Prostagma? Age of Mythology: Retold tools

Replay-derived match flow, timings, and composition.

Advanced match analysis

Divine vs sorry

Ranked 1v1 SupremacyStarted 3 days ago

Type Ranked 1v1 Supremacy Started Ended Duration 14:27
Giza map preview
Map Giza
Defeated
DivinePoseidon
Pre-match Elo2033
Win probability49.6%
14:27 Match length sorry favored
Winner
sorryOdin
Pre-match Elo2036
Win probability50.4%

Match at a glance

Divine vs sorry

Winnersorry
MapGiza
QueueRanked 1v1 Supremacy
Duration14:27
Started
Ended
Elo favorite50.4%sorry
Fastest Classical4:06*Divine
First pressure3:31sorry · Hersir trained
Market timing10:57Divine · Market
Most military units98sorry
Highest EAPM104.4Divine
Market volume400Divine

Divine

Poseidon

Defeat
Elo2033-18
EAPM104.4
Military units73
First pressure4:00Stable
First expansion
Market volume400
Total score 11,101
Military score 3,765
Economic score 5,854
Kills score 1,482
Units killed 65
Units lost 61
Buildings razed 0
Largest army 73
Favorite unit Hippeus 68 fielded
Classical 4:06* Estimated start 3:06
Heroic Not reached
Mythic Not reached

sorry

Odin

Victory
Elo2036+18
EAPM103.6
Military units98
First pressure3:31Hersir trained
First expansion
Market volume0
Total score 15,489
Military score 6,978
Economic score 6,782
Kills score 1,759
Units killed 61
Units lost 64
Buildings razed 1
Largest army 98
Favorite unit Raiding Cavalry 71 fielded
Classical 4:11* Research start 3:11
Heroic Not reached
Mythic Not reached

Age progression

Minor God Paths

Resolved replay choices and each player's estimated Age completion.

Hermes
ClassicalAge
Freyja
No choice recorded
HeroicAge
No choice recorded
No choice recorded
MythicAge
No choice recorded

Chronology

Timeline

Events share one match clock; Age bands show each player's progression.

DivinePoseidon
Match time
sorryOdin
First military pressureStable
God powerLure
Hippeus68 training queues
Key technologyHusbandry
Key technologyMedium Cavalry
ArmoryArmory
Key technologyCopper Weapons
God powerCease Fire
MarketMarket
Key technologyCopper Armor
DefeatMatch result
God powerGreat Hunt
First military pressureHersir trained
Hersir4 training queues
Raiding Cavalry15 training queues
God powerForest Fire
Key technologyMedium Cavalry
ArmoryArmory
Raiding Cavalry37 training queues
Key technologyCopper Weapons
Key technologyCopper Armor
Valkyrie2 training queues
Hirdman6 training queues
Key technologyPickaxe
Key technologyCopper Shields
Raiding Cavalry19 training queues
Hirdman8 training queues
Valkyrie3 training queues
Berserk4 training queues
VictoryMatch result

*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.

Match highlights

Replay-derived moments

Elo favorite50.4%sorry
Fastest Classical4:06*Divine
First pressure3:31sorry · Hersir trained
Market timing10:57Divine · Market
Armory timing7:58sorry · Armory

Player highlights

Standout performances

Highest total score15,489sorry
Highest military score6,978sorry
Highest economy score6,782sorry
Most kills1,759sorry
Most units killed65Divine
Most deaths64sorry
Most buildings razed1sorry
Largest army98sorry
Favorite unitRaiding Cavalrysorry · 71 fielded

Divine

Most Kills

sorry

Highest ScoreLargest ArmyMost DeathsMost ImprovementsMost Resources

Observed patterns

Building intent signals

Signals describe replay evidence, not guaranteed strategic intent.

Divine

Classical timing4:06 estimated completion
Early pressure4:00 · Stable
Early market / Heroic prep10:57 · Market
Early armory / Heroic prep8:01 · Armory
Market economy signal400 total resource volume

sorry

Classical timing4:11 estimated completion
Early pressure3:31 · Hersir trained
Early armory / Heroic prep7:58 · Armory
Large army production98 military units
Divine · 1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
Divine · Early MilitaryMeaningful trained combat units were produced during the early opening.
sorry · 1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
sorry · Early MilitaryMeaningful trained combat units were produced during the early opening.

Match flow

Military production

Age-ups, military openings, expansions, fortresses, powers, Wonders, Titans, and match results appear as interactive milestones.

Tempo

EAPM over time

Resource exchangeMarket flow 400 total volume

Divine

Bought

No buys

Sold

Wood400
Total player market volume400

sorry

Bought

No buys

Sold

No sells

Total player market volume0

Final totals

Composition

Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.

Divine

Army

Hippeus68
Theseus3
Atalanta2
Buildings8 types
House13
Storehouse7
Stable5
Granary4
Archery Range1
Armory1
Market1
Temple1
God powers2 invoked
Cease Fire1
Lure1

sorry

Army

Raiding Cavalry71
Hirdman14
Valkyrie5
Berserk4
Hersir4
Buildings8 types
House17
Longhouse4
Wall4
Great Hall3
Ox Cart Building3
Farm2
Armory1
Temple1
God powers2 invoked
Forest Fire1
Great Hunt1