacyStarted 3 days ago

Type Ranked 1v1 Supremacy Started Ended Duration 20:45
Mirage map preview
Map Mirage
Defeated
Lordstephan1991Freyr
Pre-match Elo1265
Win probability16.8%
20:45 Match length _abacaxi_ favored
Winner
_abacaxi_Zeus
Pre-match Elo1543
Win probability83.2%

Match at a glance

Lordstephan1991 vs _abacaxi_

Winner_abacaxi_
MapMirage
QueueRanked 1v1 Supremacy
Duration20:45
Started
Ended
Elo favorite83.2%_abacaxi_
Fastest Classical5:08*_abacaxi_
First pressure4:19Lordstephan1991 · Hersir trained
First extra TC6:49_abacaxi_ · Town Center
Market timing9:21_abacaxi_ · Market
Most military units190Lordstephan1991
Highest EAPM116.8_abacaxi_
Market volume300_abacaxi_
Defeat
Elo1265-6
EAPM36.3
Military units190
First pressure4:19Hersir trained
First expansion
Market volume0
Total score 22,027
Military score 8,450
Economic score 11,401
Kills score 2,176
Units killed 82
Units lost 168
Buildings razed 4
Largest army 190
Favorite unit Throwing Axeman 51 fielded
Classical 5:32* Estimated start 4:32
Heroic 14:00* Estimated start 12:45
Mythic Not reached

_abacaxi_

Zeus

Victory
Elo1543+6
EAPM116.8
Military units152
First pressure4:54Military Academy
First expansion6:49
Market volume300
Total score 43,960
Military score 18,318
Economic score 20,861
Kills score 4,781
Units killed 167
Units lost 82
Buildings razed 13
Largest army 152
Favorite unit Hoplite 56 fielded
Classical 5:08* Estimated start 4:08
Heroic 10:16* Estimated start 9:01
Mythic 18:26* Estimated start 16:26

Age progression

Minor God Paths

Resolved replay choices and each player's estimated Age completion.

Ullr
ClassicalAge
Athena
Aegir
HeroicAge
Dionysus
No choice recorded
MythicAge
Hera

Chronology

Timeline

Events share one match clock; Age bands show each player's progression.

Lordstephan1991Freyr
Match time
_abacaxi_Zeus
DockDock
Key technologyHand Axe
First military pressureHersir trained
Hersir6 training queues
Raiding Cavalry6 training queues
God powerAsgardian Bastion
Key technologyPickaxe
Key technologyHusbandry
Throwing Axeman8 training queues
Key technologyMedium Infantry
Huskarl5 training queues
Key technologyMedium Cavalry
Hirdman4 training queues
Key technologyCrenellations
ArmoryArmory
ArmoryArmory
Huskarl2 training queues
Hersir4 training queues
Berserk4 training queues
Key technologyCopper Shields
Key technologyCopper Armor
Key technologyCopper Weapons
Key technologyBallistics
Raiding Cavalry19 training queues
Throwing Axeman10 training queues
Huskarl4 training queues
Hersir5 training queues
Key technologyHeavy Infantry
Key technologyHeavy Cavalry
ArmoryArmory
Key technologyBow Saw
God powerTempest
Godi8 training queues
Throwing Axeman30 training queues
Hersir3 training queues
Portable Ram2 training queues
Raiding Cavalry3 training queues
Key technologyBronze Shields
Jarl18 training queues
Godi4 training queues
God powerAsgardian Bastion
Huskarl11 training queues
Throwing Axeman3 training queues
Portable Ram4 training queues
Hersir6 training queues
Hirdman4 training queues
Berserk6 training queues
Raiding Cavalry7 training queues
Key technologyBallistics
Key technologyBronze Armor
Key technologyBronze Weapons
DefeatMatch result
DockDock
Key technologyPickaxe
Key technologyHand Axe
Jason2 training queues
First military pressureMilitary Academy
Heracles2 training queues
Hoplite4 training queues
Toxotes3 training queues
Town CenterAdditional center
ArmoryArmory
ArmoryArmory
MarketMarket
Key technologyMedium Archers
Hoplite3 training queues
Key technologyMedium Infantry
Hypaspist15 training queues
Key technologyHeavy Infantry
Peltast7 training queues
Hydra2 training queues
Key technologyBallistics
Key technologyCopper Armor
Key technologyCopper Weapons
Hoplite7 training queues
God powerRestoration
Toxotes2 training queues
Key technologyShaft Mine
Key technologyBow Saw
Fortress-tier buildingFortress
Key technologyHusbandry
Hoplite5 training queues
Town CenterAdditional center
God powerBronze
Hypaspist8 training queues
Peltast14 training queues
God powerBolt
God powerRestoration
Key technologyHeavy Archers
Key technologyCopper Shields
Hypaspist5 training queues
Peltast9 training queues
Odysseus2 training queues
Hoplite37 training queues
Farm transition16 farms clustered
Key technologyPlow
Heracles2 training queues
Fortress-tier buildingFortress
Toxotes3 training queues
Peltast5 training queues
Fortress-tier buildingFortress
Jason3 training queues
Key technologyBronze Armor
Key technologyBronze Shields
Petrobolos3 training queues
Town CenterAdditional center
Myrmidon2 training queues
Key technologyChampion Infantry
Key technologyChampion Archers
Hypaspist5 training queues
VictoryMatch result

*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.

Match highlights

Replay-derived moments

Elo favorite83.2%_abacaxi_
Fastest Classical5:08*_abacaxi_
Fastest Heroic10:16*_abacaxi_
Fastest Mythic18:26*_abacaxi_
First pressure4:19Lordstephan1991 · Hersir trained
First extra TC6:49_abacaxi_ · Town Center
Fortress timing13:44_abacaxi_ · Fortress
Market timing9:21_abacaxi_ · Market
Armory timing7:31_abacaxi_ · Armory
Farm transition17:35–18:49_abacaxi_ · 16 farms clustered

Player highlights

Standout performances

Highest total score43,960_abacaxi_
Highest military score18,318_abacaxi_
Highest economy score20,861_abacaxi_
Most kills4,781_abacaxi_
Most units killed167_abacaxi_
Most deaths168Lordstephan1991
Most buildings razed13_abacaxi_
Largest army190Lordstephan1991
Favorite unitHoplite_abacaxi_ · 56 fielded

Lordstephan1991

Largest ArmyMost Deaths

_abacaxi_

Highest ScoreMost KillsMost Resources

Observed patterns

Building intent signals

Signals describe replay evidence, not guaranteed strategic intent.

Lordstephan1991

Late Classical5:32 estimated completion
Early pressure4:19 · Hersir trained
Early armory / Heroic prep11:15 · Armory
Water commitment signal1 dock build events
Large army production190 military units

_abacaxi_

Late Classical5:08 estimated completion
Early pressure4:54 · Military Academy
Fast expansion6:49 · Town Center
Multi-TC boom signal3 expansion build events
Early market / Heroic prep9:21 · Market
Early armory / Heroic prep7:31 · Armory
Fortress tech path13:44 · Fortress
Heavy walling signal63 wall build events
Water commitment signal1 dock build events
Farm transition17:35–18:49 · 16 farms clustered
Market economy signal300 total resource volume
Large army production152 military units
Lordstephan1991 · Early MilitaryMeaningful trained combat units were produced during the early opening.
Lordstephan1991 · Water BoomExisting water-opening timing signal.
_abacaxi_ · Early MilitaryMeaningful trained combat units were produced during the early opening.
_abacaxi_ · Water BoomExisting water-opening timing signal.

Match flow

Military production

Age-ups, military openings, expansions, fortresses, powers, Wonders, Titans, and match results appear as interactive milestones.

Tempo

EAPM over time

Resource exchangeMarket flow 300 total volume

Lordstephan1991

Bought

No buys

Sold

No sells

Total player market volume0

_abacaxi_

Bought

No buys

Sold

Food300
Total player market volume300

Final totals

Composition

Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.

Lordstephan1991

Army

Throwing Axeman51
Raiding Cavalry35
Hersir25
Huskarl22
Jarl18
Berserk12
Godi12
Hirdman8
Portable Ram6
Draugr1
Buildings7 types
House19
Longhouse6
Great Hall4
Armory3
Ox Cart Building3
Dock1
Temple1
God powers2 invoked
Asgardian Bastion2
Tempest1

_abacaxi_

Army

Hoplite56
Peltast35
Hypaspist34
Toxotes8
Jason5
Heracles4
Hydra3
Petrobolos3
Myrmidon2
Odysseus2
Buildings13 types
Wall63
Farm19
House19
Storehouse15
Military Academy12
Archery Range8
Granary7
Fortress3
Town Center3
Armory2
Dock1
Market1
Temple1
God powers3 invoked
Restoration2
Bolt1
Bronze1