Prostagma? Age of Mythology: Retold tools

Replay-derived match flow, timings, and composition.

Advanced match analysis

Tonga94 vs jaalsaru21

Ranked 1v1 SupremacyStarted 3 days ago

Type Ranked 1v1 Supremacy Started Ended Duration 18:09
Mirage map preview
Map Mirage
Winner
Tonga94Ra
Pre-match Elo1546
Win probability87.6%
18:09 Match length Tonga94 favored
Defeated
jaalsaru21Amaterasu
Pre-match Elo1207
Win probability12.4%

Match at a glance

Tonga94 vs jaalsaru21

WinnerTonga94
MapMirage
QueueRanked 1v1 Supremacy
Duration18:09
Started
Ended
Elo favorite87.6%Tonga94
Fastest Classical5:07*Tonga94
First pressure6:02jaalsaru21 · Stable Japanese
Market timing9:25jaalsaru21 · Market
First extra TC6:36Tonga94 · Town Center
Most military units194Tonga94
Highest EAPM67.0Tonga94
Market volume1,400jaalsaru21

Tonga94

Ra

Victory
Elo1546+4
EAPM67.0
Military units194
First pressure7:48Barracks
First expansion6:36
Market volume0
Total score 35,733
Military score 14,068
Economic score 17,699
Kills score 4,072
Units killed 139
Units lost 94
Buildings razed 6
Largest army 194
Favorite unit Spearman 113 fielded
Classical 5:07* Estimated start 4:07
Heroic 7:44* Estimated start 6:29
Mythic Not reached

jaalsaru21

Amaterasu

Defeat
Elo1207-4
EAPM46.0
Military units145
First pressure6:02Stable Japanese
First expansion7:54
Market volume1400
Total score 21,675
Military score 9,709
Economic score 10,030
Kills score 1,954
Units killed 94
Units lost 138
Buildings razed 2
Largest army 145
Favorite unit Yumi Archer 42 fielded
Classical 5:47* Research start 4:47
Heroic 11:18* Research start 10:03
Mythic Not reached

Age progression

Minor God Paths

Resolved replay choices and each player's estimated Age completion.

Ptah
ClassicalAge
Ame No Uzume
Sobek
HeroicAge
Raijin
No choice recorded
MythicAge
No choice recorded

Chronology

Timeline

Events share one match clock; Age bands show each player's progression.

Tonga94Ra
Match time
jaalsaru21Amaterasu
DockDock
Key technologyHand Axe
Key technologyPickaxe
ArmoryArmory
God powerRain
Key technologyPlow
Town CenterAdditional center
First military pressureBarracks
Spearman113 training queues
Key technologyShaft Mine
Key technologyMedium Spearmen
Farm transition10 farms clustered
Slinger2 training queues
Key technologyHeavy Spearmen
Fortress-tier buildingMigdol Stronghold
Siege Tower2 training queues
God powerLocust Swarm
Axeman32 training queues
Key technologyCopper Shields
Key technologyCopper Armor
Key technologyCopper Weapons
Key technologyMedium Axemen
Key technologyMedium Slingers
Chariot Archer3 training queues
Key technologyChampion Spearmen
Key technologyHeavy Axemen
Key technologyHeavy Slingers
Key technologyBronze Weapons
Key technologyBronze Armor
Slinger33 training queues
Key technologyBow Saw
God powerShifting Sands
Town CenterAdditional center
Siege Tower3 training queues
Fortress-tier buildingMigdol Stronghold
God powerRain
Key technologyHusbandry
Key technologyBronze Shields
Key technologyBallistics
Axeman5 training queues
VictoryMatch result
DockDock
Key technologyHand Axe
Key technologyPickaxe
Kamaitachi2 training queues
First military pressureStable Japanese
Naginata Rider7 training queues
God powerGoshinboku
Farm transition3 farms clustered
Town CenterAdditional center
MarketMarket
Yumi Archer6 training queues
ArmoryArmory
Samurai4 training queues
Onna Musha3 training queues
God powerThunder Burst
Naginata Rider2 training queues
Yumi Horse Archer2 training queues
Yumi Archer36 training queues
Samurai5 training queues
Onna Musha4 training queues
Key technologyCopper Armor
Key technologyCopper Weapons
Key technologyBow Saw
Key technologyCopper Shields
Key technologyBronze Armor
Key technologyMedium Dojo Soldiers
Yari Spearman3 training queues
Key technologyMedium Guardhouse Soldiers
Samurai3 training queues
Onna Musha2 training queues
Yumi Horse Archer23 training queues
Kamaitachi2 training queues
Raiju2 training queues
Yari Spearman7 training queues
Naginata Rider13 training queues
Daimyo3 training queues
God powerSolar Shield
Shinobi3 training queues
Samurai3 training queues
Onna Musha2 training queues
Kamaitachi3 training queues
Raiju2 training queues
Key technologyBronze Shields
DefeatMatch result

*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.

Match highlights

Replay-derived moments

Elo favorite87.6%Tonga94
Fastest Classical5:07*Tonga94
Fastest Heroic7:44*Tonga94
First pressure6:02jaalsaru21 · Stable Japanese
First extra TC6:36Tonga94 · Town Center
Fortress timing11:20Tonga94 · Migdol Stronghold
Market timing9:25jaalsaru21 · Market
Armory timing4:52Tonga94 · Armory
Farm transition7:44–7:45jaalsaru21 · 3 farms clustered

Player highlights

Standout performances

Highest total score35,733Tonga94
Highest military score14,068Tonga94
Highest economy score17,699Tonga94
Most kills4,072Tonga94
Most units killed139Tonga94
Most deaths138jaalsaru21
Most buildings razed6Tonga94
Largest army194Tonga94
Favorite unitSpearmanTonga94 · 113 fielded

Tonga94

Highest ScoreLargest ArmyMost ImprovementsMost KillsMost Resources

jaalsaru21

Most Deaths

Observed patterns

Building intent signals

Signals describe replay evidence, not guaranteed strategic intent.

Tonga94

Late Classical5:07 estimated completion
Delayed pressure7:48 · Barracks
Fast expansion6:36 · Town Center
Multi-TC boom signal2 expansion build events
Early armory / Heroic prep4:52 · Armory
Fortress tech path11:20 · Migdol Stronghold
Water commitment signal1 dock build events
Farm transition10:28–11:32 · 10 farms clustered
Large army production194 military units

jaalsaru21

Late Classical5:47 estimated completion
Early pressure6:02 · Stable Japanese
Fast expansion7:54 · Town Center
Early market / Heroic prep9:25 · Market
Early armory / Heroic prep10:20 · Armory
Heavy walling signal6 wall build events
Water commitment signal1 dock build events
Farm transition7:44–7:45 · 3 farms clustered
Market economy signal1,400 total resource volume
Large army production145 military units
Tonga94 · Water BoomExisting water-opening timing signal.
jaalsaru21 · Archer DeathballThe final army profile was archer-heavy with at least 25 military units.
jaalsaru21 · Early MilitaryMeaningful trained combat units were produced during the early opening.
jaalsaru21 · Water BoomExisting water-opening timing signal.

Match flow

Military production

Age-ups, military openings, expansions, fortresses, powers, Wonders, Titans, and match results appear as interactive milestones.

Tempo

EAPM over time

Resource exchangeMarket flow 1400 total volume

Tonga94

Bought

No buys

Sold

No sells

Total player market volume0

jaalsaru21

Bought

Wood100

Sold

Wood1300
Total player market volume1400

Final totals

Composition

Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.

Tonga94

Army

Spearman113
Axeman38
Slinger35
Siege Tower5
Chariot Archer3
Buildings17 types
House17
Farm16
Obelisk9
Barracks5
Mining Camp5
Wall5
Granary3
Lumber Camp2
Migdol Stronghold2
Town Center2
Armory1
Dock1
Monument To Priests1
Monument To Soldiers1
Monument To Villagers1
Siege Works1
Temple1
God powers3 invoked
Rain2
Locust Swarm1
Shifting Sands1

jaalsaru21

Army

Yumi Archer42
Yumi Horse Archer25
Naginata Rider22
Samurai15
Onna Musha11
Yari Spearman11
Kamaitachi7
Raiju4
Shinobi4
Daimyo3
Bushi1
Buildings14 types
House18
Watermill11
Wall6
Farm5
Dojo4
Guardhouse4
Stable Japanese4
Mining Camp Japanese3
Shrine Japanese3
Armory1
Dock1
Market1
Temple1
Town Center1
God powers3 invoked
Goshinboku1
Solar Shield1
Thunder Burst1